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The Lakes Card Game

The Lakes Card Game Rulebook

Table of Contents

Table of Contents

  • Card Reference
  • Object of the Game
  • Victory Points
  • Cards
  • Set Up
  • Card Swap
  • Turns
  • End of Game
  • Variants

Card Reference

The reference card shows one example of each card layout.

Main Deck Card (square cards): the parts of the card are labelled Victory Points (top left corner), Card Type and Card Name. The example shows a Main Deck card with 1 Victory Point, Card Type "FELLS" and Card Name "GREAT GABLE".

Mission Card: the parts of the card are labelled Card Name, Victory Points and Objective. The example shows a Mission card named "HERDY" worth 3 Victory Points, with the Objective "Collect the Herdwick Sheep card & Borrowdale card."

Backpack Card: the parts of the card are labelled Card Name and Power up. The example shows a Backpack card named "HIKING BOOTS" with the Power up "Take another turn after this one".

Object of the Game

The player with the most victory points at the end of the game wins.

Victory Points

Each main deck card (Square ones) have victory points in the top left corner. Each mission card has victory points for achieving a goal too.

Cards

Main deck (Square) cards: These cards when dealt form the play area or grid. There are 8 types of cards listed on the reference card.

Mission cards: 3 Mission cards are dealt to a player. Achieve the conditions of the mission for the bonus points. Keep these a secret from your opponent.

Backpack cards: They provide an advantage. They are played before you move except "interrupt cards".

Set Up

The main deck (Square ones) should be dealt randomly in a 6x6 grid with some cards face down. 3 cards are set aside face up. (Some backpack cards allow you to access these cards). See the reference card for a diagram of how to form the grid.

Now shuffle and deal each player 3 mission cards and 3 backpack cards. Players choose to discard 1 card. Players keep 5 cards in their hand as secret missions to achieve and power ups to help them.

Finally place the green hiker in the starting spot. Top left of the 4 central cards.

Card Swap

Once per game a player may before moving decide to swap either a mission or backpack card. They declare "Card Swap" and discard a card and choose another from the deck. You may mix cards. (Discard a Mission, pick up a backpack and vice versa).

Turns

During a turn, a player may decide to perform an action by playing one of their backpack cards. Play the card follow the action and then discard the card.

The next part of a players turn is to move the hiker around the Lake District. The hiker meeple can only be moved in horizontal or vertical lines. (Backpack cards do allow some diagonal movement) . The hiker moves any number of spaces but it must always finish on a card. Face Down cards can be moved to and collected.

Example (diagram, 6x6 grid): The green circle is the hiker. The player can move to any card on the arrows. The player then picks up that card and adds it in front of them. This leaves a space on the grid. This is the start point for the next player.

Example (second diagram, 6x6 grid): In this example we see player 2 starting from a space where player 1 finished. Player 2 can now move along the arrows to a card and pick that card up. Players can move over spaces to a card.

End of Game

The game ends when players cannot make any more legal moves. If there are no more cards to move to the game ends. Add up the points from main cards & missions. The red squirrel is the tie-breaker.

Variants

Experiment with other grid layouts & change the face up/down cards. In the Lakes? Why not have double points for places visited today?