RulesPal
Chat
Rulebook
The Keeyp thumbnail

The Keeyp

The Keeyp Rulebook

Table of Contents

Table of Contents

  • Components
  • Objective
  • Game Setup
    • Number of Players
    • Cards
    • Dice
  • How to Play
    • Who Goes First
    • First Turn
    • Moving
    • Exploring
  • Combat
    • Attacking
    • Defending
    • Winning Combat
  • Keeyplings
    • Special Keeypling Ability Rules
  • Items
    • Item Specials
  • Surprise Tile
  • Different Tiles
  • Winning

Components

  • Keeypling cards (x12)
  • Keeyp Tiles (x35)
  • Item Cards (x36)
  • Key Card (x1)
  • Player Pieces (x6)
  • Dice (x7)

Objective

Explore the dungeon each turn. Gather unique items and engage in combat with other players. The first player to get the Key and escape through the Gate wins. (Or the last player standing wins.)

Game Setup

Place the Start tile in the center of the play area. Everyone grabs their favorite color player piece and places it on the Start tile.

Separate out the blue die and Key Card. Then shuffle each of the different decks and place them aside (Item Cards, Keeyp Tiles, and the Keeypling Cards).

Next, deal each player 2 Keeypling Cards. Pick one to use now and place the other face down under it. Every player also gets an HP die placed next to them.

Number of Players

  • If you have 2-4 Players, turn the HP die to 4.
  • If you have 5-6 Players, turn the HP die to 6.

Cards

There are 3 different types of cards. Each is used for a different element of the game.

  • Keeypling Cards have the stats of your player and their unique ability.
  • Keeyp Tiles are what you build the board with.
  • Item Cards give you stronger stats, heal you, and a few other things.

Dice

  • The red die keeps track of your Keeypling's HP (Heart Points) during the game.
  • The blue die is for rolling.

How to Play

Who Goes First

Every player rolls the blue die and the person with the highest roll goes first.

First Turn

When starting the game, you have the choice of laying down a Keeyp Tile in one of 4 directions. Choose which direction you wish to go and move your player piece to the space before drawing a Keeyp Tile. Once you've drawn a tile, lay it down in any way you like, as long as it connects with the tile you came from. After you do this, your turn is over.

Moving

Every Keeypling has their own unique stats, one of these controls how fast your character is. This stat is called Speed (SPD), you can move up to the number of your Keeypling's SPD. For example, if your Keeypling has 3 SPD you can move 1-3 spaces.

You cannot move back onto the same space in one turn. For example, if you want to stockpile items you have to move off of the Chest Tile. Then, on your next turn move back to it.

Exploring

You can go to a new area by moving your player piece then drawing and laying down a Keeyp Tile that connects to the dungeon. After you lay down a Keeyp Tile your turn ends, even if you have more SPD left.

Combat

Attacking

Once the Key has been found, combat begins. To attack someone, land on the same tile as them and get ready to kick some butt! (You must fight someone if you land on their tile after the Key has been found.) The only thing that matters when you attack someone is your Attack Stat (ATK).

Defending

If another player lands on the same tile as you, after the Key has been found, they are attacking you. That means you have to put up a fight and defend yourself! The only thing that matters when someone attacks you is your Defense Stat (DEF).

Winning Combat

The attacking player's ATK goes up against the defending player's DEF and the person with the higher stat wins. The losing player takes damage.

For example, if you attack someone and you have an ATK of 1 and they have a DEF of 3, you take 2 damage. (Turn your HP die down 2.)

Items change a player's stats and can be the deciding factor in combat. For example, if you have 2 ATK and use an attack item that gives you a +2 ATK your total ATK would be 4. (You can only use one item at a time per fight, and then it needs be discarded.)

Also if your ATK and their DEF ties, nothing happens.

If combat ends with someone losing all of their HP, that Keeypling is now out of the game. If they had the Key, they give it to the opposing player. The losing player moves their player piece to the Start Tile and becomes the other Keeypling, if they have any left.

Finally, you can only engage in combat with one person each turn.

Keeyplings

Every Keeypling has a name, make sure to get familiar with yours.

  • Attack (ATK): The number of attack your Keeypling has.
  • Defense (DEF): The number of defense your Keeypling has.
  • Speed (SPD): The number of tiles your Keeypling can move each turn.
  • Ability: Every Keeypling has a unique ability. These abilities range from moving tiles, to provoking fights. Make sure to read your Keeypling's ability carefully.
  • Uses: Because some abilities are more powerful than others, they have a different amount of uses. Make sure to keep track of how many times you've used your Keeypling's ability to keep the game fun and fair. (Your ability can sometimes be the difference from winning or losing a game. Try to think strategically when using your Keeypling's ability.)

Example card (BIG LOOK): ATK 2, DEF 3, SPD 2. Ability: You can draw 3 Keeyp Tiles and pick one to play. Shuffle in the two remaining cards. (Uses: 1)

Special Keeypling Ability Rules

Some Keeyplings must land on the correct space to use their ability. (Klepto-Mari must land on a player, Chef Antony must land on a Chest Tile, Wiz Bird can only teleport to an existing tile, Big Look must be exploring a new tile, and Hat-Nip doesn't move the player, only the Keeyp Tiles.)

Items

Attack items can increase your ATK and defense items can increase your DEF. Assist items add unique changes to the game to help or hinder players.

You can hold up to 5 items, if you pick up a 6th item card discard your least favorite.

Item types shown in the rulebook:

  • Short Sword (Attack Item, +2): Info: Your average boring sword.
  • Iron Shield (Defense Item, +2): Info: Sturdy but not elegant.
  • Shovel (Assist Item): Info: Looks worn out and smells like dirt. (Special: Use your turn to dig to an existing tunnel tile.)

Item Specials

Some items have specials that can give you HP, deal damage in a unique way, and even move you tiles. (Some items interact with different Keeyplings in different ways.)

Surprise Tile

After the Baby Bomb, Magnet, or Black Hole tile is drawn, follow the instructions on the card then discard. If you get the Magnet or Baby Bomb, move back to the previous tile.

  • Black Hole: You get sucked into a black hole. Go back to start. (Discard after use.)
  • Magnet: If the key is found, put it back on the Key tile. (Discard after use.)
  • Baby Bomb: A bomb goes off, take 2 Damage. (Discard after use.)

Different Tiles

  • Start Tile: This is where every game starts. If you move back to this tile at any point in the game you can swap your Keeyplings. Your HP stays the same when you swap.
  • Gate Tile: Landing on this tile is how you escape the dungeon and win the game, but you must have the Key Card to unlock it.
  • Key Tile: This is perhaps the most important tile in the game. It holds the Key Card, that unlocks the gate, and discovering this space starts combat in the game. Landing on this space gives you the Key Card, unless someone else already has it.
  • Chest Tile: This handy space gives you one item for landing on it. (If you attack a player on this space, you get an item before combat.)
  • Tunnel Tiles: These 2 tiles allow you to travel from one side of the board to the other. (With the Shovel Item Card, you can dig to one of these tiles.)
  • Spike Tile: This special tile will harm you when you try to move out of this tile. You must roll the blue die to see if you escape unharmed. (An even number, you do not take damage, but an odd number will give you 1 damage.)
  • Slime Tile: You have to roll the blue die when moving out of this tile. (An even number you can move out of the tile, but an odd number will leave you stuck until your next turn.)

Winning

There are two different ways to win in The Keeyp:

  1. Safely make your way to the gate while holding the Key.
  2. Defeating everyone in your path, while destroying friendships in the process.