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The Isle of Pan

The Isle of Pan Rulebook

Table of Contents

Table of Contents

  • Setup
    • 1. Number of players
    • 2. Put the Starting Tile in the centre of the table
    • 3. Shuffle the Landscape tiles
    • 4. Each player takes
    • 5. Animal tokens
    • 6. Explorers
  • Objective
  • The Play
  • Endgame

Setup

1. Number of players

  • 2 players: Discard the Landscape tiles marked [3] and [4].
  • 3 players: Discard only the Landscape tiles marked [4].
  • 4 players: Keep all Landscape tiles.

The discarded Landscape tiles should be put back in the box. They will not be needed for the game.

2. Put the Starting Tile in the centre of the table

3. Shuffle the Landscape tiles

Put them face down in a pile and place the first 3 face up.

Each tile is composed of three spaces (hexagons), each one representing a Domain: Mountain (grey spaces), Desert (yellow spaces), Plain (green spaces), Lake (blue spaces). Some are filled with strange clouds of smoke: those are Magical Portals enabling fastest travels.

4. Each player takes

  • 1 score board of their favourite colour that they place in front of them.
  • The Explorer pawn of the same colour as the score board.
  • 3 score tokens, one for each kind of Animal: Herbivores (green), Birds of Prey (grey), and Reptiles (yellow), that are placed on the 0 of the score board.
  • 3 Wondrous Lake tiles of the same colour as the score board, that are placed on the left of the score board, on the corresponding spaces.

5. Animal tokens

The Animal tokens are placed in their respective storage compartments in the box. Keep the Fantastic Beast tokens within easy reach, near the Landscape tile pile.

6. Explorers

Then, the Explorers are placed on the central space of the Starting Tile.

... let the game begin!

Objective

Each turn, you will reveal a bit more of the island and its surprises. Thanks to your explorer, the more animals you observe, the more points you will earn. But these animals are not alone, fantastic beasts appear under the right conditions. Will you manage to provide them with the magical landscape they need to appear in, thus earning more points? Once the exploration of the island is complete, the player with the most points wins the game.

The Play

The youngest player starts and the others take turns, going clockwise.

On their turn, each player must do the following, in this order:

  1. Pick a Landscape tile among the 3 that are facing up. This tile is immediately replaced by the first one from the face down pile.

  2. For each space on the chosen Landscape tile:

    • If it is a Domain, add an Animal token of the same kind to your personal reserve.
    • If it is a Magical Portal, add an Animal token of your preferred kind to your personal reserve.
    • Lake spaces do not yield Animal tokens.
  3. Play your Landscape tile, face up. At least 3 sides of your Landscape tile should be adjacent to one or more Landscape tiles already in play.

  4. Move your Explorer from 0 to 3 spaces.

    Movement Limitations

    • Explorers can neither cross nor land on Lake or Wondrous Lake spaces.
    • They must end their movement on an empty space (either a Domain or a Magical Portal).
    • They can cross spaces containing Animal tokens or other Explorers.

    Magical Portals An Explorer can move from one Magical Portal to another as if the two were adjacent, which means that it counts as 1 move.

Endgame

The game ends when each player has played 9 turns and when there are only 2 tiles left face up.

Then, each player adds their points:

  1. Add the values of the 3 score tokens on the score track.
  2. Add the points from the Wondrous Lake tiles still on your score board. Each Wondrous Lake tile still on the score board is worth one point per space composing the largest corresponding Domain Group in play.

The player with the most points wins the game.

Example below: as the purple player did not put its green Wondrous Lake tile in play, corresponding to the Plain (1), and as there is a six space Plain Domain Group (2), they earn 6 points. If two players (or more) are in the same situation, each player earns 6 points.

  • Choose between these two options:

    Observe the local Fauna

    1. Place from 1 to 3 Animal tokens of the same kind from the player's personal reserve on the Domain where their Explorer is. The kind of Animal must correspond to the specific Domain: Herbivores live in Plains, Birds of Prey in Mountains and Reptiles in Deserts.

    It is forbidden to place an Animal token on a Magical Portal or on a Lake.

    1. For each Animal token thus put in play, the corresponding score token moves one space forward on the score track.

    Example: if I put 3 Herbivores in play, the Herbivores score token moves 3 spaces forward.

    Discover a Wondrous Lake

    If the Explorer is adjacent to a Lake where there is no Wondrous Lake tile yet, the player puts one of their 3 Wondrous Lake tiles in play. This tile should be adjacent on 3 sides to other tiles and at least on 1 side to a Lake. The player thus takes possession of this Wondrous Lake.

  • Check if a Fantastic Beast appears.

    During its turn, when the 3 kinds of Animal tokens are on Domains next to a Lake where a Wondrous Lake tile is, a Fantastic Beast emerges.

    1. Place a Fantastic Beast token on the Lake.
    2. The player whose Wondrous Lake it is moves one of their 3 score tokens forward, their choice, by as many spaces as there are occupied Domains (Domains where there is at least one Animal token) around the Lake.

    Example above: as there are 2 Mountains, 1 Plain and 1 Desert around the Lake, each with Animal tokens on them, move one of your score tokens 4 spaces forward (2+1+1).

  • If, during your turn, at least one of your score tokens reaches or passes the space numbered 3 shown on the score track below, then:

    • Pick 1 regular Animal token of your choice from the reserve.
    • Play another turn, starting at step 4.

    Note: If more than 1 score token reaches or passes this space during the same turn, pick the same number of Animal tokens, but play one more turn only. However, if another one of your score tokens reaches the third space during this extra turn, you earn another extra turn. With a bit of luck (and enough Animal tokens in your reserve), you could play up to 4 turns!