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The Grizzled FAQ

100 questions players ask · Updated Nov 12, 2026 · Full rulebook

SetupObjective of the GameOverview of a MissionSupport and Morale DropCard BreakdownClarificationsThe Grizzled: At Your Orders!

Setup

  • How is the deck split in a two-player game?
  • How are the starting Support tiles chosen at setup?
  • How does the two-player game work with the virtual Chaplain?

Objective of the Game

  • Do cards on the table in front of my character have to be cleared to win by emptying my hand?
  • Does a player with four Hard Knocks lose the game immediately, or only after the Support step?
  • Is victory checked the moment the Peace card is visible with hands empty, or after the Support step?
  • If the last card played empties the piles but also fails the mission, do you win?

Overview of a Mission

  • Does the mission intensity set the number of cards each player gets, or the total?
  • Can the Mission Leader give different players different numbers of cards?
  • How does a player get a Speech token?
  • Are used Speech tokens removed from the game for good?
  • Who becomes Mission Leader after a mission ends?
  • If a player runs out of cards in hand, must they withdraw?
  • Can a player withdraw on the same turn they play their last card?
  • Do cards left in hand after a mission carry into the next mission?
  • Is a mission successful as soon as the last card is played, or only after every player has withdrawn?
  • When a Trap makes you draw a card, which deck does it come from?
  • If a Trap makes you draw a card that is another Trap, or a Threat, what happens?
  • If the card that fails a mission also has a Trap symbol, is the Trap still drawn?
  • Can a Good Luck Charm remove a Trauma or Phobia already in play, or a Hard Knock from hand?
  • Can you use a Good Luck Charm when no matching Threat is in No Man's Land?
  • Is three identical Threats in No Man's Land a mission failure, and do Traumas and Phobias count?
  • Does a card with two Threat symbols count toward both Threats?
  • Do a withdrawn player's Hard Knocks still affect the mission?
  • Must you play a Support tile when you withdraw?
  • Can you withdraw if you have no Support tiles?
  • Can you give Support when no one sits on your right?

Support and Morale Drop

  • Does the Support reward depend only on the tiles played in this Support phase?
  • When a mission fails, which Support tiles count, and do players who have not withdrawn play theirs?
  • After a failed mission, can the top supporter recover a Good Luck Charm instead of removing Hard Knocks?
  • After a successful mission, how many Hard Knock cards does the top supporter remove?
  • Do players keep the Support tiles they receive for the next mission?
  • If two players tie for the most Support, does either get the benefit?
  • Do Hard Knocks still in hand get discarded in Support, or count toward the four Hard Knock defeat?
  • How many cards does the Morale Drop move, and does the minimum of three still apply when hands are empty?
  • Does the Morale Drop shuffle the Trials pile, and where do the new cards go?
  • Where do No Man's Land cards go after a failed mission?

Card Breakdown

  • Is a Hard Knock played on yourself or on another player?
  • How do conflicting Hard Knocks resolve, such as Fearful against Hardheaded or Fragile?
  • How does Wounded count toward the four-Hard-Knock defeat, and when a card is removed?
  • What does the Merry Christmas card do, and is it discarded after use?
  • Can Merry Christmas remove a Hard Knock from a player's hand, and can it remove a Wounded card?
  • Where does the Merry Christmas card go when a Trap flips it from the Trials pile?
  • Does the Tyrannical Hard Knock stop Speech tokens and the Leader from passing?
  • What does the Frenzied Hard Knock do, and are its extra cards dealt before or after the normal deal?
  • Does Absent-minded stop you from withdrawing, or from playing a Support tile?
  • Do Support tiles lost to Absent-minded come back when the card is removed?
  • When Clumsy draws a card on withdrawal, does it resolve before the player counts as withdrawn, and can it make the mission fail?
  • Which deck does a Clumsy draw come from, and what if it is empty?
  • Does a Selfish Hard Knock make its holder supported, or is the Support wasted?
  • What happens with the Orgueilleux card if its holder has no cards left in hand?
  • How does the Etourdi coup dur card remove a Support tile?
  • Do card backgrounds, such as daylight, count as Threats?
  • What counts as two identical Threats for Fearful: the same symbol, or the same card?
  • Does a Fearful Hard Knock force an immediate withdrawal when played with two identical Threats already in play?
  • What does Demoralised do at the Morale Drop, and does it still apply if its owner has withdrawn?
  • Can a player with the Mute Hard Knock still receive a Speech token as former Mission Leader?

Clarifications

  • Can players talk about the cards in their hand or their Support tiles during the game?
  • Can you ask what others hold, reveal your own hand, or ask someone to play a specific card?
  • Can other players advise the speaker which Threat to name, or talk about a specific card during a Speech?
  • Can players say what they will do during the Support step?
  • Is there a penalty if a Mute player breaks the no-talking restriction?
  • Can a Speech discard a Trauma or Phobia already played in front of a player?
  • Can a Speech make other players discard a Trauma or Phobia from their hand?
  • Does the player making a Speech discard a card from their own hand, or benefit from it?
  • Can one player hold more than one Speech token?
  • When the Trials pile is empty, are Traps, Clumsy draws and other draws still made?
  • What changed between the original English rulebook and v1.1?

The Grizzled: At Your Orders!Expansion

  • In At Your Orders! solo, do you tap or flip a withdrawn Grizzled card?
  • In At Your Orders! solo, does Demoralized's minimum of 4 change the Morale Drop?
  • In At Your Orders! solo, what does 'complete your hand' mean, and can you draw again later?
  • In At Your Orders! solo, is the Support tile drawn after each withdrawal or once per Support phase?
  • In At Your Orders! solo, does a Trap's extra card go into your hand or into No Man's Land?
  • In At Your Orders!, what does the top-supported Grizzled get after a failed mission?
  • What happens to a Mission card when the mission fails?
  • How do the solo Support tiles carry across missions?
  • Does Fragile work the same in solo mode for its holder?
  • What does winning 'posthumously' mean in Last Stand, and does a successful Last Stand end the game?
  • Are Last Stand and Final Assault optional, and is Last Stand's alternate endgame optional?
  • Why do Last Stand and Final Assault say there is no morale drop on that mission?
  • On the Propaganda mission card, does a free speech cost an action or a Speech token?
  • Do the threat icons in the circle of a Fort card count as Threats in No Man's Land?
  • What does the support token shown on a Fort card like Big Fort mean?
  • In At Your Orders! solo, does each Grizzled have its own hand of cards?
  • If Fragile stops a player withdrawing and Double Hit stops them playing their last card, what happens?
  • Does a Good Luck Charm remove a Mission card or its effect?
  • Can Strategic Withdrawal get around Hard Knocks that stop a player withdrawing?
  • What is Strategic Withdrawal, and does it apply in the two-player Duo game?
  • How does the two-player game work in At Your Orders!?
  • In the Duo game, where does the Novice fit in the turn order?
  • In a Duo game with At Your Orders!, what happens to Support tiles given to the dummy player?
  • What happens when the Mission deck runs out in At Your Orders!?
  • In At Your Orders!, can the Mission Leader deal more Trial cards than the Mission card's minimum?
  • Does the Novice's speech immunity apply, and can a Novice be Mission Leader?
  • Are Speech tokens dealt at the start of each mission in At Your Orders!, and what happens to used ones?
  • Do cards removed by Speeches or Good Luck Charms count toward a mission's completion requirement?
  • Does Relentless cause one morale loss per Hard Knock when several are in play?
  • If everyone withdraws before a mission condition is met, does the next leader add another mission card?
  • Does Small Fort's two-card draw still happen when the Trials pile is empty, so that withdrawing can clear the mission?
  • How does Support work in solo At Your Orders! play?