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The Golf Game: Par Excellence

The Golf Game: Par Excellence Rulebook

Table of Contents

Table of Contents

  • Equipment
    • The "Club" Dice
    • The Directional Dice
    • The Hazard Dice
    • The Golf Meter
    • The Pencils
    • The Score Card
    • The Playing Sheets
  • How to Play
  • Rules

Equipment

The "Club" Dice

There are 13 club dice numbered from (1) to (10), (W) Wedge, (S) Sand Iron, and (P) Putter. Each dice has on 3 facets the same optimum distance in yards reachable by a real golf club. On the remaining 3 facets are two measures below that distance, and one above.

The Directional Dice

This dice is used to determine the direction of play, and is thrown at the same time as the selected Club Dice.

The Hazard Dice

  1. The figures O.K., O.K., O.K., NO, 5 yds, +/- 20 are to be followed when a player lands within an area that has the instruction to "Play Hazard Dice". It must always be thrown with a Club Dice and the Directional Dice.

(OK) means that the distance and direction achieved with the Club Dice and Hazard Dice are valid.

(NO) means that the shot is not made, and overrules both the Club and Hazard Dice. The player must try again.

(5 yds) means that the player may move only 5 yds forward in the direction indicated by the Directional Dice.

(+/- 20) Playing from a area of "rough" reduces the distance achieved by the Club Dice by 20 yds.

Playing from the "sand bunkers" has the effect of increasing the distance achieved by the Club Dice by 20 yds.

  1. The Flag Symbols are used to introduce a "gamble" element when putting. Their use is explained in "How to Play".

The Golf Meter

The Golf Meter is marked with distances from zero to 235 yds, together with direction of play: Straight, Hook, Slice, Fade, and Draw. It is completely transparent so as to enable players to place it exactly as they wish on the course, and it features a series of perforations at each intersection of distance (every 5 yds) and direction; these enable players to mark their position (Ball) using one of the coloured pencils.

The Pencils

Four different coloured pencils, one for each player, are used to mark each player's position.

When play is over, the pencil marks can be easily erased by rubbing a finger or a cloth over them.

The Score Card

Used to record each player's score.

The Playing Sheets

Nine plastified sheets illustrated on both sides make up the 18 hole course.

How to Play

  1. Having decided on an order of play, the first player places the zero of the Golf Meter anywhere within the Tee area of the first hole. (The Tee area is always defined by a green square at the beginning of each hole).

This position is marked with a coloured pencil through the zero hole. The next step is to carefully select the best line to the green (allowing for Hooks, Slices, and Hazards), along with the Club Dice which will enable the player to reach a desired position on the Fairway. Once the Golf Meter's final position has been decided, it must not be moved.

  1. To play the shot, the selected Club Dice and the Directional Dice are thrown together. The resulting position in then marked through the appropriate hole on the Golf Meter with the coloured pencil.

  2. The next player proceeds in the same manner.

  3. Once all players have played their Tee shots, the order of play is always determined by the player who is the furthest from the hole by playing first, regardless of the number of strokes played by each player.

  4. If a player lands within an area marked as a Hazard, he must follow the Hazard rules marked on the sheet.

  5. When approaching the green, it is an advantage to try land inside the circular 10 yd. area surrounding the hole.

  6. Once on the green, only the Putter dice need be used. If the player is within the 10 yd. circle, and the 1/3 is thrown, it counts as 1. If however, the player is outside the 10 yd. circle, the 3 will count. If a player is skillful enough to land with the small black spot of the hole exactly centred within the Golf Meter, he may subtract one stroke from his putting score, e.g. a 2 would become a 1, and a 1 would become a 0.

When a player is unhappy with his/her putting performance, i.e. if a 3 is thrown whilst outside inner circle, he/she may elect to "gamble" and throw the Hazard Dice. This is thrown without the Putter. The Flag Symbols on the Hazard Dice are then used, and the number within them represents the new and definitive number of putts. Thus you may reduce the score to 2, 1, or increase it to 4 putts.

  1. The number of strokes required by each player to complete the hole are recorded on the Score Card.

  2. The player scoring the lowest number of strokes has the honour or playing first on the next Tee.

  3. When playing the (10) (W) (S) dice, a player may elect to play at "half strength", thus halving the distance achieved. This can be very useful when playing to the green. This intention, however, must be stated before throwing the dice.

  4. THE FADE AND DRAW

A player may decide to play a Fade or a Draw. This is a means of curving the flight of the ball in order to go round an object or turn a corner on a "dog leg". This intention must be stated before throwing the dice. If the Directional Dice shows a straight, the Fade or Draw is achieved, and the appropriate line is taken. If, however, a Hook or Slice is shown, the widest lines must be followed according to the direction chosen.

If on the other hand, after stating the intention of playing a Fade, the Directional Dice shows a Hook, the ball must be marked on the Draw at the same distance.

The opposite applies if a Draw is played and a Slice is the result.

Rules

  1. The Number 1 Club Dice (the Driver) can only be used from the Tee.

  2. Play must commence from the Tee area.

  3. A ball landing "out of bounds" from the Tee must be played again from the Tee area with a penalty of one stroke. (The first stroke therefore become the third).

  4. All Hazard rules must be observed.

  5. If a ball lands astride a line dividing two areas, the worst position must be taken, i.e. if the ball lands on the line encircling the green: ball not on green; ball lands on inner circle on the green: ball is out of inner circle; ball lands on the line detailing bunker: ball is in the bunker; on the edge or water: ball is in the water, etc.

  6. Unless otherwise stated, the (S) Sand iron must be used from bunkers.

  7. A ball landing "out of bounds", other than from the Tee, must be replaced 5 yds within the course but not nearer to the hole, and incurs a one stroke penalty.

  8. If a ball lands on the rocks or cliffs on Holes adjacent to the sea: ball bounces in water thus becoming a lost ball.

N.B. Although every effort has been made to produce a game as near to reality as possible, the inventors have incorporated in "Par Excellence", the Golf Game, some rules designed to bring more suspense and enjoyment to the players.