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The Girl and the Robot: The Card Game thumbnail

The Girl and the Robot: The Card Game

The Girl and the Robot: The Card Game Rulebook

Table of Contents

Table of Contents

  • Basic Principles
  • Setup
  • Your Turn
  • Euro Variant
  • Character Cards
    • The Girl
    • The Robot
    • The Evil Queen
    • The Shadow Robot
  • Action Cards
  • Weapon Cards

Basic Principles

Each player takes their turn in turn order.

Draw 1 card at the end of your turn. If it is a Demon, you are dead.

When playing as a team, if you and your ally both die, you lose the game.

To avoid this, use your character's abilities or play Action cards and Weapon cards during your turn.

Setup

Each player selects a Character card, or gets one at random.

The team's structure differs depending on the number of players:

  • 2 players: The Girl vs. the Evil Queen
  • 3 players: The Girl and the Robot vs. the Evil Queen
  • 4 players: The Girl and the Robot vs. the Evil Queen and the Shadow Robot

Each Character card has 2 sides that indicate whether they are Alone or in a Team. If you play with an ally, flip your Character card to its Team side; otherwise, flip it to its Alone side.

Allies play next to each other. They can talk and show their cards to each other during the game.

Every player starts with 1 Basic Sword card to be placed next to their character. Remove all extra Basic Swords from the game.

Remove the 4 Demon cards from the Deck, shuffle the Deck and deal 5 cards to each player. Put the Demon cards back into the Deck and reshuffle the Deck. Turn the Deck face down to create the Draw Pile.

The Girl starts and chooses the turn order (clockwise or counter-clockwise). Note that if you play with more than 2 players, you may place the Turn Order Reminder card anywhere on the table to help you remember the turn order.

Your Turn

During your turn you can play any number of Action cards from your hand. Cards played this way are placed in a Discard Pile.

You can play any combination of Ability Points cards to activate any of your character's abilities. Discard the Ability Points card(s) used after the effect of the ability resolves. Unused Ability Points are lost at the end of the turn.

You can play any number of Weapon cards by placing them on the table next to your character.

End your turn by drawing 1 card from the Draw Pile. You cannot play any cards after that.

If you draw a Demon card, reveal it to everyone! You may use one of your Weapons on the table to defeat it. Discard the Weapon in the discard pile and stay alive. However, if you have no Weapon on the table, you die.

Place the Demon card back face up anywhere in the Draw Pile in sight of the other players. You need to do this even if you died.

If your Ally dies at any point in the game, their cards are placed into the Discard Pile in any order. Flip your Character card to its Alone side.

GOOD LUCK!

For a more social experience, play with this rule variant to mitigate the effect of player elimination. In other words, if one player dies they don't have to wait alone, in the dark and surrounded by demons.

Euro Variant

To play with the Euro Variant, include the following rules:

  • Allies share 1 life (if one ally dies, the other dies as well).
  • An ally can use the Weapons of their ally.

Character Cards

Each character has an Alone side and a Team side. Abilities are activated with Ability Points, as described in the rules above; the number before each ability is the Ability Points cost.

The Girl

Alone Abilities

  • 2: Reveal the bottom 2 cards of the Draw Pile to everyone, then put them back on top face up, in any order.
  • 3: If the next player plays an Action card during their turn, its effects are cancelled.

Team Abilities

  • 1: You may play cards from the Robot's hand this turn.
  • 3: If the Pendant card is in the discard pile, take it.

The Robot

Alone Abilities

  • 1: The next player cannot draw any card during their turn, regardless of other effects.
  • 3: Do not draw any card this turn.

Team Abilities

  • 2: Draw 1 card. If it is a Demon, place it face up anywhere in the Draw Pile.
  • 4: Choose the player who plays after you. The turn order stays the same.

The Evil Queen

Alone Abilities

  • 0: If the Girl and the Robot are in play, you may draw 2 cards instead of 1 at the end of your turn.
  • 2: Reveal the top 2 cards of the Draw Pile to everyone, then put them back face up in an order of your choice.
  • 3: If the top card of the discard pile is an Action card, take it.

Team Abilities

  • 1: The Shadow Robot starts its next turn with 2 Ability Points (this can only be used once). To remember, place the Queen on the Shadow Robot.
  • 3: Look for a face-up Demon in the Draw Pile and place it anywhere in the pile.

The Shadow Robot

Alone Abilities

  • 3: Destroy all Weapons in play.
  • 5: Revive the Evil Queen. She takes the bottom 3 cards of the discard pile.

Team Abilities

  • 3: Choose a player. They must give 1 card of their choice to the Evil Queen.
  • 4: Destroy 1 face-up Weapon in play.

Action Cards

  • A Deal with a Demon: After playing this card, if you draw a Demon during this turn, set it aside on the table. Place the Demon face up anywhere in the Draw Pile during any other turn, or if you die.
  • Act II: Remove Act II from the game, then shuffle the discard pile into the Draw Pile. Insert this card into the game only if you want to play longer.
  • Ambush: You may choose not to draw any card this turn. The next player plays 1 extra turn.
  • Blind: Choose a player. They must shuffle their hand, then keep playing with those cards face down on the table until they draw a card.
  • Cancel Action: Cancel the effect of an Action card that has just been played. You may play this card at any time.
  • Evade: Do not draw any card this turn. You may choose a new turn order (clockwise or counter-clockwise).
  • Grave Digger: Draw from the top of the discard pile instead of the Draw Pile this turn. Discard this card at the end of your turn, after your draw phase.
  • Lone Wolf: Use any ability from the Alone side of your Character card for free. Discard this card after the effect of the ability is resolved.
  • Lure: Search the Draw Pile for a Demon, shuffle the pile, then place the Demon face up under the top 2 cards.
  • Magic Mirror: Choose a player. They must reveal their hand to everyone this turn. Copy the effect of one of their Action cards as if you played it. This card stays in their hand.

Weapon Cards

  • Cursed Sword: You may place this Weapon on any character in play. Its owner cannot use any ability and must play a card, or else discard a card, each turn.
  • Dagger: You may place this Weapon on an ally's character instead of your own. This Weapon cannot be taken with the Weapon Tax card.
  • King's Sword: Once played, place this Weapon face down. After defeating a Demon, turn this card face up so that it can be used one more time.
  • Pendant: Once played, place this Weapon face down. After defeating a Demon and discarding this card, if the Robot is in play, you may use one of its abilities for free.
  • Manipulate: Look at the top 3 cards of the Draw Pile, then put them back face down in an order of your choice. If you have an ally, you may play this card during their turn.
  • Peace Treaty: Each player chooses 1 card from their hand if they can. Shuffle these cards and place them on top of the Draw Pile.
  • Provoke: You may choose not to draw any card this turn. The next player must play 2 cards, or else discard 2 cards during their turn.
  • Scout: Look at the next 5 cards of the Draw Pile without changing their order. If you have an ally, you may play this card during their turn.
  • Smoke Bomb: Shuffle the Draw Pile. If you have an ally, you may play this card during their turn.
  • Spy: Choose a player. They must play with their cards face up on the table until they draw a card.
  • Steal: Choose another player. Take a card from their hand at random.
  • Trade: Choose another player. Each of you chooses a card from your hand if you can, then gives it to the other player.
  • Weapon Tax: If another player has more Weapons than you on the table, take one and place it next to your character.