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The Gang

26 questions players ask about The Gang, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-29.

  • Communication & Table Talk
  • Chips & Rounds
  • Hands, Kickers & Ties
  • Setup & Variants
  • Challenge Cards
  • Specialist Cards

Communication & Table Talk

How much table talk is allowed in The Gang?

The publisher relayed the designers' position in forum replies, and it matches the rulebook's communication rule.

  • CourtSakmar · Publisher · 2024-11-01
  • CourtSakmar · Publisher · 2024-07-15
  • The Gang rulebook · Rulebook · Communicative

Talk is allowed, but never about your own hand. The designers deliberately did not set an exact limit and the game is not meant to be silent, so agree on a comfortable level before you start. The rulebook forbids showing, saying or hinting what you hold.

Can you say or hint which cards are in your own hand?

The rulebook states this rule directly.

  • The Gang rulebook · Rulebook · Communicative
  • IntvGene · Community · 2024-07-05
  • OhBollox · Community · 2024-11-01

No. You may not show, say or hint at your pocket cards. You also may not share anything about another player's hand that you only know because of your own cards. Chips are the intended way to communicate.

Can you speculate out loud about other players' hands?

The rulebook's reminder box allows exactly this.

  • The Gang rulebook · Rulebook · True Tie
  • OhBollox · Community · 2024-11-01
  • JonBob · Community · 2026-06-06

Yes, but only using information everyone can see, such as community cards and chips. Nothing derived from your own pocket cards may be voiced.

Is it allowed to vary how long you take to choose a chip in order to signal your hand?

Several experienced players agree on the general stance; no official ruling.

  • Thane13 · Community · 2025-12-14
  • KingEngine1 · Community · 2025-12-14
  • giantmike · Community · 2025-12-14
  • btharveyku08 · Community · 2025-12-15disagrees

Several players say the speed of grabbing chips is part of the unspoken communication, but precise timing such as counting seconds is seen as against the spirit of the game. There is no official ruling, so agree on it as a group.

Chips & Rounds

Can your hand get worse after more community cards are revealed?

Several players agree that relative strength can drop; the timing of the switch is a table preference.

  • Unsweet_Casey · Community · 2024-12-28
  • heyman31891 · Community · 2024-12-29
  • disclamer · Community · 2025-01-04
  • gregbigler · Community · 2024-12-28disagrees

Your hand never gets absolutely weaker, but its rank compared with the others can drop when new cards help them more, for example a pocket pair under higher board cards or a board that completes someone's straight. In that case you should swap to a lower chip; some groups prefer to wait and see what others take first.

Should you rank your chips by current hand strength or by its potential?

The rulebook is ambiguous and players read it both ways; no official ruling.

  • The Gang rulebook · Rulebook · Round 1 ("Pre-Flop")
  • RDewsbery · Community · 2026-04-27
  • JHolub · Community · 2026-04-07

This is not fixed. The rulebook says chips express your estimate of your hand's strength relative to the other players but gives no stricter metric. Groups use either current value or potential; the key is that everyone at the table uses the same method.

Can a player take a chip and then give it to another player?

The rulebook states the chip rules explicitly.

  • The Gang rulebook · Rulebook · Round 1 ("Pre-Flop")
  • Thane13 · Community · 2026-06-01
  • Thane13 · Community · 2026-06-06

No. You can take a chip of the current round from the centre or from in front of another player, or put your own back in the centre, but you may never place a chip in front of someone else.

Can you return a chip you have already taken?

The rulebook explicitly permits returning a chip to the centre.

  • The Gang rulebook · Rulebook · Round 1 ("Pre-Flop")
  • annabel398 · Community · 2025-08-18
  • dmoser22 · Community · 2025-08-11disagrees

Yes. You may put a chip of the current round that is in front of you back in the centre. Some groups ban voluntary returns as a house rule, but that is not in the rulebook.

Does a round end as soon as the last chip is taken from the centre?

The rulebook says Round 1 ends once everyone has a chip, and later rounds work "as usual".

  • The Gang rulebook · Rulebook · Round 1 ("Pre-Flop")
  • tool · Community · 2024-12-28
  • wkover · Community · 2025-09-01

Yes. A round ends as soon as everyone has a chip in front of them, so once the centre is empty no more changes are allowed.

Do you shuffle the full deck between heists, or keep a discard pile?

The rulebook has you shuffle the 52 cards in Round 1 of every heist.

  • The Gang rulebook · Rulebook · Round 1 ("Pre-Flop")
  • davethegame · Community · 2024-11-29

Shuffle all 52 cards at the start of each heist. A discard pile is only used for effects that discard cards, such as Motion Detector, Laser Tripwires or the Hacker.

Does The Gang use burn cards like Texas Hold'em?

The rulebook's deal steps include no burning, and players agree it makes no difference.

  • The Gang rulebook · Rulebook · Round 3 ("The Turn")
  • jri3102 · Community · 2024-12-05
  • hypotenmoose · Community · 2026-10-03

No. The rules have no burn step. Some groups burn a card before each community card out of habit, which does not change the odds and is optional.

Hands, Kickers & Ties

Do you have to use both pocket cards in your best five-card hand?

The rulebook says to build the best five-card hand from the seven available cards.

  • The Gang rulebook · Rulebook · Ranking of Hands
  • angelkurisu · Community · 2025-02-19
  • Continental Drift · Community · 2025-02-19

No. Your hand is the best five cards out of your two pocket cards and the five community cards, so it may use none, one or both of your pocket cards. If everyone plays the board, all tie.

How are kickers used, and can they come from the community cards?

The rulebook's hand descriptions and Kicker Card box say this.

  • The Gang rulebook · Rulebook · The Card Combinations in Detail (From Weak to Strong)
  • steckman · Community · 2025-02-24
  • hypotenmoose · Community · 2026-01-09
  • drneau · Community · 2025-01-11

Kickers can come from your pocket cards or the community cards. Your hand is the best five from all seven cards, and if hands tie on the main combination, the kickers are compared from highest to lowest. Identical best five-card hands are a tie, and you never choose what to show.

If two or more players have identical hands, does their chip order matter?

The rulebook's True Tie section says so.

  • The Gang rulebook · Rulebook · True Tie
  • KingEngine1 · Community · 2025-07-20
  • Navarre79 · Community · 2025-02-28

No. Among players in a true tie, any order of their red chips is correct, as long as they are correctly ranked against everyone else. This includes the case where every player's best hand is the community cards alone.

How are flushes compared, especially when the flush is on the board?

The rulebook gives the flush comparison and the true tie rule.

  • The Gang rulebook · Rulebook · The Card Combinations in Detail (From Weak to Strong)
  • drneau · Community · 2025-01-13
  • tool · Community · 2026-05-20
  • madasahatter · Community · 2026-05-17

Flushes are compared by highest card, then the second highest, and so on. If the flush is made entirely of community cards and nobody holds a higher card of that suit, all those players have the same flush and tie.

Setup & Variants

Can you play The Gang with seven or eight players?

Only a few players describe house variants; no official ruling.

  • OhBollox · Community · 2024-12-31
  • breyfunk · Community · 2024-12-31
  • mavit · Community · 2025-06-08disagrees

Not officially. The chip set covers up to six players. Players report stretching it by adding extra chips or leaving one player without a chip, but this is a house variation and some found it slow.

Is there a campaign of progressively harder missions, like The Crew?

The publisher answered this directly, and the rulebook's tip on the stacks agrees.

  • CourtSakmar · Publisher · 2024-06-18
  • The Gang rulebook · Rulebook · Advanced Mode

No. Each game stands alone. Instead, the designers suggest playing through the challenge and specialist stacks in order over several games.

How does Master Thief Mode work?

The rulebook describes this mode.

  • The Gang rulebook · Rulebook · Master Thief Mode
  • heyman31891 · Community · 2025-01-26

It is the Advanced Mode with changes. Remove Quick Access and one alarm card, so two alarms lose the game, and use no specialist cards. Start with two random challenge cards and, before each later heist, discard the lowest-numbered one and reveal a new one, so two are always active.

Why is Quick Access removed in Professional and Master Thief Mode?

The rulebook removes the card in both modes; the reason comes from player discussion.

  • The Gang rulebook · Rulebook · Professional Mode
  • moreON · Community · 2025-02-25
  • Navarre79 · Community · 2025-02-26

Those modes can have several challenges active at once, and Quick Access removes the white chips that Motion Detector and Laser Tripwires rely on. Removing it avoids that conflict.

Challenge Cards

In Blackout, can players talk about the earlier chips?

Players split on this and there is no official ruling.

  • hypotenmoose · Community · 2026-06-05
  • bclayj · Community · 2026-06-06
  • Thane13 · Community · 2026-06-06disagrees
  • Thane13 · Community · 2026-06-06disagrees

Unclear. The rulebook allows speculating about hands from public information, and chips are public, so many players allow talk about earlier chips. Others say chips are the only allowed communication and that sharing the sequence defeats the card. Agree on it beforehand.

On Motion Detector and Laser Tripwires, do you draw two cards or as many as you discarded?

The rulebook has the player discard their pocket cards and draw new ones, and players confirm the French text is a mistranslation.

  • The Gang rulebook · Rulebook · Challenge Cards — Overview & Explanations
  • Evilpotatoe · Community · 2026-03-24
  • KingEngine1 · Community · 2025-03-30

Discard your pocket cards and draw new pocket cards, as many as you discarded. The French card text reportedly says to draw 2, which players call a translation error; it matters with Security Cameras, where you hold three pocket cards.

How does Security Cameras change the showdown hand?

The rulebook describes this card.

  • The Gang rulebook · Rulebook · Challenge Cards — Overview & Explanations
  • David Goldfarb · Community · 2026-07-17
  • moreON · Community · 2026-07-20

Everyone gets three pocket cards instead of two. Your hand is the best five-card combination from your three pocket cards and the five community cards.

Specialist Cards

How do you use the Mastermind specialist card?

The rulebook describes the card; players disagree on whether the value or player is chosen first.

  • The Gang rulebook · Rulebook · Specialist Cards — Overview & Explanations
  • Infil · Community · 2024-10-13
  • Gina Mai · Community · 2024-10-14

As a group, decide which player reveals and which card value (2 to A) to check. That player then says how many cards of that value they hold, without naming the suits or the other card.

When can the Muscle specialist card be used, and who takes it?

The rulebook allows specialist cards before the showdown by group agreement.

  • The Gang rulebook · Rulebook · Failed heist?
  • OhBollox · Community · 2025-02-02
  • OhBollox · Community · 2025-02-01
  • PeterHendee · Community · 2025-02-01disagrees

The group agrees on which player takes Muscle, and a specialist card can be proposed and used at any time before the showdown. That player then beats any other player with a hand of the same ranking.

How does the Informant card work and how often can it be used?

The rulebook describes the card and its one-heist duration.

  • The Gang rulebook · Rulebook · Failed heist?
  • inrush_asphalt · Community · 2024-10-15
  • angelkurisu · Community · 2024-10-15disagrees

One player, chosen by the group, secretly shows exactly one of their pocket cards to one other player, who may not tell anyone. The card is active for only one heist, whether used or not.

How does the Jack specialist card work?

The rulebook describes this card.

  • The Gang rulebook · Rulebook · Specialist Cards — Overview & Explanations
  • David Goldfarb · Community · 2026-07-17

One player adds the Jack card to their pocket and discards one of their face-down pocket cards. The Jack counts as a J with no suit, so it cannot make a flush. With four Jacks it counts as four of a kind with a Jack kicker.