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The Game of Things

The Game of Things Rulebook

Table of Contents

Table of Contents

  • Object
  • Contents
  • Set Up Your Game Like This
  • What You Do…
  • What the Reader Does
  • Scoring
  • Winning
  • End Notes
  • Earlier Edition Rules (Parker Brothers / Hasbro, 2009)
    • Object
    • Contents
    • Set Up Your Game Like This
    • What You Do…
    • What the Reader Does
    • Scoring
    • Winning

Object

The true object of the game is laughter, but if you're concerned about winning… here's how you play: in each round players write a response to a topic. Your response can be as outrageous or as straight-forward as you'd like. Then take turns trying to eliminate each other by guessing which player wrote which response.

Contents

  • 300 Topic Cards
  • 8 Pencils
  • Response Pad
  • Score Pad

Example topic cards: "Things people do when no one is looking." • "Things you shouldn't try to do in the dark."

Set Up Your Game Like This

  • Someone keeps score. This player takes the score pad.
  • Every player gets a pencil and one sheet from the response pad.
  • Place the cards face down within reach of all the players.

What You Do…

  1. Pick a player to be the Reader for the first round. This player picks a card and reads it aloud.

  2. Everyone (including the Reader) writes a response on one strip of paper from their response sheet. Fold it twice and give it to the Reader.

    IMPORTANT: There are no correct answers! These are topics not questions. So write whatever you want: straightforward things…, funny things…, outrageous things…, or write something that another player might write just to confuse things…

  3. The Reader reads ALL the responses aloud a couple of times.

  4. The player to the left of the Reader guesses first. Choose any response and try to match it to the player who wrote it. If you're right, the Reader gives the response sheet back to its writer and that player is out of the round. Now you guess again. If you're wrong, you're still in the round but the chance to guess passes to the player on your left. You remain in the round until someone matches you up with your response.

  5. THE ROUND ENDS when only one player has not been matched to his/her response. The person to the left of the last Reader now becomes the new Reader. THE GAME ENDS when A) Every player has been the Reader or B) The number of rounds agreed upon at the beginning have been played.

What the Reader Does

  • Keeps the game moving
  • Doesn't let people linger too long on their responses
  • Reads all of the responses aloud
  • Re-reads the responses for those with short memories

See END NOTES for more info about the reader.

Scoring

1 point for each correct guess during a round.

2 points to the player who is left at the end of the round (i.e. no one has guessed what that player wrote).

Winning

The player with the most points at the end of the game is the winner.

End Notes

THE READER: When reading responses, the Reader should always only read them aloud. Studying the responses quietly while other players are guessing should be avoided out of fairness. Also, some players have brought it to our attention that with smaller groups the Reader may recognize handwriting and therefore be able to easily match players to their response. We originally dealt with this by asking players with distinctive handwriting to print in block letters. We like to keep the Reader in play but if it's noticeably affecting your game play then simply have the Reader write a response but not participate in the guessing portion of the game.

CHILDREN: If you can read and write, you can play The Game of THINGS… but parents can take a look through the cards and remove any topics they think the kids might not understand. They are still going to make you laugh.

ORIGINAL RULES: If you are looking for a more challenging set of rules, go to our website at "www.thegameofthings.com" and try playing the original version where the Reader does not remind you what the responses are. You have to remember them!

Earlier Edition Rules (Parker Brothers / Hasbro, 2009)

The following is the rules sheet packed with the 2009 Parker Brothers edition (item 41430). It differs from the current edition above: the Reader does not guess and cannot be guessed, and the game always ends once every player has been the Reader. Ages: Adult. 4 or more players.

Object

The true object of the game is laughter, but if you're concerned about winning… then, in each round players write a response to a topic. Your response can be as outrageous or as straight-forward as you'd like. Then take turns trying to eliminate each other by guessing which player wrote which response. If you are the last one left, you win.

Contents

  • 300 Topic Cards
  • Response Pad
  • Score Pad
  • 8 pencils also included

Set Up Your Game Like This

  • Someone keeps score. This player takes the Score Pad.
  • Every player gets a pencil and a perforated section from the response pad.
  • Shuffle the cards and place them face down within reach of all the players.

What You Do…

  • Pick a player to be the Reader. This player picks a card and reads it aloud.

  • Everyone (including the Reader) writes a response on their response sheet. Fold it twice and give it to the Reader. IMPORTANT: There are no correct responses! These are topics not questions. So write whatever you want. Write funny things or write outrageous things!

  • The Reader reads ALL the responses out loud.

  • The player to the left of the Reader guesses first. Choose one response and try to match it to the player who wrote it. YOU CANNOT GUESS THE READER. If you're right, the Reader gives the response sheet back to its writer and that player is out of the round. Now you guess again. If you're wrong, you're still in the round but the chance to guess passes to the player on your left. THE READER DOESN'T GUESS. You remain in the round until someone matches you up with your response.

  • THE ROUND ENDS when only one player (BESIDES THE READER) has not been matched to his/her response. The person to the left of the last Reader now becomes the new Reader. THE GAME ENDS when every player has been the Reader.

What the Reader Does

  • Keeps the game moving…
  • Doesn't let people linger too long on their responses…
  • Reads all of the responses out loud…
  • Re-reads the responses for those with short memories…

Scoring

1 point for each correct guess during a round.

2 points to the player who is left at the end of the round (i.e. no one has guessed what that player wrote).

Winning

The player with the most points at the end of the game is the winner.