The Expedition
The Expedition Rulebook
Table of Contents
Table of Contents
Setup
- Shuffle the Locations and create a 3x3 Face Up Grid with Location Names all in the same orientation.
- Shuffle the Expedition Cards and deal 3 to each Player.
- Each Player picks a color and takes that color's Explorer and Markers.
- Counter-clockwise, Players will place their Explorer on any empty Location starting with a randomly selected Player.
How To Play
Each Player will take turns Exploring to try and claim Locations for prestige. The First Player will be the one that placed last during Setup. Play moves clockwise and each Player will Explore on their Turn with the following Steps:
Player Turn
- Move your Explorer one space in any orthogonal (non-diagonal) direction and Mark (place a cube on) the Location the Explorer just left. Explorers can occupy the same spot as other Explorers after Setup.
- Remove all OTHER Markers (cubes) on the Location the Explorer just Marked (unless otherwise stated by the game).
- Immediately Score any Expedition Cards if the conditions are met. Expedition Card conditions only need to be met once.
End Of Game
The End of Game will be triggered if either of the following two conditions are met:
- A Player completes 2 Expeditions.
- A Player places all Markers on Locations.
When the End of Game is triggered, each other Player gets one final turn, then move to scoring.
Scoring
- Score the Points on each Location with your Marker on it.
- Score each completed Expedition's Points.
The winner is the Player with the most points. In the case of a tie, the winner will be the tied Player with the most Markers. If there is still a tie, the tied Player with the most Expedition Points wins. If there is still a tie, the win is shared.
Solo Mode
The Expedition can be played Solo against Automations. The Automation Opponents will move according to their Automation Cards. Each Solo Mode game will last 9 turns. Make the following changes to the game rules:
- Only deal the Player Expedition Cards.
- Shuffle & reveal 2 Automation Cards one by one, assigning a color to each in order.
- Place each Automation Explorer 1st & 2nd on the grid where S is indicated on the Card. (Automations can start on the same Location).
- Play remains the same, move the Automation Explorer according to the Card on their Turn.
- Automation Explorers ignore any movement restrictions on Locations.
- Additionally, the End of Game is triggered when an Automation Explorer is out of moves.
For added challenge, only score your Expedition points.
Abstract Mode
The Expedition can be played in an Abstract Mode making it a longer and more open tactical experience. This mode is inspired by Board's Eye View (https://boardseyeview.net).
Make the following changes to the game rules:
Setup Changes
Instead of dealing Expeditions to each Player, shuffle and make an open Expedition Market of 1 + # of Players. Place the remaining Expeditions in a face down draw pile next to the Expedition Market.
Player Turn Changes
Step 4 (new step): Replace any scored Expedition with a new Expedition from the face down draw pile.