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The Duke: Specter Promo Tile

Expansion for The Duke

The Duke: Specter Promo Tile Rulebook

Table of Contents

Table of Contents

  • Kickstarter/Event Exclusive Tiles Rules
    • Specter

Kickstarter/Event Exclusive Tiles Rules

Specter

Specter: The Specter is an Expanded Play Terrain tile (see p. 8 of the rulebook) and so both players should agree to its use before play begins.

Place the Specter to one side until the first tile of the game is captured.

Place the token on the square in which the first tile is captured. Place the Specter just off the board along the side nearest to the token. At the end of the next player's turn (in between turns), the Specter enters the game board oriented at 90 degrees to both players. (If a new tile is captured, the token moves, but the Specter enters the board where currently established.)

At the end of each player's turn, that player MUST move the Specter one square closer to the marker. Always face the Specter in the direction it moves. If there is a choice between two squares along the shortest path, the controlling player makes the decision, rotates the Specter, and moves it forward one square.

At the end of any movement when a tile is captured (regardless of whether it was captured using a Movement icon, an Enhanced Ability, and so on), the token is moved to that square. If multiple tiles are captured in a turn, randomly determine which square to place the token. Note that the changing of the location of the token might mean the Specter Tile will rotate 180 degrees to start moving in the direction of the shortest route to the token. Additionally, in the in between turn that the token is moved to a new location, the Specter is NOT moved; it moves on the next in between turn. This can create a situation where the Specter Tile might not move for several turns if tiles are captured consecutively, with only the token moving every in between turn.

If, after movement, the Specter occupies the square of another tile, that tile is captured and removed from the game.

Once the Specter enters the token square, it remains in that square until the token is moved after a tile has been captured.

The Specter can enter both the Fort (or Camelot) and Mountain Tiles; all the standad rules for the Dread icon and the Fort (or Camelot) Tile still apply (see p. 4 of the rulebook).

Transcription notes: the sheet prints "standad", "in the in between turn" and "marker" (for the token) as written; they are kept unchanged.