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The Curse of the Ruby Rhino

The Curse of the Ruby Rhino Rulebook

Table of Contents

Table of Contents

  • Contents
  • Object
  • Set Up
  • How to Play
  • Collecting Coins from the Left
  • Taking the Ruby Rhino
  • Playing Notes
  • Breaking the Curse and Ending a Round
  • Ending the Game

Contents

  • 20 fake gold coins
  • 2 custom dice
  • 2 dice roll legends
  • 1 Ruby Rhino

Object

Be the first player to get rid of all of your fake gold coins and claim the Ruby Rhino.

Set Up

Place the bottom of the game box (aka the treasure chest) in the center of the playing area. Distribute the fake gold coins to each player as follows:

  • 2 players – 8 coins
  • 3 players – 6 coins
  • 4 players – 5 coins
  • 5 players – 4 coins

Put the Ruby Rhino along with any leftover coins in the treasure chest. Place the dice roll legends within easy access of all players. Have a pen and paper handy to keep score.

How to Play

The last person to see a live rhinoceros goes first and play continues to the left. On your turn, roll both dice and take one of the following actions, depending on the outcome of your roll:

Die 1Die 2Action
1 coin1 coinCollect 2 coins from the left (Roll again)
1 coin2 coinsCollect 3 coins from the left
2 coins2 coinsCollect 4 coins from the left (Roll again)

The full dice table, from the rules sheet:

Die 1Die 2Action
Open treasure chest1 coin, or 2 coinsCollect 1 or 2 coins from treasure chest
Closed treasure chest1 coin, or 2 coinsPut 1 or 2 coins in treasure chest
Open treasure chestOpen treasure chestCollect all coins from treasure chest (Roll again)
Closed treasure chestClosed treasure chestPut all coins in treasure chest (Roll again)
Open treasure chestClosed treasure chestRoll again
Ruby Rhino1 coinCollect 1 coin from the left and take Ruby Rhino
Ruby Rhino2 coinsCollect 2 coins from the left and take Ruby Rhino
Ruby Rhino

Collecting Coins from the Left

If you roll any combination that involves collecting coins from the left, take the indicated number of coins from the player to your immediate left. If that player does not have enough coins to match your roll, continue collecting from the next player to the left and so on.

Taking the Ruby Rhino

Anytime an action indicates "Take the Ruby Rhino," steal it from wherever it stands and place it in front of you.

Playing Notes

  • Take another turn anytime you roll matching dice.
  • Roll the dice every turn, even if you have no coins in front of you.
  • If you can't complete an action, simply pass the dice them to the next player.

Breaking the Curse and Ending a Round

A round ends as soon as one player holds only the Ruby Rhino without any fake gold coins. (Note: this may happen during another player's turn.) That person has broken the curse and wins all of the loose coins in the treasure chest as a reward. Count the winner's coins and write down the total. Start a new round by redistributing the coins as before and placing the rest back in the treasure chest along with the rhino.

Ending the Game

The first player to accumulate 50 points wins the game. For a longer or shorter game, set a different amount needed to win before playing.

Open treasure chest
Take the Ruby Rhino from anywhere
Ruby RhinoClosed treasure chestPut Ruby Rhino in treasure chest
SkullAnythingNo Action – End of Turn