The Cauldron: Stormfall (fan expansion for Sentinels of the Multiverse)
The Cauldron: Stormfall (fan expansion for Sentinels of the Multiverse) Rulebook
Table of Contents
Table of Contents
Impact
Repulsion field
Hero · Ongoing, Limited · Qty 3
When this card enters play, Impact deals each non-hero target 1 energy damage. Reduce damage dealt to Impact by 1.
Gravitic orb
Hero · Ongoing · Qty 3
Play this card next to a target. Impact deals that target 2 infernal damage. When the target next to this card would deal damage, destroy this card and prevent that damage.
Inescapable pull
Hero · Ongoing · Qty 3
When this card enters play, draw a card. Power: select a target that Impact damaged this turn. Impact deals that target 4 infernal damage.
Slingshot trajectory
Hero · Ongoing · Qty 3
When this card enters play, Impact deals 1 target 2 infernal damage. Power: destroy any number of your ongoing cards. Impact deals X targets 2 projectile damage each, where X is 1 plus the number of ongoing cards destroyed this way.
Accelerated collision
Hero · One-shot · Qty 4
Impact deals 1 target 2 infernal damage. You may play a card.
Decaying orbit
Hero · Ongoing · Qty 3
When this card enters play, Impact deals 1 target 2 infernal damage. At the start of your turn, Impact may deal 1 target 2 projectile damage. If he does, destroy 1 of your ongoing cards.
Crushing rift
Hero · One-shot · Qty 2
Select a non-character target in play with current HP less than its maximum HP. Reduce that target to half of its current HP, rounded up.
Spatial Finesse
Hero · Ongoing · Qty 3
When this card enters play, draw 2 cards and destroy all other copies of Spatial Finesse. Whenever one of your Ongoing cards other than Spatial Finesse is destroyed, you may destroy this card to put it back into play.
Local microgravity
Hero · Ongoing, Limited · Qty 3
When this card enters play, Impact regains 1HP. The first time Impact would be dealt damage each environment turn, prevent that damage. Power: Impact deals 1 target 3 sonic damage. Destroy this card.
Escape velocity
Hero · One-shot · Qty 2
You may destroy 1 ongoing card. Select up to 3 non-character targets in play with 2 or fewer HP. Place those targets on the bottom of their associated decks in any order.
Mass driver
Hero · One-shot · Qty 3
Destroy 1 environment card. Impact deals 1 target X projectile damage, where X is the number of your Ongoing cards in play.
Meditate
Hero · Ongoing · Qty 2
When this card enters play, draw a card. When Impact damages a target, you may destroy this card. If you do, Impact deals that target X infernal damage, where X is the amount of damage he just dealt.
Hurled Obstruction
Hero · Ongoing · Qty 3
When this card enters play, Impact deals up to 3 targets 1 projectile damage each. Reduce damage dealt by villain targets by 1. At the start of your turn, destroy this card.
Gravitational lensing
Hero · Ongoing, Limited · Qty 3
When this card enters play, reveal the top 2 cards of your deck. Replace 1 and discard the other. Increase damage dealt by Impact by 1.
Echelon
Remote observation
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, you may discard a card. If you do not, draw a card and destroy this card. During their draw Phase, heroes draw 1 additional card, then discard 1 card.
Staggered assault
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, you may discard a card. If you do not, draw a card and destroy this card. Once per turn when a hero target deals an instance of 2 or more damage, Echelon may deal 1 target 1 melee damage.
Know your enemy
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, you may discard a card. If you do not, draw a card and destroy this card. The first time a hero destroys a non-hero target each turn, you may draw a card.
Surprise attack
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, you may discard a card. If you do not, draw a card and destroy this card. Whenever a hero uses a power that deals damage, increase that damage by 1. You may change the type of that damage to psychic.
Practiced Teamwork
Hero · Ongoing, Tactic · Qty 2
When this card enters play, each player may draw a card. At the start of your turn, you may discard a card. If you do not, destroy this card. Reduce damage dealt to hero targets by hero targets by 1.
Ruthless Intimidation
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, you may discard a card. If you do not, draw a card and destroy this card. Increase damage dealt to the non-hero target with the lowest HP by 1.
Advance and regroup
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, destroy this card. Whenever a non-hero target is destroyed, 1 hero target regains 2HP.
Break through
Hero · Ongoing, Tactic · Qty 2
At the start of your turn, destroy this card. Once during their turn, when 1 of a player's targets would deal damage, they may increase that damage by 2.
Find a way in
Hero · Ongoing, Limited · Qty 2
At the start of a player's turn, that player may choose to skip their power Phase. If they do, they may play 1 additional card during their play Phase. At the start of your turn, destroy this card and each hero target regains 1HP.
Need a way out
Hero · Ongoing, Limited · Qty 2
At the start of a player's turn, that player may choose to skip their play Phase. If they do, they may use 1 additional power during their power Phase. At the start of your turn, destroy this card and each hero target regains 1HP.
Tesla knuckles
Hero · Equipment, LImited · Qty 2
At the end of your turn, Echelon may deal 1 target X lightning damage, where X is the number of Tactics destroyed during your turn. Power: Echelon deals each non-hero target 1 lightning damage.
Database uplink
Hero · Equipment · Qty 3
At the end of your turn, you may discard a Tactic. If you do, draw a card. Power: put a Tactic from your hand into play.
Overwatch
Hero · Ongoing, Limited · Qty 2
Power: once before your next turn, when a hero target is dealt damage, Echelon may deal the source of that damage 3 melee damage.
The Kestrel Mark II
Hero · Equipment, LImited · Qty 2
Power: Echelon deals 1 target 1 projectile damage and regains 2HP. Power: destroy this card. One player draws 2 cards.
Strategic Deployment
Hero · One-shot · Qty 4
Search your deck for a Tactic and put it into play. Shuffle your deck.
Command and conquer
Hero · One-shot · Qty 4
Reveal cards from the top of your deck until 2 Tactics are revealed. Shuffle the other revealed cards into your deck. Put 1 revealed Tactic into play and the other on the top or bottom of your deck. Echelon deals 1 target 2 lightning or 2 melee damage.
First responder
Hero · One-shot · Qty 3
You may discard a card. If you do, put up to 2 Tactics from your trash into play. If you did not discard a card, you may discard your hand and draw 4 cards.
Magnificent Mara
Post-Hypnotic Cue
Hero · Ongoing · Qty 3
Play this card next to a hero. When this card is destroyed, that hero may use a power. At the start of your turn you may destroy this card.
Abracadabra!
Hero · Ongoing · Qty 3
When a non-character card belonging to another hero is destroyed, you may return it to that player's hand. If you do, destroy this card. When this card is destroyed, one player may play a card.
Improbable Escape
Hero · Ongoing, Limited · Qty 3
When a hero character is reduced to 0 or fewer HP, restore them to 2HP, then destroy this card. When this card or any of your ongoing cards are destroyed you may draw a card.
Hand is Faster than the Eye
Hero · Ongoing · Qty 2
When a non-relic, non-character villain card would activate start of turn or end of turn text, destroy it instead. Then, destroy this card.
Smoke and Mirrors
Hero · Ongoing · Qty 3
When a hero target would be dealt damage, you may prevent that damage. If you do, destroy this card.
Mystical Enhancement
Hero · Ongoing · Qty 3
Play this card next to a card with a power on it. Increase damage dealt by that power by 1. If that card would be destroyed, destroy this card instead.
Convincing Double
Hero · One-shot · Qty 2
Select a player. That player passes a one-shot card to another player, who then puts that card into play as if it were their card, treating any hero name on the card as the name of their hero instead.
Looking for this?
Hero · One-shot · Qty 3
One player may return one of their non-character cards in play to their hand. If they do, they may select a card in their trash that shares a keyword with that card and put it into play.
Mix it up
Hero · One-shot · Qty 3
Destroy 1 hero ongoing card, equipment card, or environment card. If you do, reveal the top 2 cards of the associated deck, put one into play and discard the other.
Misdirection
Hero · One-shot · Qty 3
Magnificent Mara deals 1 target 1 sonic damage. One other hero target deals that same target 2 damage of a type of their choosing.
Glimpse of things to come
Hero · One-shot · Qty 4
Reveal the top card of the Villain deck, then replace it. You may draw a card. You may play a card.
Mesmer Pendant
Hero · Equipment, Relic, Limited · Qty 2
Play this card next to a non-character target. Treat the words "Hero Target", "Hero Ongoing", and "Non-Villain target" on that card as "Villain Target", "Villain Ongoing" and "Non-Hero target" instead. At the start of your turn destroy this card.
Kalpak of Mysteries
Hero · Equipment, Relic, Limited · Qty 2
Power: reveal the top card of each other hero deck. One player may put their revealed card into their hand or into play. Replace or discard the other revealed cards. If a card is put into play this way, destroy this card.
Wand of Banishment
Hero · Equipment, Relic, Limited · Qty 2
When a non-character card from another deck would be destroyed, you may put it on the top or bottom of its deck instead. If you do, destroy this card.
Dowsing Crystal
Hero · Equipment, Relic, Limited · Qty 2
Power: once before your next turn when a non-hero card enters play, one hero target may deal a non-hero target 2 damage of a type of their choosing. You may destroy this card to increase that damage by 2.
Celadroch
Pillar of Storms
Villain · Relic · Qty 1 · HP 25
Subtitle as printed: Indifference
This card may not regain HP. Reduce damage dealt to Celadroch by 1. For every (H)+1 HP this card loses, including when it reaches 0HP, 1 player may immediately play a card. When this card would leave play, remove it from the game.
Pillar of Night
Villain · Relic · Qty 1 · HP 25
Subtitle as printed: Darkness
This card may not regain HP. Reduce damage dealt to Celadroch by 1. For every (H)+1 HP this card loses, including when it reaches 0HP, 1 player may immediately draw a card. When this card would leave play, remove it from the game.
Pillar of Sky
Villain · Relic · Qty 1 · HP 25
Subtitle as printed: Emptiness
This card may not regain HP. Reduce damage dealt to Celadroch by 1. For every (H)+1 HP this card loses, including when it reaches 0HP, 1 hero may immediately use a power. When this card would leave play, remove it from the game.
Avatar of Death
Villain · Avatar · Qty 1 · HP 20
At the start of the villain turn, destroy 1 hero ongoing card. Reduce damage dealt to this card by 1. At the end of the villain turn, this card deals each hero target (H) projectile damage.
Summer's Wrath
Villain · Elemental · Qty 1 · HP 5
At the end of the villain turn, this card deals each hero target 2 fire damage. This card is immune to damage unless another villain target has been dealt damage this turn.
Winter's Bane
Villain · Elemental · Qty 1 · HP 5
Reduce damage dealt to villain cards by 1. At the end of the villain turn, this card deals the hero target with the highest HP (H) cold damage.
Spring's Atrophy
Villain · Elemental · Qty 1 · HP 5
At the end of the villain turn, this card deals the hero target with the lowest HP (H)-1 toxic damage.
Autumn's Torment
Villain · Elemental · Qty 1 · HP 5
When this card enters play, destroy all environment cards. Whenever a hero plays a card, this card deals them 2 lightning damage.
Tattered Devil
Villain · Demon · Qty 1 · HP 10
At the end of the villain turn, this card deals each hero target 2 infernal damage. When Hollow angel is dealt damage, it becomes immune to damage until this card is dealt damage or leaves play.
Hollow Angel
Villain · Demon · Qty 1 · HP 10
At the end of the villain turn, this card deals each hero target 2 radiant damage. When Tattered devil is dealt damage, it becomes immune to damage until this card is dealt damage or leaves play.
Gallows Blast
Villain · One-shot · Qty 2
Celadroch deals each hero 5 infernal damage. Each player discards a card. Reduce damage dealt to villain targets by 2 until the start of the villain turn.
The Mountain's Madness
Villain · One-shot · Qty 2
Shuffle all targets from the villain trash into the villain deck. Play the top card of the villain deck.
Screaming Gale
Villain · Ongoing · Qty 1
When this card enters play, play the top card of the villain deck. Increase damage dealt by villain targets by 1.
Hours Till Dawn
Villain · Ongoing · Qty 1
When this card enters play, play the top card of the villain deck. At the end of the villain turn, each villain target regains 2HP. When this card is destroyed, Celadroch regains 10HP.
Rattling Wind
Villain · Ongoing · Qty 1
When this card enters play, play the top card of the villain deck. Whenever a hero draws a card, Celadroch deals them 1 projectile damage. When this card is destroyed, Celadroch deals each hero target 1 cold damage.
Whispering Breath
Villain · Zombie · Qty 1 · HP 6
Play this card next to the hero with the most cards in play. That hero cannot play cards. At the end of the villain turn, this card deals the hero next to it (H) sonic damage.
Grasping Breath
Villain · Zombie · Qty 1 · HP 6
Play this card next to the hero with the most cards in hand. That hero cannot draw cards. At the end of the villain turn, this card deals the hero next to it (H) psychic damage.
Leeching Breath
Villain · Zombie · Qty 1 · HP 6
Play this card next to the hero with the highest HP. That hero cannot use powers. At the end of the villain turn, this card deals the hero next to it (H) toxic damage.
Night under the Mountain
Villain · Ongoing · Qty 1
When this card enters play, play the top card of the villain deck. At the start of the villain turn, destroy this card. When this card is destroyed, increase damage dealt by villain targets by 2 until the end of the villain turn.
Lingering Exhalation
Villain · Ongoing · Qty 1
When this card enters play, play the top card of the villain deck. Destroy this card when Celadroch is dealt 16 damage in a single round. When this card is destroyed, put all targets from the villain trash into play.
Forsaken Crusader
Villain · Chosen · Qty 1 · HP 3
At the start of the villain turn, play the top card of the villain deck. At the end of the villain turn, this card deals the 2 hero targets with the highest HP (H)-2 melee damage each.
Lord of the Midnight Revel
Villain · Chosen · Qty 1 · HP 12
The first time another villain target would be dealt damage each turn, this card deals the source of that damage (H) melee damage. When this card is destroyed, destroy 1 hero ongoing or equipment card for each other non-character villain target in play.
Laughing Hag
Villain · Chosen · Qty 1 · HP 5
At the end of the villain turn, destroy 1 hero ongoing or equipment card. This card is immune to fire, lightning, cold, and toxic damage. Increase damage dealt to hero targets by 1.
Phase
Reinforced wall
Villain · Obstacle · Qty 1 · HP 10
Phase is immune to damage. This card is indestructible while it has more than 0 HP. Other Obstacles that enter play are immune to damage while this card is in play.
Blocked sightline
Villain · Obstacle · Qty 3 · HP 5
Whenever Phase would be dealt damage, reduce that damage to 0. When this card is destroyed, Phase deals the 2 hero targets with the highest HP (H) irreducible radiant damage each.
Vault door
Villain · Obstacle · Qty 2 · HP 6
Phase is immune to damage. When this card would be dealt 2 or less damage, prevent that damage.
Precarious rubble
Villain · Obstacle · Qty 3 · HP 3
When this card enters play, it deals the hero target with the lowest HP (H)-1 projectile damage. Then, play the top card of the villain deck. Phase is immune to damage.
Residual desynchronization
Villain · Ongoing · Qty 1
Reduce damage dealt to Obstacles by 1. The first time a villain target is dealt damage each turn, it deals the source of that damage 2 energy damage.
Around the corner
Villain · Ongoing · Qty 1
The first time an Obstacle is destroyed each turn, Phase deals each hero target 2 radiant damage.
Unimpeded progress
Villain · Ongoing · Qty 1
At the end of the villain turn, play the top card of the villain deck. Destroy this card when Phase is dealt 2 times (H) or more damage in 1 round.
Almost got her!
Villain · Ongoing · Qty 1
Increase damage dealt to Obstacles by 1 by the first hero target damaged by Phase each round. Damage dealt by Phase is irreducible. At the start of the villain turn, if there are 1 or 0 Obstacles in play, each player must discard a card. Then, this card is destroyed.
Insubstantial matador
Villain · Ongoing · Qty 1
When this card enters play, Phase deals the hero target with the second lowest HP (H)-1 radiant damage. At the end of each hero's turn, if that hero dealt Phase no damage, that hero deals themselves 1 irreducible melee damage.
Distortion net
Villain · Device · Qty 2 · HP 4
When this card enters play, place it next to the hero with the highest HP. Reduce damage dealt by that hero by 2. At the start of that hero's turn, this card deals them (H) toxic damage.
Density regulator
Villain · Device · Qty 2 · HP 10
Reduce damage dealt to Phase by 1. At the end of the villain turn, Phase deals each hero target except the hero target with the lowest HP 2 radiant damage.
Distortion grenade
Villain · Device · Qty 2 · HP 3
Increase damage dealt to non-villain targets by 1. When this card enters play, it deals the (H)-1 hero targets with the lowest HP 2 lightning damage each.
Nowhere to go but down
Villain · One-shot · Qty 3
Reveal cards from the top of the villain deck until (H)-1 Obstacle cards are revealed. Shuffle the other revealed cards back into the villain deck. Put the Obstacles into play in the order they were revealed.
Frequency shift
Villain · One-shot · Qty 2
Phase regains X HP, where X is the number of Obstacle cards in play. Phase deals the hero target with the highest HP (H) irreducible radiant damage and destroys 1 ongoing and 1 equipment card belonging to that hero.
Menagerie
Viewing Apertures
Villain · One-shot · Qty 2
Play the top card of the villain deck. Select 1 face down card beneath each Enclosure. Flip those cards face up. Menagerie deals each hero, environment, and Specimen target 1 psychic damage.
Indiscriminate poaching
Villain · One-shot · Qty 2
Reveal cards from the top of the villain deck until an Enclosure is revealed. Put it into play. Shuffle the other revealed cards back into the villain deck. Put the top card of the environment deck beneath the Enclosure with the highest HP and destroy (H)-2 hero ongoing and/or equipment cards.
Reinforced sphere
Villain · Enclosure · Qty 1 · HP 8
When this card enters play, place the top card of the environment deck beneath it face down. Reduce damage dealt by hero targets by 1.
Exotic sphere
Villain · Enclosure · Qty 1 · HP 8
When this card enters play, place the top 2 cards of the villain deck beneath it face down. At the start of each hero's turn, this card deals the non-villain target with the highest HP (H)-1 toxic damage.
Arboreal sphere
Villain · Enclosure · Qty 1 · HP 15
When this card enters play, place the top card of the villain deck beneath it face down. Then, play the top card of the villain deck. Whenever a Specimen enters play, it deals the non-villain target with the lowest HP (H)-2 melee damage.
Security sphere
Villain · Enclosure · Qty 1 · HP 10
When this card enters play, place the top card of the villain deck beneath it face down and destroy (H)-2 hero ongoing cards. The Captured hero and their cards cannot affect or be affected by cards or effects from other hero decks.
Aquatic sphere
Villain · Enclosure · Qty 1 · HP 10
When this card enters play, place the top card of the villain deck beneath it face down. Whenever a hero uses a power, they must discard a card.
Tak Ishmael
Villain · Mercenary · Qty 1 · HP 12
This card is immune to damage dealt by non-hero cards. At the end of the villain turn, play the top card of the villain deck. Then, this card deals the hero target with the highest HP X projectile damage, where X is the number of Specimens in play.
Hired Keeper
Villain · Mercenary · Qty 3 · HP 4
At the end of the villain turn, this card deals the 2 non-Captured hero targets with the highest HP 2 sonic damage each. Whenever a Specimen is destroyed, destroy 1 hero ongoing or equipment card.
Specimen collector
Villain · Device, Drone · Qty 3 · HP 6
At the end of the villain turn, this card deals the non-villain target with the second lowest HP (H) projectile damage. Then, place the top card of the villain deck face down beneath the Enclosure with the fewest cards beneath it.
Halberd-13: Hive
Villain · Specimen, Test Subject · Qty 1 · HP 13
Increase damage dealt by insects by 1. At the end of the villain turn, this card deals the hero target with the lowest HP 2 toxic damage. Then, put all Insects in the villain trash into play.
Mutated Ant
Villain · Insect · Qty 1 · HP 5
Reduce damage dealt to this card by 1. The first time a non-villain target deals damage each turn, this card deals that target 1 irreducible toxic damage.
Hyrian Snipe
Villain · Specimen · Qty 1 · HP 4
At the end of the villain turn, this card deals the 2 targets other than itself with the highest HP (H)-1 psychic damage each. Then, destroy 1 equipment card.
Angry Lethovore
Villain · Specimen · Qty 1 · HP 6
At the end of the villain turn, play the top card of the villain deck. Whenever a target enters play, this card deals that target 2 melee damage and regains 6HP.
The Mon Beskma Hydric
Villain · Specimen · Qty 1 · HP 8
At the end of the villain turn, this card deals the Enclosure with the highest HP 4 melee damage and the hero target with the highest HP 2 melee damage.
Lumobat flock
Villain · Specimen · Qty 1 · HP 3
The first time a Specimen enters play each turn, play the top card of the villain deck. At the end of the villain turn this card deals the hero target with the highest HP 2 projectile and 2 radiant damage.
Feethsmar Alpha
Villain · Specimen · Qty 1 · HP 4
Increase damage dealt to Enclosures by 1. At the end of the villain turn, this card deals each non-Specimen target 2 cold damage.
Feeding time
Villain · Ongoing · Qty 1
When this card enters play, put all Mercenary cards from the villain trash into play. Reduce damage dealt to Mercenaries by X, where X is the number of Specimens in play.
Prized Catch
Villain · Ongoing · Qty 1
Play this card next to the hero with the most one-shots in hand. That hero and all their cards are Captured. Increase damage dealt by Captured targets to Enclosures by 1. Reduce damage dealt by Captured targets to non-Enclosure targets by 1.
Superstorm Akela
Flying bus
Environment · Vehicle · Qty 1 · HP 8
At the end of the environment turn, this card deals the X+1 hero targets with the highest HP (H) projectile damage each, where X is the number of environment cards to the left of this one.
Skulking intermediary
Environment · Contact (nemesis: Titan) · Qty 1 · HP 9
At the end of the environment turn, each environment and villain target regains X+1 HP, where X is the number of environment cards to the left of this one. This card is immune to damage dealt by villain targets.
Ascended edifice
Environment · Obstacle · Qty 1 · HP 6
When this card enters play, play the top card of the environment deck. Reduce damage dealt to villain cards by 1.
Pressure drop
Environment · Qty 1
When this card enters play, the hero with the lowest HP must discard X cards, where X is the number of environment cards to the left of this one. At the start of the environment turn, if there are 3 environment cards to the right of this one, destroy this card.
Forgotten Djinn
Environment · Guardian · Qty 1 · HP 5
At the end of the environment turn, this card deals the non-environment target with the second highest HP X+2 melee damage, where X is the number of environment cards to the left of this one.
Fractured sky
Environment · Qty 1
When this card enters play, reveal the top 2 cards of the environment deck. Put one into play to the left of all cards in the environment play area, and the other into play to the right. When an environment target is destroyed, destroy this card.
Cut loose
Environment · Qty 1
Increase all damage dealt by 1. When a hero destroys a target, this card deals that hero (H) projectile damage and is destroyed.
Geograv Locus
Environment · Device · Qty 1 · HP 7
Reduce damage dealt to this card by X, where X is the number of environment cards to the left of this one. At the end of the environment turn, play the top card of the environment deck.
Ride the currents
Environment · Qty 1
When this card enters play, select the deck with the least number of non-character cards in play. Put the top card of that deck into play. At the start of the villain turn, you may move 1 environment card to a new location in the environment play area.
Gemini Indra
Environment · Criminal · Qty 1 · HP 13
Increase all lightning damage dealt by 1. At the end of the environment turn, this card deals the 2 targets with the highest HP X+1 projectile damage each, where X is the number of environment cards to the left of this one.
Gemini Maya
Environment · Criminal · Qty 1 · HP 13
Increase all projectile damage dealt by 1. At the end of the environment turn, this card deals the 2 targets with the highest HP X+1 lightning damage each, where X is the number of environment cards to the left of this one.
Toppled Skyscraper
Environment · Structure · Qty 1 · HP 10
The first time a villain target would be dealt damage each turn, redirect it to this card. At the start of each hero’s turn, they may choose what order to perform that turn's play, power, and draw phases in.
Churning void
Environment · Qty 1
This card is indestructible. At the start of the environment turn, this card deals the (H) targets with the highest HP X projectile damage each, where X is the number of environment cards to the left of this one. After all other start of turn effects have taken place, move this card 1 space to the right in the environment play area.
Flailing wires
Environment · Storm · Qty 1 · HP 3
When this card enters play, play the top card of the environment deck. At the end of the environment turn, this card deals the X+1 hero targets with the highest HP 1 lightning damage each, where X is the number of environment cards to the left of this one.
Scatterburst
Environment · Qty 1
On the turn this card enters play, after all other end of turn effects have taken place, shuffle all non-character villain cards from the villain play area and replace them in a random order. Do the same for environment cards in the environment play area. Then, each hero target regains 1HP and this card is destroyed.
Notes on printed text
Kept as printed in the creators' spreadsheet, not corrected:
- Echelon: the Keywords column prints "LImited" (capital I) on Tesla knuckles and The Kestrel Mark II. Read as "Limited".
- Practiced Teamwork: the spreadsheet reads "Reduce damage dealt to hero targets by hero targets by 1."
- Tattered Devil and Hollow Angel: each refers to the other as "Hollow angel" and "Tattered devil" (capitalisation as printed).
- Celadroch's three Pillars carry a one-word subtitle in the spreadsheet (Indifference, Darkness, Emptiness); it is shown under each card name.
- Quote lines are omitted from every card.
- Keywords and Qty are the spreadsheet's own columns. Environment cards with no keyword column entry are shown without one.