The Cauldron: Promo Pack #2 (fan expansion for Sentinels of the Multiverse)
The Cauldron: Promo Pack #2 (fan expansion for Sentinels of the Multiverse) Rulebook
Table of Contents
Table of Contents
- 1929 Baccarat
- Renegade Cricket
- First Response Echelon
- Renegade Impact
- 1929 Knight
- Wasteland Ronin Knights
- Ministry of Strategic Science Lady of the Wood
- 1929 Magnificent Mara
- Ministry of Strategic Science Magnificent Mara
- Ministry of Strategic Science Malichae
- 1929 Necro
- Renegade Quicksilver
- 1929 Stranger
- 1929 Tango One
- 1929 Vanish
- Windcolor Dendron
- 1929 Ram
- The Ram: Amphibious Dreadnought (character card, card 75)
- The Ram: Broadside Barrage (character card, card 75)
- The Ram: Amphibious Dreadnought (rules sheet, front)
- The Ram: Broadside Barrage (rules sheet, back)
- Admiral Winters: Dreadnought Pilot (character card, card 20)
- Admiral Winters: Incapacitated (character card)
- Admiral Winters: Dreadnought Pilot (rules sheet, front)
- Admiral Winters: Incapacitated (rules sheet, back)
- Hivemind Swarm Eater
1929 Baccarat
1929 Baccarat: Card Sharp (card 24)
Front. Power: Play or draw a card. If you played a trick this way, draw a card.
Back.
- One player may play a card now.
- One hero may use a power now.
- One player may draw a card now.
Renegade Cricket
Renegade Cricket: Orchestrate (card 26)
Front. Power: Reveal the top card of a hero deck. You may discard a card to put it into play, otherwise put it into that player's hand.
Back.
- Select a deck and put its top card into play.
- Discard the top 2 cards of the villain deck.
- Shuffle 1 card from a trash back into its deck.
First Response Echelon
First Response: Echelon, Aerial Scan (card 28)
Front. Power: Draw a card. You may play the Kestrel Mark II from your hand.
Back.
- Up to 2 equipment cards may be played now.
- Look at the top 3 cards of a hero deck and replace them in any order.
- Destroy an environment card.
Renegade Impact
Renegade Impact: Balance (card 27)
Front. Power: Destroy 1 of your ongoing cards. If you do, play a card and draw a card.
Back.
- Select a target. Damage dealt by that target is irreducible during its next turn.
- One hero may use a power now.
- The environment deals 1 target 2 projectile damage.
1929 Knight
1929 Knight: Vigilar (card 27)
Front. Power: Play an equipment target next to a hero. Treat the Knight's name on that equipment as the name of the hero it is next to.
Back.
- One player may draw a card now.
- Reveal the top card of the villain deck, then replace it.
- Select a target. Increase the next damage dealt to and by that target by 2.
Wasteland Ronin Knights
The printed set name is "Wasteland Ronin Knights". The set has two character cards (the Old Knight and the Young Knight) and one rules card, The Knights. The Knights rules card is transcribed as printed.
Wasteland Ronin: The Old Knight, Destroyer (card 18)
Front. Power: The Old Knight deals 1 target 2 irreducible lightning damage. Return 1 of your equipment cards in play to your hand.
Back (Incapacitated). When the Old Knight flips to this side, destroy all equipment cards next to him.
Wasteland Ronin: The Young Knight, Dragon's Dance (card 15)
Front. Power: The Young Knight deals herself and 2 other targets 2 toxic damage each.
Back (Incapacitated). When the Young Knight flips to this side, destroy all equipment cards next to her.
Wasteland Ronin: The Knights (rules card)
Setup. At the start of the game, put the character cards for the Young and Old Knights into play, active side up. Shuffle the hero deck and draw 4 cards.
Game play.
- If you have no hero character targets in play, flip this card.
- When 1 of your equipment cards enters play, put it next to 1 of your active Knights.
- When your cards refer to "the Knight", choose 1 of your active Knights. For equipment cards, you must choose the Knight they are next to. Stalwart Shield does not reduce damage dealt to the other Knight's equipment targets.
- Whenever an equipment card enters play next to the Young Knight, she deals 1 target 1 toxic damage.
- Whenever an equipment card enters play next to the Old Knight, draw a card.
Back (Incapacitated). This is the printed label on the back of the rules card.
- One hero deals 1 target 1 projectile damage.
- One target regains 1HP.
- One player may discard a card to play 2 cards now.
Ministry of Strategic Science Lady of the Wood
Ministry of Strategic Science: Lady of the Wood, Solstice (card 19)
Front. Power: Add 2 tokens to your element pool. When Lady of the Wood would deal damage, you may change its type by spending a token.
Back.
- One player may play a card now.
- Add 1 token to your element pool.
- Spend 1 token from your element pool. If you do, 1 hero deals 1 target 3 damage of any type.
1929 Magnificent Mara
1929 Magnificent Mara: Conjure Relic (card 24)
Front. Power: One player may play a relic card. Another may move a relic card from their trash to the top of their deck. If neither happens, draw a card.
Back.
- One target deals another target 1 melee damage.
- Put a card in a trash pile under its associated deck.
- One player selects a keyword and reveals the top 3 cards of their deck, putting any revealed cards with that keyword into their hand and discarding the rest.
Ministry of Strategic Science Magnificent Mara
Ministry of Strategic Science: Magnificent Mara, Illusory Veil (card 25)
Front. Power: Magnificent Mara deals 1 target 2 radiant damage. Increase damage dealt by that target by 1 until the start of your next turn.
Back.
- One player may draw a card now.
- Reduce the next damage dealt to a hero target by 2.
- The next time a hero ongoing card is destroyed, put that card in its owner's hand.
Ministry of Strategic Science Malichae
Ministry of Strategic Science: Malichae, Borrowed Aspect (card 24)
Front. Power: Discard a card. Use that card's power, replacing any Djinn's names with Malichae. Draw a card.
Back.
- One hero may use a power now.
- 2 targets regain 1HP each.
- Until the start of your next turn, whenever a hero would be dealt exactly 1 damage, prevent that damage.
1929 Necro
1929 Necro: Turn Undead (card 25)
Front. Power: Until the start of your next turn, replace the word "hero" on your cards with "villain", and vice versa.
Back.
- One hero target deals itself 3 toxic damage.
- One hero may use their innate power, then draw a card.
- One player may discard their hand and draw that many cards.
Renegade Quicksilver
Renegade Quicksilver: Revenge (card 27)
Front. Power: Discard a card. Search your deck or trash for Iron Retort and put it into your hand. Shuffle your deck.
Back.
- One player may draw a card now.
- The next time a hero is dealt damage, they may play a card.
- Increase all damage dealt by 1 until the start of your next turn.
1929 Stranger
1929 Stranger: Soul Tap (card 29)
Front. Power: The next time the Stranger would deal himself damage, redirect it to another target.
Back.
- One hero may use a power now.
- Destroy 1 ongoing card.
- The target with the lowest HP deals itself 1 irreducible toxic damage.
1929 Tango One
1929 Tango One: Lead the Target (card 24)
Front. Power: Select a target. At the start of your next turn, Tango One deals that target 3 projectile damage.
Back.
- Select a player. At the start of your next turn, they may draw 2 cards.
- Select a player. At the start of your next turn, they may play 2 cards.
- Destroy an environment card.
1929 Vanish
1929 Vanish: Scout (card 27)
Front. Power: Draw a card. Increase damage dealt by hero targets by 1 until the end of the turn.
Back.
- One player may play a card now.
- The next time a target enters play, it deals itself 1 energy damage.
- Shuffle up to 2 non-target environment cards into their deck.
Windcolor Dendron
The Dendron pack entry has two villain character cards and a villain rules sheet. The character cards print only the villain name, card number, the "Villain" label and the side title, with no rules text. The rules sheet is transcribed in full below.
Dendron: Outside the Lines (character card, card 40)
Front. Printed label: "Villain", side title "Outside the Lines". No rules text is printed on this face.
Dendron: Colors of the Wind (character card, card 40)
Back. Printed label: "Villain", side title "Colors of the Wind". No rules text is printed on this face.
Dendron: Outside the Lines (rules sheet, front)
Setup. At the start of the game, put Dendron's villain character cards into play "Outside the Lines" side up. Search the villain deck for all copies of Painted Viper and Stained Wolf. Place them beneath this card and shuffle the villain deck.
Game play. Cards beneath this one have no game text and are not in play. At the end of the villain turn, if there are no cards beneath this one, flip Dendron's villain character cards. Otherwise, put 2 random cards from beneath this one into play.
Advanced. When Dendron flips to this side, she regains 10HP.
Dendron: Colors of the Wind (rules sheet, back)
Game play.
- At the start of the villain turn, destroy a villain ongoing card. If you do, Dendron deals each hero target 2 radiant damage.
- Whenever a tattoo would be destroyed, place it beneath this card.
- At the start of the villain turn, if there are at least 6 tattoos beneath this card, Dendron deals herself 10 toxic damage. Then, flip Dendron's villain character cards.
- At the end of the villain turn, play the top card of the villain deck.
Advanced. Increase damage dealt by Dendron to hero targets by (H)-2.
1929 Ram
The Ram's setup puts Admiral Winters' villain character cards into play, so the Admiral Winters faces in the Ram folder are transcribed here as part of the same set. "(H)" is the Sentinels symbol for the number of heroes in play, as printed.
The Ram: Amphibious Dreadnought (character card, card 75)
Front. Printed label: "Villain", side title "Amphibious Dreadnought". No rules text is printed on this face.
The Ram: Broadside Barrage (character card, card 75)
Back. Printed label: "Villain", side title "Broadside Barrage". No rules text is printed on this face.
The Ram: Amphibious Dreadnought (rules sheet, front)
Setup. At the start of the game, put the Ram and Admiral Winters' villain character cards into play, "Amphibious Dreadnought" and "Dreadnought Pilot" sides up. Search the villain deck for all copies of Up Close and put them into the trash. Put 2 copies of Remote Mortar into play. Shuffle the villain deck.
Game play.
- If the Ram is destroyed, remove this card from the game.
- Whenever a villain one-shot would enter play, put it beneath this card instead. Cards beneath this one are not considered in play.
- At the start of the villain turn, if there are 3 or more cards beneath this one, flip the Ram's character cards.
Advanced. Reduce damage dealt to the Ram by 1.
The Ram: Broadside Barrage (rules sheet, back)
Game play.
- If the Ram is destroyed, remove this card from the game.
- When the Ram flips to this side, it regains (H)+2 HP. Then, put all cards beneath this one into play in any order.
- At the start of the villain turn, if the Ram did not flip this turn, flip the Ram's villain character cards.
- Increase projectile damage dealt by villain targets by 1.
Advanced. At the end of the villain turn, play the top card of the villain deck.
Admiral Winters: Dreadnought Pilot (character card, card 20)
Front. Printed label: "Villain", side title "Dreadnought Pilot". No rules text is printed on this face.
Admiral Winters: Incapacitated (character card)
Back. Printed label: "Villain", side title "Incapacitated". No rules text is printed on this face.
Admiral Winters: Dreadnought Pilot (rules sheet, front)
Game play.
- The heroes cannot win the game. If Admiral Winters would be destroyed, flip his character cards instead.
- At the start of a hero's turn, if that hero is not up close, you may take a copy of Up Close from the villain trash and play it next to that hero.
- Admiral Winters is immune to damage from targets that are not up close. The first time Admiral Winters would be dealt damage each turn, redirect that damage to the Ram.
- At the end of the villain turn, Admiral Winters deals (H) projectile damage to each hero that is not up close. Then, play the top X cards of the villain deck, where X is the number of copies of Up Close in play minus 1.
Advanced. Reduce damage dealt to Admiral Winters by 1.
Admiral Winters: Incapacitated (rules sheet, back)
Game play.
- At the start of a hero's turn, if that hero is not up close, you may take a copy of Up Close from the villain trash and play it next to that hero.
- Increase damage dealt to and by the Ram by 1.
- Whenever a one-shot is placed under the Ram's character cards, immediately flip the Ram's character cards.
Advanced. Reduce damage dealt to villain targets by 1.
Hivemind Swarm Eater
The Swarm Eater pack entry has a villain character card and a villain rules sheet. The character cards print only the villain name, card number, the "Villain" label and the side title, with no rules text. The rules sheet is transcribed in full below.
Swarm Eater: Distributed Hivemind (character card, card 80)
Front. Printed label: "Villain", side title "Distributed Hivemind". No rules text is printed on this face.
Swarm Eater: Colony Upgrades (character card, card 80)
Back. Printed label: "Villain", side title "Colony Upgrades". No rules text is printed on this face.
Swarm Eater: Distributed Hivemind (rules sheet, front)
Setup. At the start of the game, put Swarm Eater's villain character cards into play "Distributed Hivemind" side up. Search the villain deck for converted biomass and absorbed nanites and remove them from the game. Shuffle the villain deck.
Game play.
- Whenever a villain target would deal damage to another villain target, redirect that damage to the hero target with the highest HP. When a villain target enters play, flip Swarm Eater's villain character cards.
- Activate the absorb text of all cards beneath villain targets, treating Swarm Eater's name as the name of that target. Ignore all other game text on those cards and destroy them when that target leaves play.
- At the end of the villain turn, if there are no nanomutants in play, play the top card of the villain deck.
Advanced. Single-minded pursuit is indestructible.
Swarm Eater: Colony Upgrades (rules sheet, back)
Subtitle as printed on the sheet: "Test Subject Halberd-13".
Game play.
- When Swarm Eater flips to this side, discard cards from the top of the villain deck until a target is discarded.
- Put the discarded target beneath the villain target that just entered play. Then, flip Swarm Eater's villain character cards.
Advanced. When Swarm Eater flips to this side, he regains (H)-2 HP.