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The Amazing Spider-Man Game

The Amazing Spider-Man Game Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Goal of the Game
  • Playing the Game
    • Moving Lizard
    • Lizard Catches Spider-Man
    • Spider-Man Catches Lizard
    • Rolling an X
  • End of the Game

Components

  • 1 building backdrop (made of 4 pieces)
  • 1 Spider-Man figure
  • 1 Lizard figure
  • 24 cards (14 mask cards, 10 spider cards)
  • 3 small wooden stones
  • 1 spider web board
  • 1 die

Setup

Before the first game, carefully punch all the cardboard parts out of the punch boards. Then place the underside of the box in the middle of the table and insert the four pieces of the building backdrop into the edge of the box, so that a New York skyline forms all the way around. Make sure the illustrations on the building backdrop match the sides of the box.

Place the spider web board in the box so that only Lizard's claw marks are visible.

Shuffle the mask and spider cards well, face down. Then place one card face up outside the box, around it, in front of each skyscraper. Eight cards remain. Form these into a face-down stack.

Hang the Spider-Man figure on any skyscraper you like, and the Lizard figure on the skyscraper opposite.

Finally, put the die and the three small wooden stones ready.

Goal of the Game

The goal of the game is to be the first to collect two mask cards and two spider cards, or six cards of any kind.

Playing the Game

The youngest player begins. Play then continues clockwise. On your turn, roll the die and move Spider-Man clockwise by the corresponding number of skyscrapers. You may also choose not to use all the points rolled, but you must climb at least one skyscraper further.

Once you have reached a skyscraper, you may win the card lying in front of it. To do so you need the small wooden stones: 1 stone for a low skyscraper, 2 stones for a medium skyscraper, and 3 stones if Spider-Man is hanging on a high skyscraper.

Throw all the wooden stones at the same time into the box from a height of about 30 cm, and try to land at least one wooden stone on, or touching, the coloured area that matches the colour of the card.

If you succeed, you may take the card! If you do not hit the coloured area you were aiming for, unfortunately you win no card this round.

If, with your throw, one or more wooden stones fall into (or touch) one of the holes, you have woken Lizard underground!

Moving Lizard

Move the Lizard figure clockwise as follows: for each wooden stone in the small hole, Lizard climbs 5 skyscrapers further; for each wooden stone in the large hole, 2 skyscrapers.

Lizard Catches Spider-Man

It can happen that Lizard catches up with Spider-Man during the game. He may not move past Spider-Man; instead he stops on the same skyscraper as Spider-Man. Whoever moves Lizard onto the Spider-Man figure must return one card they have already won to the supply. Then Lizard is moved to the skyscraper opposite.

Spider-Man Catches Lizard

If Spider-Man reaches the same skyscraper as Lizard, Spider-Man challenges the villain to a duel. Take one, two or three wooden stones, according to the height of the skyscraper, and now try to throw at least one stone into the small hole. If you succeed, you may take the card in front of the skyscraper. If you do not succeed, the card stays where it is. Then move Lizard to the skyscraper opposite.

If there is no card in front of the skyscraper you have reached, unfortunately you cannot win a card this round.

Rolling an X

If you roll an X on the die, take a card from the stack and place it face up in front of the skyscraper on which Spider-Man is hanging. If there is already a card there, place it on the next free space clockwise. If there are no empty skyscraper spaces, or the stack is used up, no new card is placed.

Then, as described above, try to win the card in front of the skyscraper.

End of the Game

The game ends as soon as a player is the first to collect two mask cards and two spider cards, or six cards of any kind. That player wins the game!