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The Agents: The Partners

Expansion for The Agents

The Agents: The Partners Rulebook

Table of Contents

Table of Contents

  • Expansion Notes
  • Partners
    • Partner Rules

Expansion Notes

The exclusive Kickstarter edition of The Agents was released together with a variety of expansions. The rules for every expansion are detailed in the following pages.

Please note that it is not recommended to play with more than 2 expansions at the same time.

Each card of an expansion is marked by a small label that indicates to which expansion it belongs, so that it is possible to remove expansions and separate them from the main decks of the game.

Partners

You can shuffle the Partners into your Agents deck.

Partners have a green background and do not feature Data-Tokens. They give you special powers (as stated in the text at the bottom of each card) when you assign them to a Faction Agent. Assigning a Partner to a Faction Agent is similar to assigning a Mission to a Faction – you simply place the Partner on your side of a Faction and next to the Faction Agent you want to assign the Partner to. That Faction Agent is considered the "Partnered Agent" for that particular Partner.

Example: Player 1 has Partner 1, which is assigned to Partnered Agent 1. Player 2 has Partner 2 assigned to Partner Agent 2. [sic – the diagram labels this "Partnered Agent 2".]

Partner Rules

  1. Partners can be assigned to Agents on your Factions or removed only on your turn.

  2. Assigning a Partner doesn't use up an action.

  3. You cannot assign more than 1 Partner to the same Faction Agent (however, the player with whom you share the Faction with can assign their own Partner to the same Agent on that Faction, but from their side).

  4. Partners cannot be killed, turned, extracted, moved or retired. However, they can be stolen by the new Free Agent – The Escort.

  5. Partners that are assigned to a Faction Agent are counted as Agents in that Faction, for all intents and purposes (i.e to fulfill certain Missions).

  6. However, Partners DO NOT count towards the Faction limits (i.e 7 in a 2 player game or 5 in a 3-5 player game.)

  7. A "Partnered Agent" (i.e. a Faction Agent to which a Partner has been assigned) can be killed, turned, extracted or moved as usual (unless protected by The Bodyguard!). When the Partnered Agent is extracted or moved, the Partner that was assigned to it immediately returns to its owner's hand.