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The Agents: Mission: Critical

Expansion for The Agents

The Agents: Mission: Critical Rulebook

Table of Contents

Table of Contents

  • Expansion Notes
  • Mission:Critical

Expansion Notes

The exclusive Kickstarter edition of The Agents was released together with a variety of expansions. The rules for every expansion are detailed in the following pages.

Please note that it is not recommended to play with more than 2 expansions at the same time.

Each card of an expansion is marked by a small label that indicates to which expansion it belongs, so that it is possible to remove expansions and separate them from the main decks of the game.

Mission:Critical

Mission:Critical cards can be shuffled into the Missions deck.

  • Clandestine: use this Mission to end the game and win. If you need 6 IPs or less to win on your turn, the condition of Clandestine awards you a bonus of 6 IPs on the Points Phase of that turn, making it your last turn of the game.

  • Disinformation: when you have this Mission assigned, you collect 1 IP each time a completed Data-Token on this Faction is broken up i.e. the total IP value of that Faction is reduced by 1 (even if it is not your Points Phase or even your turn). This applies to all completed Data-Tokens in this Faction, not just the ones with the arrows directed at you.

  • The Switch: if you have one Agent directed away from you that is adjacent to another Agent directed at you, in BOTH your Factions - you collect the bonus.

  • The Take: you collect the bonus if all the completed Data-Tokens that are directed at you have the same color (i.e. black OR white) in the Faction The Take was assigned to. If you have completed Data-Tokens with different colors (or non-matching Data-Tokens) directed at you - you don't get the bonus. Also, you don't get the bonus if you have no completed Data-Tokens directed at you.

  • The Witness: whenever a Command is reactivated in any of your Factions, either by you or by another player, you collect the bonus (even if it's not your Points Phase or turn).

  • Casualties Count: collect the bonus if each of your Factions has at least 1 dead agent in them.