The Adventures of Robin Hood FAQ
131 questions players ask · Updated Nov 12, 2026 · Full rulebook
How Do the Adventures of Robin Hood Start?
- Are tiles 121 and 190 flipped in Chapter 3 setup regardless of difficulty?
- In easy mode setup, is the grey disc or the purple disc optional?
- Do you reset the flipped tiles after each chapter?
- Where is tournament site 65 on the board in Chapter 5?
- How do you reset the board to its original state before starting a new campaign?
- How do you reset the board to replay a chapter after losing?
- Do all characters get a bow at the start of Chapter 3?
- Which tiles do you flip or leave at the start of a chapter, and do tiles set in earlier chapters carry over?
- How many purple cubes go in the bag at setup: six in total or six per player?
- Are the coloured cubes that mark items limited in number?
- Which guards and nobles are flipped in Chapter 2 setup, given the French edition typo?
- Does the order of the seals at setup matter when resetting the board?
- Does the hope marker start each chapter at a set position?
- When one player controls several characters, how many violet cubes go in the bag at the start of each chapter?
- Is there a setup step for bows in Chapter 4?
- At the start of Chapter 2, do you empty the bag or keep the cubes left from Chapter 1?
- In Chapter 5 setup, is the seal placed on tree bridge 36 or 38?
- When a chapter's set-up does not say where the bard starts, where does he start?
- Which characters must you play in the first adventure?
- Which discs go in the bag at setup for the first adventure?
Moving and the Game Board
- Can you cut corners when moving a figure over tree bridges?
- After you interact with a flipped tile, must your standing figure go back to its exact spot?
- Can you move across trees, buildings or people on the board?
- Must you move your figure on your turn?
- Does a figure have to be completely in the shadow to hide from guards?
- Can a character continue walking after jumping onto or off a tree bridge?
- Can a moving figure jump onto a tree bridge in the middle, or must it use the bridge ends?
- Can a figure move through another character's figure?
- Can a figure walk through the castle gate or onto parts of buildings?
- Can a character walk through the river beside the waterfall?
- How do you recognize a carriage tile?
- Can you still reach the castle after a rope is placed from outside the castle wall?
- Can you escape the castle by any route other than the explicitly named tiles?
- Do guards and noblemen count as obstacles when moving?
- Can a figure move to or from a tree bridge's end point inside the forest?
- What must Little John do in the castle after escaping a guard, until a way out is found?
- Must a figure use the full length of a staircase to climb it?
- How are clearings defined, and how many guards can share one?
- Can you reach tile 70 in Chapter 1?
- Where does a move start after the previous turn ended on a movement tile?
- What is the difference between 'umdrehen' (turn over) and 'verdecken' (cover) in the tile instructions?
- Does a house split a clearing, so a guard cannot see a figure behind it?
Turns and Actions
- Where does the hourglass for a defeated guard come from, the supply or the Book of Bad Ends?
- Do you place an hourglass on a guard every time you defeat it?
- How many item cards or cubes can a character carry at once?
- Can you attack nobles like guards, and where are the noble rules explained?
- What do you gain by not using your longest movement piece?
- When a rule says to draw two white cubes in one turn, do you get two of three draws?
- Do you draw each disc and act on it before drawing the next, or are all discs drawn first?
- What is the required order of a turn?
- Can a character who has been captured still attack a guard to free themselves?
- What can a captured character still do?
- When can the horn, the gold bag and food be used, and by whom?
- Does Robin's bow special ability, drawing 5 cubes, work against carriages or only against guards?
- Can the axe and sword bonuses be combined in one fight?
- Are you required to check every question mark on the board before time runs out?
- Can Will Scarlett add a white cube to the bag when he runs with the grey extra figure?
- If you lose the long stride figure to Guy of Gisbourne, can you still save energy?
- What does a page number of 'X' mean in the book?
- Can you use the keg's extra long figure when all your teammates have been eliminated?
- Can you shoot an arrow at Prince John instead of fighting him?
- Can an arrow be shot through trees or walls, or from a higher level?
- After a defeat action, where do the drawn cubes go?
- Can a character attacking with the bow target a guard on the castle wall from the courtyard?
- Do you have to touch Prince John to defeat him in Chapter 7?
- When you draw the grey disc, how many turns does a character get?
- How many white cubes are needed to overwhelm a nobleman?
- If several characters attack the same target, how many cubes can be drawn in total?
"Red" Dark Events
- When are the hourglasses on guards and nobles removed during a red event?
- What do the seals drawn after a red disc do?
- Can you walk past a guard while you are in shadow, before a red disc is drawn?
- What is the Bad End, and why are hourglasses placed on it?
- Which red dark event ribbon position starts Chapter 4, and where is it set up?
- After Chapter 3, which book pages control red and violet dark events in Chapter 4?
- What happens to a guard after you defeat it, and to its hourglass when the red disc is drawn again?
- If a character stands in a clearing with a guard after the red disc was already drawn this round, are they captured?
- How much does the bard marker move when a red disc is drawn?
- If hope is already at zero when a red event lowers it, what happens?
- Can guards that become visible during a red event attack in the same event, and when does a capture happen?
- Do guards that are already face up flip back down when a later seal shows their number?
- Does a guard that is turned face down by a seal receive an hourglass?
- What happens when the red disc is drawn and all eight seals are already out?
- If a guard is holding a captured character and its number is drawn on a seal, is it turned over?
- Can the crow or raven, from Lady Marian's ability, be moved from one guard to another?
- Where is a captured player placed?
- Why are seals in the bag, and when are they drawn?
- When a guard and a nobleman share a clearing with an outlaw, who captures the outlaw?
- When a rule adds hourglasses to the Bad End, are they stacked on the ones already there?
- Do you lose hourglasses on the Bad End when hope is at 0 and a red disc is drawn?
- When an hourglass is removed from an overwhelmed guard, is the guard turned back over?
- Do you lose hope when a guard catches you, and when you try to overwhelm a guard on your turn?
"Violet" Dark Events
- Does Guy of Gisborne move when no hero is visible to him?
- Do you lose a movement piece every time Guy of Gisborne catches you, and can he catch the same character more than once?
- What happens when Guy of Gisborne takes a character's last movement piece?
- When a violet disc sits on a seal position, what happens when that seal is drawn?
Coat of Arms
- Which mode should you use on a second playthrough, Coat of Arms II or + mode?
- Which chapter 2 hideout is found in the lower left versus the upper left, and does Coat of Arms I or II change it?
- Does the first scenario have separate I and II versions?
- Can a player keep the same variant I or II if they lost an adventure without getting far?
- How do the '+' and plain coat of arms sections work across playthroughs?
Campaigns, Chapters and Losing
- Can the Chapter 4 adventure become unwinnable if you ask the farmer about the blacksmith?
- Can players in Chapter 4 pursue different victory conditions at the same time?
- Are the characters' carriages able to appear in a + mode story, or be overwhelmed?
- In Chapter 5, which eye on the carriage track must be reached first, and what must you do to win?
- Is the chapter 4 guardian task worth it, and what is the reward?
- Do you lose the chapter if Robin is eliminated, or can the remaining players continue?
- Is the game cooperative or competitive?
- After you lose a chapter, do items you earned in a + mode mission reset?
- In + mode, is the back of tile 78 used in the last chapter?
- If you lose a chapter, do you read page 213 and reset the scenario?
- In the last chapter, what happens if you reach the tunnels without the key?
- Can the number of players change between chapters of a campaign?
- In Chapter 6, can more than one player take the tunnel key from tile 110?
- Can you play the adventures out of order, with different groups, or as single scenarios?
- If you fail Chapter 2, do you leave the tiles on the board and reset them when restarting?
Characters and Items
- Can two players control all four characters, and can the character set change between chapters?
- Does Robin start with the bow in the Chapter 5 tournament?
- When a character is eliminated, what happens to the items they hold?
- Is there a maximum number of uses for the bow?
- Do all characters have a special skill?
- Can a character own several copies of an item, such as the money bag or an x1 item?
- Do heroes keep their items, such as the axe, gold or sword, from one chapter to the next?
- What does Will Scarlett's special ability for extra grey movement cost?
- In which chapter does the arrow first appear?
The Adventures of Robin Hood: Friar Tuck in DangerExpansion
- Does the horse tile 62 in Friar Tuck in Danger need a question mark?
- In Friar Tuck in Danger Chapter 11, do the characters start with a bow?
- In Friar Tuck in Danger Chapter 11, does Guy of Gisborne act at the start?
- How many red cubes are in the game, including the Friar Tuck expansion?
- In Friar Tuck in Danger, does the 'Important' note on tile 62 (the horse) add a cost of six violet cubes?
- In Friar Tuck in Danger, how do you get into the castle by carriage?
- Can cubes drawn during a fight be put back in the bag in the Friar Tuck in Danger expansion, including red cubes?