The 7th Citadel: The Alembic of Valengarde
The 7th Citadel: The Alembic of Valengarde Rulebook
Table of Contents
Table of Contents
Contents
- 3 piece of alembic figures
- 1 "mystery" box
- 30 cards bearing a unique ID number (from D1134 to D1163)
Important
Do not open the A box until the game tells you to do so.
The "mystery" box is the box whose contents you will discover when the game allows you to.
Preparing the Cards
You may prepare the expansion's cards in the game box before you start your game, following the same guidelines as with cards from the base game, and making sure that for each number, green Adventure cards are placed before any gold Adventure cards.
Note on Source
The official sheet gives no further rules for the alembic figures or the "mystery" box. Nothing beyond the text above is included here.