That's Totally You
That's Totally You Rulebook
Table of Contents
Table of Contents
Contents
- 200 question cards
- 16 team cards
- 1 turning-hands device
- 1 rulebook
- 1 sheet of stickers
Objective
Be in agreement with your partner, without speaking. To do this, your turning hands must point at the same person. If the fingers point in two different directions, it means you do not agree and your team is eliminated.
You agree: your hands point at the same person.
You do not agree: your hands point in different directions.
Preparation
Assemble the turning-hands device by gently pushing both pivots into the slots, so that both hands point at each other. Then place the finger barrier and apply the sticker to the base.
Components shown in the assembly diagram: Sticker, Pivot, Finger barrier.
Only two players? Go straight to the Two-Player Rules.
Forming Teams
To form teams, create a deck of team cards based on the number of players.
| Players | Team cards |
|---|---|
| 3 | 1 1 2 2 3 3 |
| 4 | 1 1 2 2 3 3 4 4 |
| 5 | 1 1 2 2 3 3 4 4 5 5 |
| 6 | 1 1 2 2 3 3 4 4 5 5 6 6 |
| 7 | 1 1 2 2 3 3 4 4 5 5 6 6 7 7 |
| 8 | 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 |
Shuffle this deck and deal two cards face down to each player. If a player has two identical numbers, they must swap one with another player of their choice. Each player must be paired with two different people.
The two players with the 1 reveal their team cards. These players will form a team for the rest of the game and will be the first two players in the hot seat.
Playing the Game
The two players in the hot seat sit facing each other with the turning hands in front of them.
The other players draw two question cards and turn them face up, then choose one for the team in the hot seat to play. Remember: if the players on the same team do not agree, they are eliminated; so choose a question you think they will not agree on.
If the other players don't like either of the two questions, they may discard one and replace it with a new card from the deck. If they do, they must ask this new question.
Once the question has been read aloud, the players in the hot seat take a moment to decide, without communicating. Then both players count down, "3... 2... 1...", and simultaneously press their button.
The buttons are labelled:
- Down-arrow button: Press to vote for yourself
- Up-arrow button: Press to vote for your partner
The team agrees: the team moves on to the next round.
The team does not agree: the team is eliminated.
Next Players in the Hot Seat
Set the turning hands again so they point at each other. The two players with the 2 will form the new team in the hot seat. The other players replace the old question card with a new one drawn from the deck, and choose one for the team to play. As before, if the team agrees, it moves on to Round 2. If the team does not agree, it is eliminated.
Keep playing this way until every team has answered a question.
Round 2
All teams that agreed in the first round move on to Round 2. As in Round 1, the teams take turns sitting in the hot seat and answer a question chosen by the other players. If the team agrees, it moves on to Round 3. If it does not agree, it is eliminated.
Keep playing this way until only one team remains.
Note: the printed rulebook refers to Round 3 but gives no separate instructions for it. The only guidance printed is "keep playing this way until only one team remains."
Replaying a Round
If a round ends with no winners (that is, all teams have been eliminated), the teams re-enter the game and replay the round until at least one of them disagrees.
Victory
The last team remaining is the ABSOLUTE winner.
Two-Player Rules
Objective
Okay, this time you have to work together to beat the game. You have three lives, and your mission is to agree nine times before losing them all.
Playing the Game
Place three team cards on the table; these represent your three lives. Draw two question cards from the deck and choose one to play.
You may replace one of these cards with a random card from the deck. But if you do, you must answer this new question.
The question cards shown in the rules are:
- Who takes karaoke most seriously?
- Who would give the best acceptance speech if they won an Oscar?
Press your buttons without consulting each other.
If you do not agree: you lose a life. Put one team card back in the box. You now have two lives left.
If you agree: keep the question card to keep track of the score.
Victory
To beat the game, collect nine question cards before losing all your lives.
Hard Mode
Know each other too well? Next time, try drawing one question card at a time instead of two.