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Texas Bingo

Texas Bingo Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Overview
  • Game Setup
  • Gameplay
  • End of the Game & Scoring
  • Poker Hand Rules
  • Poker Hand Rankings (Highest to Lowest)
  • Score-Based Play (Solo / Cooperative / Competitive)
  • Mission Cards
    • 1-Point Mission Cards
    • 2-Point Mission Cards

Components

  • 18 Mission Cards
  • 54 Playing Cards
  • 12 Event Cards
  • 20 Gold Bar Score Tokens
  • 4 Player Screens
  • 4 Bingo Boards
  • 4 Tile Racks & 4 sets of 52 Tiles
  • 4 Tile Rack Covers
  • 1 Playing Card Box

Game Overview

The game is played over 25 turns. Each turn, a card is revealed. All players remove the matching tile from their tile rack and place it into any empty space on their 5×5 Bingo Board. After all spaces are filled, players compare each of the 12 lines (5 horizontal, 5 vertical, and 2 diagonal).

For each line, the player who forms the strongest poker hand earns 1 point. After scoring all lines, players add any bonus points from completed Mission Cards. The player with the highest total score wins. If there is a tie, the player who formed the highest-ranking hand wins.

Game Setup

  1. Combine the 52 Playing Cards (excluding the 2 Jokers) with the 12 Event Cards into one deck. Shuffle well and place it face down in the center.
  2. Shuffle the 18 Mission Cards and place them in the center.
  3. Each player:
    • Takes a player screen and places it in front of them
    • Places a 5×5 Bingo Board behind the screen
    • Takes a Tile Rack and all 52 Tiles, places them on the rack, and covers it with the Tile Rack Cover
  4. Deal 2 Mission Cards to each player. Each player chooses 1 Mission Card to keep face down and returns the other to the box.

For details, see the Mission Cards section at the end of the rulebook.

Gameplay

  1. Choose a starting player at random. That player reveals the top card of the deck.

  2. When a card is revealed, all players simultaneously: find the matching tile on their tile rack, remove it, and place it into any empty space on their Bingo Board. Once placed, a tile cannot be moved.

  3. When an Event Card is revealed, resolve it immediately:

    • Crossroads: Reveal the next two cards from the deck. Each player chooses one of the two cards to place.
    • Tunnel: Each player draws one card face down from the deck and places it on their board. Face-down cards remain secret until the end of the game.
    • Sandstorm: Reveal one additional card. That card must be placed in any space except the 9 red-marked spaces. If no other spaces are available, it may be placed in a red space. If an additional card revealed due to an Event Card is another Event Card, discard it and continue revealing cards until a Playing Card is revealed.

    Because Event Cards may cause players to use different cards, each player must keep their tile rack fully covered so opponents cannot see which tiles were used.

When all players have placed their tiles for the turn, reveal the next card and continue. Once all players have completely filled their 5×5 Bingo Boards, remove the screens and begin comparing the 12 lines.

End of the Game & Scoring

There are 12 lines in total (5 horizontal, 5 vertical, and 2 diagonal). For each line, the player who forms the highest-ranking poker hand earns 1 point. Place a Gold Bar Score Token in the corresponding scoring space to mark the point.

Poker hand rankings follow standard Texas Hold'em rules (see the next pages). After scoring all lines, check whether your chosen Mission Card has been completed.

Add together: points from Bingo lines, and bonus points from Mission Cards. The player with the highest total score wins. If there is a tie, the player who formed the single highest-ranking hand wins.

Poker Hand Rules

Each hand consists of 5 cards. Suits have no hierarchy. Card ranks ascend from 2 (lowest) through 10, then Jack (J) → Queen (Q) → King (K) → Ace (A).

There are 10 possible hand types. If multiple players have the same type of hand, the winner is determined by: the higher-ranked cards. If still tied, the kicker cards. Because all 5 cards are always used to evaluate a hand: if all 5 cards are identical in rank, the players tie and each earns 1 point. If the hand type uses fewer than 5 matching cards (One Pair, Two Pair, Three of a Kind, Four of a Kind), remaining cards act as kickers.

If all kickers are also identical, the players tie and each earns 1 point.

Poker Hand Rankings (Highest to Lowest)

Royal Straight Flush 10, J, Q, K, A of the same suit

Straight Flush Five consecutive cards of the same suit

Four of a Kind Four cards of the same rank + one other card: higher rank wins

Full House Three of a kind + one pair: higher three of a kind wins. If tied, higher pair wins.

Flush Five cards of the same suit: compare highest card, then next highest, and so on

Straight Five consecutive cards: Ace may be high or low (A-K-Q-J-10 is the highest, A-2-3-4-5 is the lowest)

Three of a Kind Three cards of the same rank + two other cards: higher rank wins

Two Pair Two different pairs + one other card: compare higher pair first, then lower pair

One Pair One pair + three other cards: higher pair wins

High Card No other hand applies: compare highest card, then next highest, and so on

Score-Based Play (Solo / Cooperative / Competitive)

This mode follows the same core rules, but Mission Cards are not used. After the Bingo Board is completely filled, score each line based on the hand formed and add all points together.

Scoring Table

HandPoints
One Pair1 point
Two Pair2 points
Three of a Kind3 points
Straight5 points
Flush6 points
Full House8 points
Four of a Kind10 points
Straight Flush12 points

You can:

  • Play solo and try to beat your personal high score.
  • Play cooperatively, discussing and completing one Bingo Board together.
  • Play competitively, comparing total scores between players.

Using two copies of Texas Bingo allows play with 5–8 players. Add additional player components as needed, but use only one card deck. When playing with 8 players, remove one Tunnel card before starting the game due to deck limitations.

Mission Cards

There are 18 Mission Cards in total. Some are worth 1 point, others 2 points. If you complete your chosen Mission Card, you gain bonus points at the end of the game.

1-Point Mission Cards

Early Advantage Win the top horizontal line.

Solid Foundation Win the bottom horizontal line.

Central Dominator Complete a Straight or higher in both the 3rd horizontal and 3rd vertical lines.

Vertical Drive Complete a Straight or higher in both the 1st and 5th vertical lines, and win at least one of those lines.

Born Fighter Complete two or more Straights or higher across the 2nd/4th horizontal and 2nd/4th vertical lines, and win at least one of them.

Ambitious X Complete a Straight or higher in both diagonal lines.

Full House Collector Complete at least one Full House.

Unlucky Loser Lose two or more lines where you formed a Straight or higher.

Top Dog Form the single strongest hand among all players in the game (ties for strongest also count).

Lucky Day Win at least one line using a Three of a Kind or lower.

Straight Collector Complete at least one Straight (Straight Flush counts as a Straight).

Strategic Fold Complete three or more High Card lines.

Two Pair Collector Complete at least one Two Pair (Full House does not count).

Flush Collector Complete two or more Flushes (Straight Flush counts as a Flush).

2-Point Mission Cards

Thrilling Victory Form the same hand type as another player in the same line and win that line.

Combination Collector Complete at least one of each: One Pair, Two Pair, and Three of a Kind (Two Pair does not count as One Pair).

Jackpot Complete at least one Four of a Kind.

Straight Master Complete Straights in two or more lines (Straight Flush counts as a Straight).