Terraforming Mars: Turmoil Promos
Terraforming Mars: Turmoil Promos Rulebook
Table of Contents
Table of Contents
Project Cards
Dusk Laser Mining
Cost 8. Tags: Science, Science, Space. Requires 2 science tags.
Effect: Decrease your energy production 1 step, and increase your titanium production 1 step. Gain 4 titanium.
Energy Market
Cost 3. Tags: Power. Action card.
Action: Spend 2X M€ to gain X energy, or decrease energy production 1 step to gain 8 M€.
Hi-Tech Lab
Cost 17. Tags: Science, Building. 1 VP.
Action: Spend any amount of energy to draw the same number of cards. Take 1 into hand and discard the rest.
Interplanetary Trade
Cost 27. Tags: Space. 1 VP.
Effect: Increase your M€ production 1 step per different tag you have in play, including this.
Law Suit
Cost 2. Tags: Earth. -1 VP. Event.
Steal 3 M€ from a player that removed your resources or decreased your production this generation. Place this card face down in that player's event pile.
Mercurian Alloys
Cost 3. Tags: Science, Science, Space. Requires 2 science tags.
Effect: Your titanium resources are worth 1 M€ extra.
Orbital Cleanup
Cost 14. Tags: Earth, Space. 2 VP. Action card.
Action: Gain 1 M€ per science tag you have.
Decrease your M€ production 2 steps.
Political Alliance
Cost 4. Requires that you have 2 Party Leaders. Gain 1 TR. Event.
Project Inspection
Cost 0. Event.
Use a card action that has already been used this generation.
Rego Plastics
Cost 10. Tags: Building. 1 VP.
Effect: Your steel resources are worth 1 M€ extra.
Saturn Surfing
Cost 13. Tags: Jovian, Earth. 1 VP. Action card.
Action: Spend 1 floater from here to gain 1 M€ for each floater here, including the paid floater (max 5).
Add 1 floater here for every Earth tag you have, including this.
Stanford Torus
Cost 12. Tags: Space. 2 VP.
Place a city tile in space, outside and separate from the planet.
Global Events
Each global event card prints two halves. The card title is given first, and its second side is named under it with that side's printed effect.
Titan-Venus Alliance
Second side: Cloud Societies.
Effect: Add a floater to each card that can collect floaters. Add 1 floater for each influence to a card.
Diaspora
Second side: Microgravity Health Problems.
Effect: Lose 3 M€ for each colony (max 5), then reduced by influence.
Immigration to Venus
Second side: Corrosive Rain.
Effect: Lose 2 floaters from a card, or lose 10 M€. Draw 1 card for each influence.
Jovian Colony Boom
Second side: Jovian Tax Rights.
Effect: Increase M€ production 1 step for each colony. Gain 1 titanium for each influence.
Martian Protectionism
Second side: Venus Infrastructure.
Effect: Gain 2 M€ per Venus tag (max 5) and influence.
Corporations
Philares
Starting M€: 47. As your first action, place a greenery tile and raise the oxygen 1 step.
Effect: Each new adjacency between your tile and an opponent's tile gives you a standard resource of your choice (regardless of who just placed a tile).
Factorum
Starting M€: 37. Increase your steel production 1 step.
Action: Increase your energy production 1 step if you have no energy resources, or spend 3 M€ to draw a building card.
Mons Insurance
Starting M€: 48. Increase your M€ production 4 steps. All opponents decrease their M€ production 2 steps. This does not trigger the effect below.
Effect: When a player causes another player to decrease production or lose resources, pay 3 M€ to the victim, or as much as possible.