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Tenby: Community

Expansion for Tenby

Tenby: Community Rulebook

Table of Contents

Table of Contents

  • Components
  • Community Phase
  • Mayors
    • Set Up
    • Community Phase
    • Game End
    • Favourite Pattern
    • Favourite Business
    • Favourite Feature
    • Variation: Retirement Party
  • Visitors
    • Set Up
    • Day Phase / Play Phase
    • Community Phase
    • Game End
    • Variation
  • Locals
    • Set Up
    • Day Phase / Play Phase
    • Community Phase
    • Game End
    • Variation: Home Base
  • Projects
    • Set Up
    • Day Phase / Play Phase
    • Community Phase
      • Assess a Project
    • Game End
    • Solo Projects
    • Variation: Risky Investment
  • Notice Boards
    • Set Up
    • Community Phase
      • Rewards
      • Costs
      • Completed Notice Board
      • Discard a Notice Board
    • Game End
    • Variation: No One Left Behind
  • New Icons

Components

Counts as printed on the component list of the expansion rulebook. The component list is a graphic; the counts are reproduced as printed.

  • 30 Mayor Cards
  • 33 Visitor Cards
  • 5 Visitor Capacity Cards
  • 25 Locals
  • 14 Project Cards
  • 1 Project Cover Card
  • 20 Notice Board Cards
  • 5 Community Score Cards
  • 75 Contribution Tokens
  • 30 Community Tracker Counters

Community Phase

There is a new phase in the round order: the Community Phase.

  • In the multiplayer version of TENBY, this phase happens between the Day Phase and the Clean Up Phase, immediately after the last player has resolved their Day Card.
  • In the solo version of TENBY, this phase happens between the Play Phase and the Clean Up Phase, immediately after both Anchor Card and Compass Card have been fully resolved.

Each module in this expansion utilises the Community Phase in its own specific way, some using only this phase, but some also affecting other phases of the game.

If multiple modules are being used within the same game, then the order of resolution for the modules goes like this:

  1. Mayors
  2. Notice Boards
  3. Locals
  4. Visitors
  5. Projects

Mayors

In the UK, Mayors represent their town (and surrounding area) by acting as its public face, but their primary role is to lead the local government. A Mayor signs legislation passed by the local council into law and has the power to veto council decisions. Therefore, a Mayor can have a significant impact on local life!

In TENBY, Mayor Cards offer players opportunities to earn extra points from patterns of coloured buildings, from specific businesses, and by enhancing scoring conditions, all of which will influence your decisions throughout the game.

Set Up

During set up of any game of TENBY, take all of the Mayor Cards and shuffle them together to form a face down deck, then place it next to the market.

When each player receives Resident Cards, also deal each player two Mayor Cards face down; they choose one to keep and discard the other. Players choose their Mayor Card and Resident Card at the same time, meaning that players have the ability to choose the best combination of cards with which to start the game.

Once a player has chosen a Mayor Card, they place it face up in front of them. Mayor Cards are not kept in hand like Resident Cards.

Community Phase

Once per Community Phase, you have the option to replace your Mayor Card. If you choose to do so, discard your Mayor Card, then draw two new Mayor Cards from the top of the Mayor Card deck. Choose one to keep, and discard the other.

If you replaced your mayor this Community Phase, then take one Community Tracker Counter and place it next to your Mayor Card. Each Community Tracker Counter adds one Life Ring Token to the cost of replacing your mayor in a future round. You may end up with multiple Community Tracker Counters next to your Mayor Card!

Game End

At the end of the game, Mayor Cards have the potential to score points. Each mayor has two abilities, which are selected from a combination of favourite pattern, favourite business, and favourite feature. Add points generated by your mayor to your final score.

Favourite Pattern

At the end of the game, each instance of the favourite pattern in your town will count for the indicated points.

If a coloured building has been used to create one pattern, it cannot be used to create another.

Additionally, the score for a favourite pattern depends on whether or not it is part of a completed street at the end of the game. If a favourite pattern is in a completed street, then it will generate more points.

Favourite Business

At the end of the game, each business of the indicated type will get a bonus to its scoring condition.

Regardless of which feature is targeted by the scoring condition, that feature will generate an extra point for each instance of that feature within the range of that scoring condition.

The example on the Mayor Card shows that this mayor's favourite business is the coffee shop and the day trip stand. Both of these businesses (and each instance of these businesses in your town) will have an extra point added to their scoring conditions.

Favourite Feature

At the end of the game, each scoring condition which uses the indicated feature receives the indicated bonus amount of points.

In this example, each scoring condition which targets chimneys will have its scoring condition increased by one point. This means that each chimney within range generates one point more than usual.

This ability does not affect the scoring conditions on Landmark Cards, only cards which use the white single arrows or grey double arrows.

Variation: Retirement Party

RETIREMENT PARTY: During set up, each player also takes the Community Score Card of their colour and places it next to their Player Aid Card (or solo Player Aid Card), then places two of their Player Score Counters on both '0' spaces.

In the Community Phase, if a player chooses to discard their Mayor Card, they may choose to pay one extra Life Ring Token to 'retire' their Mayor Card (on top of the cost to discard). On retiring a mayor, a player chooses one of the abilities on their Mayor Card to score immediately before discarding that mayor.

Keep track of this score using your Community Score Card and Player Score Counters. Draw a new Mayor Card as normal, and remember to take a Community Tracker Counter to place next to the new Mayor Card (increases the cost to discard).

If you do not have enough Life Ring Tokens to pay for the mayor's 'retirement' when discarding that Mayor Card, then you may not retire that mayor, but it may still be possible to discard.

Visitors

Tenby is a beautiful town, and the access it offers to the surrounding area, including the Pembrokeshire stretch of the Welsh coastal path, is a big draw for visitors of all kinds. According to some estimates, as many as two million people visit Tenby each year, which just goes to show how popular this small Welsh town really is!

In TENBY, Visitor Cards allow players to gain points by placing specific features during certain turns throughout the game. Develop your town to accommodate more visitors, potentially satisfying multiple visitors at the same time!

Set Up

During set up of any game of TENBY, take all of the Visitor Cards and shuffle them together to form a face down deck, then place it next to the market.

Each player takes a Visitor Capacity Card, and places it in front of them, homes side face up (pink shield with white heart symbol). Each player then takes a Community Tracker Token and places it on the left slot underneath the '1 - 2'. The Visitor Capacity Card shows the thresholds 1-2, 3+, 6+ and 10+.

Each player takes the Community Score Card of their colour and places it next to their Player Aid Card (or solo Player Aid Card), then places two of their Player Score Counters on both '0' spaces.

Place all of the Community Tracker Counters in a pile within reach of all players.

Players do not start the game with any Visitor Cards in their possession.

Day Phase / Play Phase

Whenever you place a Town Card in your town, Visitor Cards may reward you with points. Each visitor stays for a certain number of days, and on each day that visitor wishes to see a certain feature.

Visitor Cards have two, three or four columns, which represent the number of days a visitor will spend in a town. The Community Tracker Counter on a Visitor Card (see the next section "Community Phase") indicates which day a Visitor Card is on, and therefore which feature will be rewarded for being placed in your town.

For each instance of the indicated feature that you place in your town (during that day), gain the points shown at the bottom of the column. In the example shown on the Visitor Card, this visitor is on their second day, and they would like to see shutters. If you place five shutters that day (spread over any number of Town Cards), then gain five points. Keep track of all points gained this way using your Community Score Card.

Later in the game you may have multiple Visitor Cards, and may have the opportunity to score with multiple Visitor Cards through using a single Town Card!

Community Phase

The Community Phase is when you will be gaining and discarding Visitor Cards. The order in which Visitor Cards are assessed is given below.

FIRST: Move all Community Tracker Counters on all Visitor Cards one space to the right. If there are no further spaces to the right on a Visitor Card to move a Community Tracker to (the Community Tracker Counter is already in the rightmost space), then discard that Visitor Card and return the Community Tracker Counter to the supply.

SECOND: Check the number of Visitor Cards you currently have against your current 'Visitor Capacity', and draw new Visitor Cards.

  • Check your Visitor Capacity Card. If necessary, update position of the Community Tracker Token to reflect the correct number of homes in your town. The icons underneath the Community Tracker Counter show your current Visitor Capacity.
  • Draw one new Visitor Card for free if your Visitor Capacity allows. Place a Community Tracker Counter in the leftmost space of all new Visitor Cards.
  • Draw extra Visitor Cards (if your Visitor Capacity allows) by paying two Life Ring Tokens for each extra Visitor Card.

Game End

At the end of the game, simply add the points on your Community Score Card to your final score!

Variation

FULLY SATISFIED: At the end of each of your turns, after you have fully resolved a Day Card (or Compass Card), if you placed any number of Town Cards in your town that contain at least one of the indicated features on a Visitor Card, then place a Community Tracker Token over that feature (the area marked with a faint dotted line). When a Visitor Card is discarded, if that visitor has all of its features covered by Community Tracker Counters, then gain a bonus amount of points equal to all of the numbers shown. Using the example of the Visitor Card on the previous page, if all three features were covered when discarded, then gain three points (1 + 1 + 1 = 3).

ALTERNATIVE VISITOR CAPACITY: Each Visitor Capacity Card has two sides. Experiment with all players using the same side (homes or landmarks), or each player deciding individually which side to use.

Locals

The town of Tenby was officially founded in 1093 as a colonial outpost of the Norman dynasty, however people had been living on the site for centuries prior. Today, a little over four thousand people call Tenby their home, living and working there all year round.

In TENBY, Locals provide players with extensions to the scoring ranges of Town Cards. Carefully place and move Locals to create the most productive town.

Set Up

During set up of any game of TENBY, each player receives all five Locals of their colour and keeps them next to their Player Aid Card.

Day Phase / Play Phase

Whenever you place a home into your town (a Town Card that has a pink shield with a white heart symbol), you have the option of placing a Local on that card. A Local may only be placed onto a card that you have just placed into your town, and that card must have the home sub type.

You may not move a Local during the Day Phase (or Play Phase), however should you move a Town Card which has a Local on it, then that Local moves together with that card (you must follow the normal "move a card" rules).

Community Phase

In the Community Phase, you have the ability to move your Locals by one card in either direction (left or right). Locals may be moved onto any type of card.

Each Community Phase, you may move one Local by one card in either direction for free. However, each further move of a Local within the same Community Phase will cost one Life Ring Token per move. There is no limit to how many times you may move the same or any other Local during a single Community Phase. It should be noted however that you may never directly move Locals between streets.

There is no limit to the number of Locals that can be present on a single Town Card. Why you may wish to have multiple Locals on the same card is explained below.

Game End

At the end of the game, each Local will extend the scoring range of the Town Card it is on.

  • On any Town Card which is not a Landmark Card, extend that card's scoring range by one extra card in both directions. If more than one Local is on the same Town Card at the end of the game, then the effects will stack, meaning a Town Card's scoring range may be increased by multiple cards in both directions.
  • On any Landmark Card, each pair of Locals (set of two) will extend that Landmark Card's scoring range to one more street of your choice in your town. Multiple pairs of Locals will extend the scoring range to multiple streets. One Local alone on a Landmark Card will have no effect, and three Locals on a Landmark Card will only count as one whole pair.
  • If a Local is on a Town Card that shows only points and no scoring condition, then that Local will generate one Resident Card.

Treat all features within the extended range of a scoring condition as normal, scoring the indicated value for each feature within the new, extended range.

Variation: Home Base

HOME BASE: During set up, each player receives all five Locals of their colour, and places them all on their Start Card. Use the rest of the rules for Locals as normal.

Projects

For much of its history, Tenby was a market town and fishing town, but it also served as an important seat of power for many centuries. In the early 1800s, Sir William Paxton invested heavily into the town and developed it into a tourist destination. The projects undertaken then (and in earlier centuries) still influence Tenby's daily life today.

In TENBY, Project Cards require specific features to be placed as a contribution to a project's completion. Players are rewarded for contributing to a project, with the player who contributed the most receiving a substantial reward!

Set Up

During set up of any game of TENBY, shuffle all of the Project Cards together and randomly select three cards. Return the other eight cards to the box, they will not be needed for the rest of this game.

Source note: the component list prints 14 Project Cards, while this Set Up step selects three and returns eight (eleven in total). Transcribed as printed.

Place the three selected Project Cards in a stack, with the project side face up (not the reward side), next to the market. Finally, place the Project Cover Card on top of the stack of Project Cards, so that it covers the topmost card.

Each player takes all Contribution Tokens of their colour and places them in front of them, creating their own personal supply.

Each player also takes the Community Score Card of their colour and places it next to their Player Aid Card (or solo Player Aid Card), then places two of their Player Score Counters on both '0' spaces.

Day Phase / Play Phase

In the first Day Phase, there is no active Project Card, as the Project Cover Card will be on the top of the stack, however for all future rounds, follow the instructions below.

Whenever you place a Town Card into your town which has at least one feature matching the main feature of a Project Card (the feature in the middle of the large box), place exactly one of your Contribution Tokens on that Project Card, regardless of how many of those features are on that card.

If there is a secondary feature showing along the top of a Project Card (revealed by Community Tracker Counters) then it may be possible to contribute more than one Contribution Token to that Project Card with a single Town Card placement.

In order to qualify for placing any number of Contribution Tokens on a Project Card, you must place a Town Card with at least one feature matching the main feature of that Project Card; however if the Town Card you place into your town has that main feature, and also has the secondary feature present, then place exactly two Contribution Tokens on that Project Card (again regardless of how many secondary features are on that card).

With a single card placement, you may only ever place one or two Contribution Tokens.

Community Phase

In the first Community Phase, remove the Project Cover Card then follow the second step (next page). For all future Community Phases, follow all of the instructions below.

FIRST: Move one Community Tracker Counter to its left.

  • A Community Tracker Counter can be moved only if there is an empty space immediately to its left.
  • If as a result of moving a Community Tracker Counter, the rightmost space (the fourth space) is revealed, then that Project Card is now complete. Immediately assess that project (see next page).

SECOND: If a new Project Card is revealed (top card is removed), then take three Community Tracker Counters and place them on the second, third and fourth spaces along the top of the Project Card (the three rightmost spaces). A new Project Card will always have the leftmost space at the top of the card empty for its first round.

Assess a Project

A Project Card is assessed immediately upon the rightmost space of the card being revealed. Count each player's Contribution Tokens on that project. The player who contributed the most Contribution Tokens to a Project Card will 'win' that card. In the case of a tie, the reward is shared between all tied players.

After assessing a Project Card, the next Project Card will be revealed.

Single Winner

  • ALL NON-WINNERS: Count up how many Contribution Tokens of your colour are on that Project Card and gain that many points (keep track of points using the Community Score Card). Then retrieve all of your Contribution Tokens from that card and place them back in your personal supply.
  • SINGLE WINNER: Retrieve your Contribution Tokens from that card and place them back in your personal supply. Take the completed Project Card, flip it to its reward side, and place it in front of you.

Tied Winners

  • ALL NON-WINNERS: Same as above.
  • TIED WINNERS: Count up how many Contribution Tokens of your colour are on that Project Card and gain double that many points. Also gain two Life Ring Tokens. Then retrieve your Contribution Tokens from that card and place them back in your personal supply. Discard that Project Card to the game box. In the final round, if there is a tie, gain triple the number of Contribution Tokens in points instead of double, but gain no Life Ring Tokens.

Game End

At the end of the game, if you have any Project Cards in your possession, now assign each Project Card's reward to a single street in your town. The reward side of a Project Card functions like a Landmark Card's scoring condition; each instance of the indicated feature within a single street will provide the indicated points. Multiple Project Cards may be assigned to the same street.

Each player also adds all points on their Community Score Card to their final total.

Solo Projects

When playing the solo variant of TENBY, follow all of the same set up, and use the same rules for contributing to a Project Card. However, when it comes to assessing a Project Card in the Community Phase, the solo player will need to meet the required number of Contribution Tokens in order to win that card. That number is displayed in the bottom right hand of the card.

Solo Assessment

  • EQUAL OR HIGHER: If your Contribution Tokens on a Project Card equal or exceed the number in the bottom right, then you win that project. Retrieve all of your Contribution Tokens and place them in your personal supply, then take that Project Card, flip it to its reward side, and place it in front of you.
  • LOWER: If your Contribution Tokens on a Project Card are lower than the number in the bottom right, then you do not win that project. Gain two Life Ring Tokens, then retrieve all of your Contribution Tokens and discard that Project Card to the box. In the final round, if lower, then instead of Life Ring Tokens, gain points equal to the number of your Contribution Tokens on that Project Card.

Variation: Risky Investment

RISKY INVESTMENT: Instead of features on placed cards contributing to a Project Card, Town Cards must be discarded during the Community Phase.

In ascending Night Card order, discard any Town Card from your town.

  • If a discarded Town Card contains the main feature of a project then place one Contribution Token, if it also contains the secondary feature then place two tokens.
  • Gain one Life Ring Token for each token contributed to a Project Card.
  • If discarding a Town Card from the middle of a street then do not create two separate streets, follow the same rules as for "move a card".

Once each player has discarded one Town Card in Night Card order (or chosen to pass), then restart from the first player again, taking turns to discard a single Town Card from your town, until each player has passed (once you pass, you may not discard any further Town Cards this Community Phase).

Once each player has passed, move on to the normal instructions for advancing, discarding and assessing Project Cards in the Community Phase. All of the variation rules for this module happen directly before the normal Community Phase instructions.

Notice Boards

Like many small towns across the world, the people of Tenby are generous and supportive, often lending a hand to help each other out. An enduring symbol of this support is the community notice board, where people offer and ask for services, leave signs for missing pets, and advertise events that help to bring the community together.

In TENBY, Notice Board Cards provide each player with a daily choice of where to place a Contribution Token, leading to a series of small rewards throughout the game.

Set Up

During set up of any game of TENBY, shuffle all of the Notice Board Cards together to form a face down deck, and place it next to the market.

When each player receives Resident Cards, also deal each player one Notice Board Card. Each player places their Notice Board Card face up in front of them. Each player also takes all Contribution Tokens of their colour and places them in front of them, creating their own personal supply.

Each player also takes the Community Score Card of their colour and places it next to their Player Aid Card (or solo Player Aid Card), then places two of their Player Score Counters on both '0' spaces.

Community Phase

Each Community Phase, in ascending Night Card order, players take turns to place Contribution Tokens onto their Notice Board Cards.

Slots on Notice Board Cards are separated into columns, and each column will be filled with Contribution Tokens from the bottom to the top. In order to place a Contribution Token into an upper slot, the slot immediately below that one must already be filled.

A player may place multiple Contribution Tokens in a single Community Phase. The first is always free, but all further tokens will cost one Life Ring Token per extra Contribution Token placed. In ascending Night Card order, each player must either choose to place a token or to pass. Once each player has passed, the Notice Board part of the Community Phase is then complete.

Rewards

At the top of each column and on certain slots of each Notice Board Card, there are rewards. The rewards in slots are accessed immediately when they are covered by a Contribution Token, and the rewards at the tops of columns are accessed immediately on completion of that column (tokens in all slots). If the reward is an action or Life Ring Tokens then immediately resolve, and if the reward is points then immediately score them on your Community Score Card.

  • Before you take an action gained through a Notice Board Card, you may spend Life Ring Tokens to reveal new cards to the market if desired.
  • You may choose to not resolve an action in order to gain one Life Ring Token.

Costs

If a slot has a mini life ring icon with a minus symbol attached, then in order to place a Contribution Token in that slot, a Life Ring Token must be paid. If you do not have the necessary Life Ring Token(s), then you may not place a Contribution Token in that slot.

Completed Notice Board

If you place a Contribution Token in the last available slot on a Notice Board Card, then that Notice Board Card is now complete. After resolving any reward for completing that column, remove all Contribution Tokens from the Notice Board Card, discard it to a discard pile next to the Notice Board Card deck, then draw a new Notice Board Card from the top of the deck and place it face up in front of you.

You may continue to place Contribution Tokens after completing a Notice Board Card.

Discard a Notice Board

Instead of placing a Contribution Token, you may discard your Notice Board Card and draw another from the top of the Notice Board Card deck. Remove all Contribution Tokens from that Notice Board Card, discard it to a discard pile next to the Notice Board Card deck, then draw a new Notice Board Card from the top of the deck and place it face up in front of you. You may only do this once per Community Phase.

You may continue to place Contribution Tokens after discarding a Notice Board Card.

Game End

At the end of the game, add all points on your Community Score Card to your total score.

Variation: No One Left Behind

NO ONE LEFT BEHIND: Use all of the same base rules, however you may never choose to discard a Notice Board Card.

When you complete a column on a Notice Board Card, place a Community Tracker Counter over the reward at the top (marked by the faint dotted outlines), then remove all of the Contribution Tokens from that column.

  • You may Contribute to a column that already has a Community Tracker Counter at its top, and may receive the rewards from covering icons with Contribution Tokens.
  • If you complete a column that already has a Community Tracker Counter at its top, place another Community Tracker Counter on top of the one already there, but do not gain the reward underneath.

As soon as a Notice Board Card has a Community Tracker Counter at the top of each of its columns (and after resolving any rewards triggered), draw a new Notice Board Card and place it next to the just completed one. Do not discard the completed Notice Board Card. You may now also contribute to the new Notice Board Card.

At the end of the game, the number of Community Tracker Counters a player has on their Notice Board Cards will be converted to points as follows:

Community Tracker CountersPoints
1 Counter2 Points
2 Counters4 Points
3 Counters6 Points
4 Counters10 Points
5 Counters16 Points
6 Counters26 Points

New Icons

Icon: Landmark / Resident Action

When resolving this action, choose one of either the Landmark Action OR the Resident Action to take. Do not take both actions.

Icon: Pier / Resident Action

When resolving this action, choose one of either the Pier Action OR the Resident Action to take. Do not take both actions.