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Tell Me More

Tell Me More Rulebook

Table of Contents

Table of Contents

  • Preparation
  • Game Flow
  • End of the Game
  • Variant

Preparation

Designate one person as the "Storymaster" and set a timer for 2 minutes (for example, on a smartphone).

Game Flow

  1. The Storymaster draws a Situation card and reads the text on the blue front completely aloud (heading, situation, and keywords).

    Note: Make sure nobody can read the questions on the orange back of the card!

  2. Start the 2-minute timer and tell each other a story. Embellish it with as many details as possible about the given situation and the keywords.

    Example card: The card "TITANIC" reads: "We are currently enjoying our cruise when the ship grazes an iceberg." Its keywords are "Ziel" (destination), "Kollision" (collision), and "Glück" (luck).

    A story to start with could be, for example:

    "My aunt Elisabeth invited us on a cruise. We set off from Amsterdam and are now just before Greenland."

    "Yes, exactly! And just as we had fallen asleep, there was this bang and Moritz nearly fell out of bed."

    "Oh yes, but it turns out that the iceberg was only as big as a car, and the ship just lacks a little red paint on the hull."

    and so on.

  3. Once the timer has run out, the Storymaster turns the card over and reads the first question aloud.

    Very important: Wait with saying your answers!

  4. The Storymaster then counts down aloud: "3, 2, 1, ...".

  5. When the Storymaster has finished counting down, everyone calls out an answer to the question at the same time.

    The group receives 1 point for each person who gave the most frequently given answer.

    Example: You are five players, and three people answered "Sleeping", one answered "Nothing", and one answered "Dancing". You therefore receive 3 points for this question. If everyone gave a different answer, you receive only 1 point.

End of the Game

Play a set number of cards (for example, 3) and add up the points you have scored. The next time, try to beat that total score.

Points are not really that important, though. Simply enjoy your stories.

Cards marked with the smiley-face icon are also suitable for younger children.

Variant

When telling the story, you can also take turns: the Storymaster starts, and then the next person clockwise may contribute something to the story. Continue around the group in this way until the timer has run out.

It does not matter how long or short each contribution is, or whether someone would prefer to pass. Find a good mix so that everyone has fun.

Example card (question side): "FRAGEN" (Questions), 1. "What were we doing at the moment of the impact?"

Note: There are no right or wrong answers. It only matters that the group, together, gives as many matching answers as possible. Do not be too strict when evaluating. Answers that mean something similar also count.

  • Go through all the questions on the card one after the other.

    Attention: Nobody may give the same answer to two different questions on one card.