Telestrations: 12 Player Party Pack
Telestrations: 12 Player Party Pack Rulebook
Table of Contents
Table of Contents
- Objective
- Contents
- Setup
- Let's Play!
- Helpful Hints
- Are You a Winner?
- Wanna Play Again?
- Scoring
- Twist Things Up!
- Marker & Book Care
- Thank You!
- Original Party Pack Edition Rules (Die & Sand Timer Version)
- Setup (Original Edition)
- 1. Getting a Word
- 2. How Many Are Playing?
- 3. Sketchin'
- 4. Guessin'
- 5. Round & Round It Goes
- 6. The Big Reveal!
- Helpful Hints (Original Edition)
- Are You a Winner? (Original Edition)
- Wanna Play Again? (Original Edition)
- Scoring (Original Edition)
- Twist Things Up! (Original Edition)
- Marker & Book Care (Original Edition)
- Thanks!
Objective
To laugh a lot and have fun with friends and family. Who knows, you might even discover the inner artist in you!
Contents
- 160 Double-Sided Prompt Cards in Card Box (over 2,500 prompts)
- 12 Reusable Sketchbooks*
- 12 Dry-Erase Markers with Erasers*
*See "Marker & Book Care" for dry-erase marker & sketchbook care instructions.
Setup
- Place card box in center of the group.
- Each player selects a sketchbook, one marker, & one card.
- Write your name in the front of your sketchbook and remember the color of your sketchbook coil.
Now the fun can begin!
Let's Play!
1. Select a Prompt
Each player draws a card from the card box and selects one of the Prompts on that card. Secretly write the Prompt in your book. Don't say it out loud or show it to anyone!
OPTION: Each card includes a starred category, such as "TV SHOW". As a group, choose ONE category from ONE player's card, and each player will come up with their own Prompt within that category.
2. Number of Players
EVEN: Turn to "SKETCH IT" page 1. Get ready to secretly draw your Prompt. Now continue on to step 3.
ODD: Turn to "SKETCH IT" page 1 and then… PASS BOOK TO PLAYER ON YOUR LEFT! That player secretly looks at your Prompt, then gets ready to draw it on "SKETCH IT" page 1. Now continue on to step 3.
WHY DOES THIS MATTER? At the end of the round, regardless of the number of players, the last completed page should be a written guess, not a sketch.
3. Sketching
Everyone should now be on "SKETCH IT" page 1. At this point, everyone should draw the Prompt they just looked at. Once you've finished, turn to page 2 to hide your sketch and pass the open book to the player on your left.
4. Guessing
Now everyone should be on "GUESS IT" page 2. Flip back to the previous page & take a few seconds to secretly look at the sketch. Then return to page 2 to write your guess. Then flip forward to the next page & pass the open book to the player on your left.
5. Keep Passing
Everyone continues to sketch, pass, & guess until players get their own book back. Everyone's book should end with a guess.
6. The Big Reveal!
Now that everyone has their own book back, it's time for the Big Reveal! Take turns flipping through & sharing the SKETCHING & GUESSING outcomes in your book!
Helpful Hints
Sketching Hints
No letters or numbers. No blank pages. Do your best to draw your Prompt. The worse a drawer you are, the funnier it can get! Trust us, it will lead to the most fun!
Guessing Hints
Don't just put a question mark or leave the page blank. Write any guess… no matter how silly it may seem.
Passing Hints
When you're finished sketching & guessing, flip forward a page and wait until all players are ready. Everyone passes open books at the same time.
Are You a Winner?
Did you have fun? Well, then you've won! What about keeping score? If you'd like to do so, there are two options in the "SCORING" section located on the next page.
Wanna Play Again?
I don't blame you! Here's whatcha do…
First, everyone erase all pages. Next, flip current card to unused side OR everyone grab a new card. To mix it up, reverse passing direction for another round of fun & laughter.
Scoring
So you wanna keep score? Each player will use the score sheet in the front of their book to record their points during each reveal. A game is played in 3 rounds. After 3 rounds, total up your points. The player with the most points… well, you know!
Friendly Scoring
After you reveal the outcomes in your own book:
- Give 1 point to the player with your favorite SKETCH in your book.
- Give 1 point to the player with your favorite GUESS in your book.
- Give yourself 1 point if the last guess matches the secret word.
Competitive Scoring
As you reveal the outcomes in your own book, everyone can score points:
- Guessers earn 1 point if their guess matches the secret word or previous guess.
- Sketchers earn 1 point if their sketch helps a guesser make a match.
- Give yourself 1 point if the last guess matches your secret word.
Twist Things Up!
Here are some fun gameplay twists for next time:
- Switch seats or reverse passing direction.
- Sketch with your less dominant hand.
- Create your own cards with words themed to different categories for your events.
Marker & Book Care
Make sure all sketchbook pages are completely erased and clean before storing back inside game box, as pages may stick together and ink may stain the pages. Recap markers after use. If a marker dries out, use any dry-erase marker and keep on playing.
Dry-erase markers may stain fabrics and some surfaces. Protect play area before use. Avoid contact with carpet, clothing, walls, and furniture. Keep away from eyes and skin.
Thank You!
Thanks for playing Telestrations. We hope you enjoyed a break from your busy day to unwind, laugh, & share with friends & family.
We welcome your feedback. So please reach out to the following:
The Op Games Customer Service Tel: 1-888-876-7659 (toll-free) Email: [email protected]
Original Party Pack Edition Rules (Die & Sand Timer Version)
The earlier printing of the Party Pack is played with a die, a 60-second sand timer and "This Side / That Side" word cards. USAopoly posted the original Telestrations rules for this game with the note: "Telestrations 12 player plays the same as 8 player just with more possibilities for the miscommunication to happen! Use these rules as a reference and know the story will continue after 8 rounds." Those original rules are transcribed below.
Setup (Original Edition)
- Place card box, sand timer, clean-up cloths & die in center of the group.
- Decide as a group which cards everyone will be using, "THIS SIDE" or "THAT SIDE".
- Each player selects a sketch book, one marker & one card.
- Write your name in the front of your sketch book and remember the color of your coil.
Now the fun can begin!
1. Getting a Word
Select a player to roll the die to start the round. Match the number rolled to the word on your card. Secretly write it in your book. Don't say it out loud or show it to anyone!
NOTE: If there is a blank space on your card that matches the number rolled, you get to make up any word(s) you want. If you see an underlined category, such as "TV SHOW", you get to make up any word(s) in that category.
If you see the Telestrations character on the bottom of your card you get to pick any word you want from the card!
2. How Many Are Playing?
EVEN: Turn to "SKETCH IT" page 1. Get ready to secretly draw your word. Now continue on to step 3.
ODD: Turn to "SKETCH IT" page 1 and then… PASS BOOK TO PLAYER ON LEFT! That player secretly looks at your word, then gets ready to draw it on "SKETCH IT" page 1. Now continue on to step 3.
3. Sketchin'
Everyone should now be on "SKETCH IT" page 1. Flip the timer. You have 60 seconds to secretly draw the word. When time's up, take a couple seconds to finish up. Don't leave it blank! Turn to page 2 to hide your sketch & pass open book to player on your left.
4. Guessin'
Now everyone should be on "GUESS IT" page 2. Flip back to the previous page & take a few seconds to secretly look at the sketch. Then return to page 2 to write your guess. Flip forward to next page & pass open book to player on your left. (Timer not needed.)
5. Round & Round It Goes
Flip the 60 second timer… everyone continues to sketch, pass & guess until players get their own book back. Note the color of your sketch book coil to ensure it is your book.
6. The Big Reveal!
Now that everyone has their own book back, it's time for the Big Reveal! Take turns flipping through & sharing the SKETCHIN' & GUESSIN' outcomes in your book!
Helpful Hints (Original Edition)
SKETCHIN' HINTS: No letters or numbers. Do your best to draw your word. Trust me, it will lead to the most fun!
GUESSIN' HINTS: Don't just put a question mark or leave the page blank. Write any guess… no matter how silly it may seem.
PASSIN' HINTS: When you're finished sketchin' or guessin', flip forward a page and wait until all players are ready. Everyone passes open books at the same time.
Are You a Winner? (Original Edition)
Did you have fun? Well, then you've won! What about keeping score? If you'd like to do so, there are two options in the "SCORING" section located on the next page!
Wanna Play Again? (Original Edition)
I don't blame you! Here's whatcha do…
First, everyone erase pages 1 – 8. Next, return used cards to the card box & everyone gets a new card. To mix it up, reverse passing direction for another round of fun & laughter.
Scoring (Original Edition)
So you wanna keep score? Each player will use the score sheet in the front of their book to record their points during each reveal. A game is played in 3 rounds. After 3 rounds, total up your points. The player with the most points… well you know!
FRIENDLY SCORING: After you reveal the outcomes in your own book:
- Give 1 point to the player with your favorite SKETCH in your book.
- Give 1 point to the player with your favorite GUESS in your book.
- Give yourself 1 point if the last guess matches the secret word.
COMPETITIVE SCORING: As you reveal the outcomes in your own book, everyone can score points:
- Guessers earn 1 point if their guess matches the secret word or previous guess.
- Sketchers earn 1 point if their sketch helps a guesser make a match.
- Give yourself 1 point if the last guess matches your secret word.
Twist Things Up! (Original Edition)
Here are some fun game play twists for next time:
- Switch seats or remember to reverse passing direction.
- Sketch with your less dominant hand.
- Create your own cards with words themed to different categories such as TV shows, movies, famous people, cartoon characters, superheroes, food, animals, sports, family, the 80s (any decade)…or customize words to your next event, like a family reunion, baby shower, bridal shower, block party, etc.
Marker & Book Care (Original Edition)
Make sure all sketch book pages are completely erased and clean before storing back inside game box, as ink may stain the pages. Recap markers after use. If a marker dries out, use any dry-erase marker and keep on playing.
Dry-erase markers may stain fabrics and some surfaces. Protect play area before use. Avoid contact with carpet, clothing, walls and furniture. Keep away from eyes and skin.
Thanks!
Thank you for playing Telestrations! We hope you enjoyed a break from your busy day to unwind, laugh & create a memory with friends & family.
Your suggestions & comments are always appreciated. Please share your first encounter with the Telestrations Effect… and post your hilarious outcomes online.