Tasnia
Tasnia Rulebook
Table of Contents
Table of Contents
Objective
Be the player to score the most points by completing buildings using tiles and you will be crowned winner!
Components
70 2" x 2" tiles 72 resource cards
Set Up
- Shuffle all 70 tiles and place them into 7 equal stacks of 10, face down, in the place were all players can reach.
- Turn over the top tile in each stack.
- Shuffle the deck of resource cards and deal 6 cards to each player. Then place the remaining cards face down in the place all can reach.
Playing the Game
Once the game is set up players take turns starting with the player to the left of the dealer and then continuing clockwise for the duration of the game. The player's turn is broken down into 4 phases and those phases are:
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Trade - The first thing a player does is trade in unwanted resource cards for new cards if they so choose. A player may always trade in a single card for a new card, but if they want to trade in more than one card they must trade in a group of cards of the same kind. (Example: If you have 2 Iron cards you may trade in one of them, or both, for 1-2 new card/s or if you have 4 Wood cards, you may trade in 1-4 of them for new card/s.) Players may only trade in 1 group of cards on any given turn. This means a player may not turn in 1 Stone and 3 Carpenters during the trade phase, they would have to pick 1 card type to trade in.
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Purchase - During this phase players may use their resource cards to purchase tiles from the market. Each tile requires 3 specific resource cards for purchase. The requirements are noted as symbols in the top corner of the tile. These symbols correspond to symbols on the resource cards making the cost clear.
The tile above requires 1 Wood, 1 Iron, and 1 Carpenter to purchase. Players may purchase 1 or more tiles on their turn.
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Building - With new tiles in hand, the player may now add tiles to a structure in progress, add to a completed structure to create an addition, start a whole new structure altogether, or simply place the tile aside in their stock pile for later use. Players may also move tiles from one building to another if they so choose, but they may not remove tiles from a completed building. Players may also use tiles from their stockpile during this phase to add to buildings or to start a new structure. Players MUST follow the rules for building in the "Construction" portion of the instructions.
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Gather - On the final phase of the turn, the player simply gathers new cards from the draw pile in order to bring their hand back up to 6 cards.
Construction
The rules laid out in this section inform the players as to how they may construct a building and how they may not construct a building. Here are the basics:
- A wooden tile (wooden door, wooden window, one of 3 wooden roof tiles) may always be place on top of another wooden tile or stone tile.
- No tile of any kind may be placed on top of a roof tile (wooden, stone, or tower peak).
- No stone tile may ever be placed on top of a wooden tile.
- Stone and wood tiles may never be placed side by side with one another.
- A tower peak tile must be placed on top of a stone tile that has no other stone tile on either of its sides.
- A completed building is a building that has 1 door and is completely covered by a roof. No building may have more than 1 door.
- A completed roof in a wooden structure may have only one peak and must angle downward on both sides.
- A completed building may have as few as 2 tiles and has no limit on how big it can be.
- Construction of a building may start with any tile. This means you do NOT have to start from the ground up.
- You can always add to a completed building, but you may never remove a tile from it.
- Players may construct any number of buildings during the course of a game.
- Players may only add tiles or remove tiles from their own buildings which should be constructed in front of themselves.
Examples
In the example above we have a larger house. This home follows all the rules of the game. It is built of all wooden tiles so there can be no issues with mixing wood and stone. It has a single door. The roof has a single peak and the roofline angles downward in both directions allowing for rain runoff.
Here is another good example of a building. This building uses both wood and stone in its construction. Take note that the wood tiles are placed on top of the stone and not under or on either side. The roof also follows the guidelines by having a single peak that angles downward on both sides.
In this example we have an all stone building that appears to be a castle. Take note that the tower peaks are placed on top of stone tiles that have no other stone tile on either side. The three stone roof tiles across the top in the middle are within the rules of construction. Now if a player were to have attempted to place both tower peaks without the stone tiles beneath them, the structure would not be allowed as the bottom of the peaks would be lower than stone roof tiles, creating a place for rain to collect.
In this example almost everything is done wrong, but it does help to illustrate what a player cannot do. Let's list all the things wrong with this example:
- It has 2 doors but should only have one.
- The wooden door is side by side with a stone wall with windows.
- There is a roof tile touching the ground.
- There is a stone roof tile on top of a wooden door tile.
- The tower peak tile is side by side with another roof tile.
- There is a wooden wall tile with a window on top of a roof tile and it is also side by side with a stone roof tile.
- The wooden roof tiles allow for rain to collect as there are two peaks.
- In addition the wooden roof tile on the right has the roof line moving upward.
Ending the Game
The game ends the moment that a certain number of tile stacks are depleted.
- A 2 player game ends when 2 stacks are depleted.
- A 3 player game ends when 3 stacks are depleted.
- A 4 player game ends when 4 stacks are depleted.
When this occurs, no player, except the final player, may make any adjustments to their buildings and players must immediately compile scores.
Scoring the Game
Players add up their scores for their completed buildings, incomplete buildings, and tiles in their stock pile by using the following guides.
Completed Buildings. Scores for completed building are based on the number of tiles used. A player gains 3 points for each tile used in the building. After you have this base score you then add 1 extra point for each unique tile in the structure. There are 10 unique tiles, one each for each of the 10 different tiles in the game. These tiles are marked with gold star.
Incomplete Buildings. All incomplete buildings are worth 2 point for each tile. Unique tiles gain the player no bonuses.
Stockpile Tiles. Stockpile tiles include all loose tiles that are not part of any structure. These tiles are worth 1 point each.
Other Scoring Opportunities. Players also gain 1 point for each silver card and 2 points for each gold card they have in their possession at the games end.
Winning the Game
The game is won by the player who has the most points. In the case of a tie, the player with the largest structure wins.
Special Cards
Tasnia comes with 6 special cards that a player may draw from the resource deck. Players may decide to use all 6 cards during play, or remove a few of them, or to remove them all from play. These cards alter play a bit by giving special powers to a player or by hindering another player. Some of these cards have special requirements that must be met before they can be used. This can equate to a player having to hold onto the card for a few rounds and that can slow down their building by clogging up their hand. Players can always use this card to purchase any tile they want from the market. However, they risk another player getting that card later on during the game.
Once a special card is placed into a building it can only be moved to another building by spending 1 gold or 2 silver. Movement of a card takes place during the Building Phase of the player's turn.
Baron
Requirements - The Baron requires a home before a player can make use of his powers. The player must have a completed and uninhabited structure of 5 or more tiles for him to live in. Once a player meets this requirement he may place the Baron card on or below his new home showing that it occupied by him.
Powers - The Baron allows the player to increase his hand size from 6 cards to 7 cards.
Hero
Requirements - None
Powers - Players may place the Hero card on any structure, even an incomplete structure, and he will protect the building and any other person living there from the Plague and Scoundrels card. The Hero does not count as an inhabitant.
Merchant
Requirement - The Merchant requires a store to set up shop in. This shop must be made of wood and be at least 4 tiles large. In addition, there must not be any other inhabitants in the building. Players then place the Merchant card on or below the building to indicate that the building is occupied.
Powers - The Merchant allows players to treat silver resource cards as gold resource cards.
Plague
Requirement - None
Powers - The Plague card can be used at any point to remove another player's special card from play. This includes the Baron, Merchant, and Princess. When used both cards are placed into the discard pile.
Princess
Requirement - The Princess requires an all stone structure to live in. This home must consist of 4 or more tiles and must not have any other inhabitants. Players then place the Princess card on or below the building to indicate that the building is occupied.
Powers - The Princess card garners the player no powers during play, but she instead adds value to any building that houses her. Add an addition [sic: presumably "an additional"] 1 point per tile during scoring for any building that the Princess resides in.
Scoundrel
Requirement - None
Powers - Use the Scoundrels card to steal one tile from another player. Then place the Scoundrels card into the discard pile.