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Tarantel Tango

Tarantel Tango Rulebook

Table of Contents

Table of Contents

  • Contents
  • Idea and Aim of the Game
  • How to Prepare for the Game
  • How to Play the Basic Game
  • The Different Cards
    • 1) Animal card with one tarantula
    • 2) Animal card with two tarantulas
    • 3) Animal card without tarantula
    • 4) Double animal card without tarantula
    • 5) Tarantula card
  • Mistakes
  • End of the Game and the Winner
  • Example
  • Rules for Experienced Players
    • * The stubborn donkey won't move
    • ** The curious dog runs the wrong way
    • *** The dumb cow plays again
    • **** The cheeky parrot imitates everyone
  • Credits

Contents

  • 120 Animal cards (dog, cow, donkey, goat, cat, parrot)
  • 5 Tarantula cards
  • Tango tarantula (5-sided)
  • Game rules

Idea and Aim of the Game

The wild Tango Tarantula is desperately looking for one of the animals as a dancing partner! But the animals get scared and cry out every time the hairy and poisonous spider looks at them! The winner is the first contestant to get rid of all of their cards.

How to Prepare for the Game

Place the Tango Tarantula in the middle of the table. Thoroughly shuffle all 120 cards and distribute them equally amongst the other players. The players then pick up their cards and hold their cards in the form of a pack so they can't see their cards' identity.

How to Play the Basic Game

The youngest player starts and places the top card from their pack against one of the five sides of the Tango Tarantula. The player to their left now takes their turn. The cards are placed down in a clockwise direction.

The Different Cards

The different cards have the following meanings:

1) Animal card with one tarantula

If the card of the player who made their move before you displays an animal with one tarantula, you must first of all mimic the noise of the animal which is displayed, and then proceed to place the top card from your pack one space further along.

Animal noises: The cow says "moo moo", the donkey "eeyore", the goat "maa", the dog "woof", the cat "meow" and the parrot says "ow".

2) Animal card with two tarantulas

If the card of the player who made their move before you displays an animal with two tarantulas, you must first of all twice mimic the noise of the animal which is displayed, and then proceed to place your card one space further along.

3) Animal card without tarantula

If the card of the player who made their move before you displays an animal with no tarantula, place the top card from your pack one space further along without making a noise.

4) Double animal card without tarantula

If the card of the player who made their move before you displays two animals, move your card not one, but two spaces further along without making a noise.

5) Tarantula card

If a tarantula card appears then all players must slap the table with their hand as quickly as they can in order to fight the nasty beast off. The slowest player to hit the table has to pick up all the cards on the table and include them in their pack.

Mistakes

Each player has just two seconds to complete a move correctly (also including mimicking and animal noise and putting their card down). At the same time, the top card can only be turned over and placed after a noise has been made! Anyone who makes the following mistakes:

  1. they take too long, hesitate, or make the wrong noise (like an "erm" or a "baah" for instance),

  2. they make the wrong noise, they make it too late or too soon or they place their card down too late or too soon,

  3. they slap the table too late or at the wrong time (Tarantula card)

must pick up all the cards on the table and include them in their pack.

End of the Game and the Winner

The first person to get rid of all their cards wins the game!

Example

  1. Tina starts and plays her card, it's a dog with one tarantula.
  2. Her left hand neighbour Daniel calls out "woof" and places his top card down which is a cat without a tarantula.
  3. Bianca stays silent and places down her card, it's a cow with two tarantulas.
  4. Anna goes "moo moo" and plays her card – it's a tarantula card.
  5. Everyone slaps the table. Daniel is slowest. He takes all the cards on the table, adds them to his pack and then starts a new round. He plays his card – it's a cat without a tarantula.
  6. Bianca goes "meow", which is wrong because the last person's card was of an animal without a tarantula. She picks up Daniel's card and starts a new round.

Tarantula tip: First of all, get used to playing the basic game. Once you've got your speed up, you can then increase the difficulty level by adopting the rules for experienced players (* = easy and **** = hardest).

Rules for Experienced Players

* The stubborn donkey won't move

If the card of the player who made their move before you is a donkey (with or without a tarantula or double card), then you don't put your card one or two spaces further along, but on the same space – on top of the donkey, and, of course, with or without the appropriate noise.

** The curious dog runs the wrong way

If a dog (with or without a tarantula or double card) is played then the direction in which the players put down their cards changes. Everyone must stick to this rule until the next dog appears. The direction then changes once again. If a dog card is the first card to be played, the next card also has to be played in an anti clockwise direction.

*** The dumb cow plays again

Anyone who plays a cow (with or without a tarantula or double card) has to play another card straight away as soon as they have gone "moo" or remained silent. They then have to place their next card one or two spaces further along. (If the next player is too fast, or moos or puts their card down too soon, they have made a mistake and have to pick up all the cards that are on the table).

**** The cheeky parrot imitates everyone

The parrot without a tarantula imitates the previous player. The double parrot repeats the noise of the previous player twice. Please note: with the parrot cards that have tarantula(s), the parrot shouts out "ow" in the normal way.

Credits

  • Author: Jacques Zeimet
  • Illustration & graphics: Rolf Vogt
  • Editor: Claudia Wieczorek
  • Players: 2 to 5
  • Ages: 7 years and over
  • Duration of game: 15-20 minutes

Copyright: DREI MAGIER, Schmidt Spiele GmbH, Lahnstr. 21, D-12055 Berlin, www.dreimagier.de, Art.-Nr. 40851