RulesPal
Chat
Rulebook
Tannhäuser: Oksana thumbnail

Tannhäuser: Oksana

Expansion for Tannhäuser

Tannhäuser: Oksana Rulebook

Table of Contents

Table of Contents

  • Using Oksana
    • Voïvodes
  • Equipment Packs
    • Vesper
    • Lucifer
  • Twisted Creations
    • Smiljan-B Coils and Prime Directive 0
  • Equipment Tokens
    • Displacement Module
    • Electromagnetic Diffuser
    • F.A.S.
    • Palatine
    • Tesla Coil
    • Stroboscopic Lamp
  • Challenges
  • Crate Tokens
    • Sten Mark II
    • Trench Gun
    • MP40
  • Bonus Tokens
    • Brute Force
    • Call in the Troops
    • X-5NR Stabilizer
  • Scenario: Girl in a Cage

Using Oksana

Oksana is a Hero. If you choose Oksana as one your Heroes, her two Voïvodes must replace one of your Troopers. Remember that a player's team must consist of three Heroes and two Troopers (unless otherwise noted). Also remember that – barring a special exception – all of the characters on a team must share a Faction. Oksana shares both the Matriarchy faction as well as the Union faction. However, Oksana may not be part of a team that includes Zor'ka. Oksana has a new affiliation: the New Guard.

Voïvodes

Oksana's player may select a single Voïvode equipment token to place on Oksana's character sheet. All of the Voïvodes on her team are treated as if they carried this piece of equipment.

Only Voïvodes under Oksana's control may use the tokens in this book. All Voïvodes may use the equipment listed on page 63 of the core rulebook.

All Voïvodes used with Oksana operate the same as those used with Zor'ka. See page 34 of the core rulebook for full details.

Equipment Packs

Oksana does not use the normal equipment pack rules. Instead, she always possesses two pieces of equipment – Vesper and Lucifer. She also has one free equipment slot intended to hold a bonus token or equipment tokens recovered during the game.

Vesper

Initially designed for the Vetchorka armor, this scepter overheated the Tesla accumulators and made the armor too vulnerable to enemy attack. Oksana has dusted-off the abandoned Vesper prototype and made it her own.

Weapon, Hand-to-Hand – This device can be used as a normal melee weapon or to make a special attack. To make a special attack with this weapon, target a circle adjacent to you. Then, select a character sharing a path with the targeted circle; that character suffers three automatic attack successes.

Lucifer

This gauntlet bears strong ties to the fruit of the first project approved for large scale use: the Voïvodes. Able to direct them regardless of distance, this glove provides unparalleled control over the mechanical constructions.

Hardware – Once per turn, you may spend an action to activate a pair of Voïvodes anywhere on the board. This action may activate a pair of Voïvodes that have already been activated this turn. This pair of Voïvodes may be activated as normal later in the turn.

As a reminder that this equipment has already been used, flip this token facedown when used and faceup during each turn's "refresh tokens" step.

Twisted Creations

All of Oksana's Voïvodes have the following equipment. This equipment replaces the standard equipment for Voïvodes (Smiljan Coil) described on page 62 of the core rulebook.

Smiljan-B Coils and Prime Directive 0

Each Voïvode contains a Smiljan-class Superconductor Coil that has been modified to increase the output of each coil.

Hardware – Add an additional die to all your attack rolls for each character with this upgrade that shares your path, not including yourself.

If Oksana is adjacent to at least one Voïvode when she suffers one or more wounds, she may ignore one wound for each Voïvode she is adjacent to.

Equipment Tokens

Each Voïvode loyal to Oksana may choose any two equipment tokens found in this section or found on page 63 of the core rulebook.

Displacement Module

Deviant upgrades: Twin dynamic shock-absorbers ~ Articulated torsion bar ~ Proximity detector ~ Altitude sensors.

Hardware – Enemy characters do not block this Voïvode's movement. The Voïvode may pass through enemy characters without a Bull Rush.

Electromagnetic Diffuser

Deviant upgrades: Electroscope ~ Tension spectrometer ~ Electromagnetic reflector ~ Galvanized chassis.

Hardware – Attacks targeting this Voïvode made by a character that is not adjacent to it suffer a -1 penalty to each die rolled during the attack roll.

F.A.S.

Deviant upgrades: Miniature R.U.R. ~ Rotational pivot ~ External heat sinks ~ Heat-resistant electrodes.

Hardware – This Voïvode may repair any adjacent character that can be repaired. The repaired character may activate later in the turn, as long as it has not yet been activated this turn.

Palatine

Deviant upgrades: Compressed silver blade ~ Rotational axis ~ External honing wheel ~ Electric amplifier.

Hardware – This Voïvode gains a +1 bonus to the result of each die rolled for its attack rolls.

Tesla Coil

Deviant upgrades: F.E.M. Coil of 1500 cycles/second ~ Ohmic conductor ~ Voltmeter ~ Copper connector.

Hardware – When this Voïvode suffers a wound as a result of a melee attack, its attacker suffers an automatic wound.

Stroboscopic Lamp

Deviant upgrades: Fresnel lens ~ Tetrahedral prism reflectors ~ Directional stroboscopic lamp ~ Xenon tube.

Hardware – All non-Voïvode characters on the same path as this Voïvode suffer a -2 penalty to their Combat value. This penalty does not affect Oksana or Zor'ka.

Challenges

Challenges are a variant rule that allows you to personalize particular characters with their own unique hurdles to overcome during a game. Note that challenges are not related to a character's equipment packs; they are selected and used separately from equipment.

After choosing Oksana's equipment pack, shuffle her four challenge tokens facedown and select one at random. Place it faceup on her character sheet. Return the unused challenge tokens to the box. At any time during the game, a completed challenge token may be returned to the box to provide Oksana's team with 3 Command Points.

  • Combat – Wound three different enemy characters with Voïvode attacks in the same turn.
  • Physical – Ignore three wounds using the ability provided by Smiljan-B Coils and Prime Directive 0.
  • Mental – Do not make a single attack with any Weapon in your equipment pack for three consecutive turns.
  • Special – Activate six Voïvodes in a single turn or two consecutive turns.

Crate Tokens

The following items appear in crates included in this expansion.

Sten Mark II

Efficient and deadly, the Sten Mark II has seen use on many fronts, and has been distributed around the world.

Weapon, Automatic – Discard this token at any time during your activation to make an attack (which must be made with this Weapon). This attack does not require an action.

Trench Gun

Supremely effective at close ranges, the Trench Gun is capable of clearing out buildings, bunkers, and its namesake – trenches – in seconds.

Weapon, Automatic – When attacking with this weapon, for each uncanceled attack roll success you generate, you must move your target one circle away from you.

The target may not leave the path he started on due to this movement, however, and if the target's total movement due to this attack cannot be used up, he sustains an automatic wound in addition to whatever wounds he may otherwise suffer.

This movement does not trigger Overwatch attacks.

MP40

A very reliable weapon, the MP40's retractable metal shoulder brace also makes it extremely practical to transport. Over six million units have been manufactured.

Weapon, Automatic

Bonus Tokens

These tokens follow the rules for bonus tokens found in the core rulebook on page 83.

Brute Force

Years of physical training have turned your body into an instrument of destruction. There are times when it's the only weapon you need.

Ability – Whenever you make a successful Bull Rush against an enemy character, that character suffers three automatic attack successes. This does not require an Action but may only be attempted once per activation.

Call in the Troops

Sometimes the success of a mission relies solely on numbers. An experienced commander knows when to call for backup.

Ability – You may discard this token before any characters are activated to introduce a Reinforcement character to the game board without spending any Command Points. The rules for introducing a Reinforcement character on page 26 of the core rulebook apply.

X-5NR Stabilizer

The X-5NR Stabilizer was developed to help increase accuracy with guns capable of higher rates of firing. The unit absorbs some of the recoil from the weapon and provides a steady aim.

Hardware – When attacking with an Automatic Weapon, you may re-roll your lowest two dice.

Scenario: Girl in a Cage

After years of exile, Oksana plans to return to the land of her misfortune seeking redemption. She has spent her time preparing what she needs to re-emerge as a power within the Directorate. The Reich have certain old documents in their possession that threaten to undo her well-laid plans.

Setup

Use the Castle Ksiaz map.

This scenario pits the Union against the Reich.

Each player receives 2 Command Points per turn.

Entry points are chosen as in deathmatch mode.

Place the three Parchment tokens as shown.

The Union team is composed of Oksana, her pair of Voïvodes, and one other Hero.

The Reich is composed of any two Heroes and a single Trooper.

Special Rules

To collect a Parchment token, Oksana must spend an action while she is adjacent to the token and pick it up. The Parchment tokens do not take up equipment slots. Other characters cannot pick up Parchment tokens.

Victory Conditions

If Oksana can collect all three Parchment tokens, she wins!

If the Opposing Force can eliminate Oksana, it wins!