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Tambuzi ... den Letzten trifft der Blitz! thumbnail

Tambuzi ... den Letzten trifft der Blitz!

Tambuzi ... den Letzten trifft der Blitz! Rulebook

Table of Contents

Table of Contents

  • Before Playing for the First Time
  • Contents
  • Preparation
  • The Bongo Buzzer
    • 1. Timer
    • 2. Action
  • How to Play
  • Starting the Game
    • 1. Press the Bongo Buzzer
    • 2. Walk or Hut
    • 3. Lightning Bolt Strike
    • 4. Next Round
  • New Rain Dance
  • Important Rain Dance Rules
  • End of the Game
  • Component Notes

Before Playing for the First Time

Detach all pieces from the cardboard. Also remove the cardboard circles from the four small holes in the center of the game board; they are required to attach the bongo buzzer to the game board. Stick the labels on the outside of the buzzer.

Contents

1 bongo buzzer, 1 game board, 5 point tiles, 5 water drops, 1 sheet of labels, 1 set of game instructions.

The game also includes animal figures: 2 scatter-brained rhinoceroses, 2 daring tigers, 2 fidgety zebras and 2 grumpy crocodiles.

Preparation

Select the game pieces according to the number of players:

Players234
Visible huts757
Animals per player4 (in two colors)2 (in one color)2 (in one color)
Tambuzi-Taler1-53-51-5
Water drops345

Place the game board in the center of the table. Fit the board parts together so that the right number of huts is visible. Each player takes his/her animals.

The player who last danced in the rain gets to play first and puts one of his/her animals in front of the monkey (= next to the game board). Then the players place their animals on the hut door mats (= on the game board) in a clockwise direction, however only one figure is allowed per mat. Have the point tiles and the water drops ready. Return any extra pieces to the game box.

The Bongo Buzzer

In the Tambuzi game everything revolves around the bongo buzzer. It has two functions:

1. Timer

The timer is activated the first time the buzzer is pressed. From now on a lightning bolt can strike at any moment! However, chance decides exactly when the lightning will strike. So please hurry so you won't get an unwanted surprise!

2. Action

Every time the buzzer is pressed, the symbols show whether you may walk from door mat to door mat or enter a hut.

Before you start to play, select a sound mode on the bottom of the buzzer:

  • A = Savanna mode: Funny animal calls and a crackling campfire put you right in the middle of the savanna!
  • B = Bongo mode: A hypnotic bongo rhythm will captivate you!
  • C = Silent mode: Silent mode: In the suspense-packed silence, you will be all the more surprised when the lightning bolt strikes! Then put the bongo buzzer in the center of the game board so that it fits firmly in the four small holes.

You will find instructions on how to insert the batteries and further user and safety instructions on page 14.

How to Play

Important: Do not play in a clockwise order but in random order! During the game exactly one animal is next to the game board and can be struck by lightning at any time. All the other animals are on the game board and are protected from the lightning bolt.

  • The player whose animal is next to the game board always has to take a turn. This player must press the bongo buzzer and immediately perform the action that lights up (see below).
  • Then the player whose animal is next to the game board after the action takes a turn. Now he/she must press the bongo buzzer and perform the displayed action.

This is continued until the lightning bolt sounds from the buzzer. Now the animal which is next to the game board at this time is eliminated.

Starting the Game

1. Press the Bongo Buzzer

The player who starts the round says the cue "Ready, set, go!" and presses the buzzer. Now the clock starts ticking and the thunderstorm starts coming closer and closer! At the same time, either the symbol for Walk (= one, two, three or four dots) or a hut shines on the buzzer.

2. Walk or Hut

Walk: Move your figure in a clockwise direction by the corresponding number of huts and place it there next to the game board. Where is the inhabitant of this hut?

  • On the door mat? That's lucky! Swap places with this animal. Now the player who has this figure has to press the bongo buzzer and move his/her figure.
  • On the hut? Too bad, the hut is already occupied! You cannot stay here and immediately have to press the bongo buzzer again.

Or Hut: Hooray! You may enter the hut you are in front of! Put the previous inhabitant next to the game board regardless whether it is on the hut or on the door mat. Now the player who has this figure has to press the bongo buzzer and move his/her figure.

Repeat step 2 (Walk or Hut) until the lightning bolt strikes!

3. Lightning Bolt Strike

When a sizzling lightning bolt sounds, the round is immediately over. The animal that is taking its turn or is next to the game board is eliminated. The player who has this animal receives the point tile with the lowest available value. Place the tile in front of you and put your animal on it.

4. Next Round

Turn over any puzzle piece of the game board so one hut less is visible. Take the inhabitant of the missing hut and put it in front of the monkey (= next to the game board). All the other animals are placed on the door mats of their huts. The player whose figure is in front of the monkey gets to play first and the next round begins.

New Rain Dance

A rain dance is over when there are only three animals left and all the point tiles are given out. Now all the players add up their points. For the animals that are still on the game board you receive the number of points (6, 7 or 8 points) shown on the respective hut. The player with the most points has won this rain dance and receives a water drop as a reward. In case of a tie, the drop is given out to the player whose animal is at the hut with the higher number.

Then all the players take back their animals. The game board is set up as at the beginning and a new rain dance begins. The player who last received a water drop gets to start the round.

Important Rain Dance Rules

  • The monkey always stands for the starting space; however it is not counted as a space during the game.
  • If you start the round and the hut on the bongo buzzer lights up right at the beginning, press the buzzer again right away.
  • The animal that is next to the game board always has to take a turn.
  • Only one animal is allowed to be at each hut regardless whether it is on the door mat or on the hut.
  • If you land in front of a hut with your own animal, you have to press the bongo button again.

End of the Game

The game is over when a player receives the second water drop, thus winning the game.

Component Notes

The speech bubble on page 5 reads: "Do not forget to switch off the bongo buzzer after the game. That saves battery power and you can start playing right away the next time!"