Tamashii: Chronicle of Ascend – Forbidden Chapter
Tamashii: Chronicle of Ascend – Forbidden Chapter Rulebook
Table of Contents
Table of Contents
Complete List of Components
The following list is printed on the first page of the insert.
Locked and Unlocked components: All District tiles and cards coded X00 are Unlocked as soon as you open the game box – they may immediately be mixed with other Unlocked game components. Place all other (cards not coded X00) behind the Locked components divider. Please note that some Bodies, Enemies, and Class or Faction Augments are Unlocked (X00) and others (not X00) are Locked.
- 10 District tiles: Shrine (29), Trade District (30), Port Village (31), Old Watch Tower (32), Belfry (33), Rice Field (34), Mt. Fujiyama (35), Gardens (36), Basilisks' Hideout (37), Amaterasu's Hideout (38).
- 7 Body cards: Sumo Warrior (FB1), Feline (X00), Hannya (HB1), Ronin (X00), Akuma (HB2), Fortune Teller (FB2), Kitsune (KB1).
- 4 Learning Protocol cards: IL1, HL1, KL1, FL1.
- 48 Enemy cards: R-Bee (X00), Amaterasu Mobster (X00), Cyberwolf (X00), Ancient Cannon (HE1), Purifier (X00), Exterminator (X00), Amaterasu Statue (IE1), Disintegrator (X00).
- 2 Faction Augment decks: 12 Amaterasu cards; 12 Basilisk cards.
- 1 Class Augment deck: 13 Monk cards.
Page 2 of the insert lists the following additional components, which are not individually named in the list above: 7 Boss and Body tokens; 7 Boss and Body miniatures (only in the miniature version); 1 Boss sheet; 64 Scenario cards; 4 Scenario sheets; 1 double-sided Progress sheet; 24 Faction Augment cards; 10 Destabilization tokens; 10 Inari tokens.
Game Introduction
Forbidden Chapter Campaign Playthrough
The Forbidden Chapter expansion has a more linear story than the Core box campaign. During your first playthrough, you start with "The Call" Scenario, then proceed to either the "Shūkakusai" or "Blasphemy & Murder" Scenario and after playing all three, the final "Solstice" Scenario is Unlocked to play.
During each Scenario, depending on your decisions, the game may ask you to mark appropriate statuses on the back of Progress sheet at the end of each Scenario. These affect the overall outcome of the whole campaign via the Honor score.
The Scenarios of the campaign are listed on the insert as follows:
| Scenario | Possible endings |
|---|---|
| The Call | F09, F10 |
| Blasphemy & Murder | I06, I07 |
| Shukakusai | H05, H09, H10 |
| Solstice | K09, K10, K11, K12 |
Start by playing the The Call Scenario. Solstice Scenario may only be played if there is at least 1 checked box next to each other Scenario.
Honor Score
Decisions made during the playthrough of the Forbidden Chapter expansion are tracked with an Honor score. You may see the Honor value of each status on the back of the Progress sheet. Positive or negative Honor represents which Faction you side with more. Your Honor is checked in the final Scenario and alters the epilogue of the campaign.
After your first playthrough, you may disregard the Honor score and statuses in order to unlock all endings and components. Simply treat your Honor score as any number you currently need in order to progress. You can also start from scratch by downloading the PnP version of the Progress sheet from the publisher's website (http://awakenrealms.com/).
Inari Tokens
These are special Data tokens introduced in this expansion. The primary way to gain them is using the effect of the "Gardens" District tile.
An Inari token is considered blank for purposes of creating Patterns but may be launched when it is adjacent to a Pattern. When an Inari token is launched, you gain 1 [Ascend-symbol icon, as printed on the insert]. To launch an Inari token, it must be placed adjacent to a Pattern. When you launch that Pattern, you may also launch an Inari token for its effect.
Inari tokens may be dumped or discarded the same way as other Data tokens in the game.
Destabilization Tokens
These tokens are used for a new game mechanic called Destabilization. Destabilization represents damage suffered over a period of time.
Destabilization tokens may be placed on Top Enemy cards or Player Boards by various effects, making Enemies, or players affected by the Destabilization effect.
At the beginning of each Planning phase, players with Destabilization tokens on their Player Board suffer 1 [broken-heart icon, Wound] for each Destabilization token.
Each Enemy with a Destabilization on their card is dealt 1 [flame icon, Damage] for each Destabilization token.
Destabilization tokens are discarded from Player Boards during resets, and from Enemy cards when the last attached Enemy gets defeated or discarded. This allows players to stack more Destabilization tokens as long as they have Enemies attached.