Taluva
Taluva Rulebook
Table of Contents
Table of Contents
Components
12 Temples, 8 Towers and 80 Huts in 4 different colours, 48 Volcano tiles and 4 overview cards.
Volcano tile fields: Jungle, Clearing, Volcano, Sand, Rock, Lake.
Levels: Tiles can be stacked on top of each other during a Volcanic eruption (see Step 1: Place a Volcano Tile), creating fields of Level 1, Level 2, Level 3, and so on, depending on how many tiles are stacked at that point.
Settlement: All fields that are connected by building pieces of the same colour make up a Settlement of that colour. A Settlement starts with a single Hut and can expand from thereon.
Setup
All 48 Volcano tiles are shuffled and are placed aside as a facedown stack.
Each player chooses a colour and places the corresponding Temples, Towers and Huts in front of him as his construction pool.
Goal
Regular Goal
The player, who has built the most Temples at the end of the game, wins. In case of a tie, the number of Towers built counts. If this does not resolve the tie, then the player who is ahead in the building of Huts wins.
Early Victory
If, before the game end, a player succeeds in building all buildings from two out of the three different types (Temples, Towers and Huts) then he immediately wins the game.
But Be Careful!
A player who squanders his building pieces and is unable to build anymore is immediately eliminated from the game.
Gameplay
The youngest player starts the game. Players take their turn in clockwise order.
Each turn consists of two steps: Step 1: Add a Volcano tile and Step 2: Place one or more building pieces.
Step 1: Place a Volcano Tile
The player draws one Volcano tile from the stack and takes a look at it. In the first turn of the game, the player simply puts the tile in the middle of the table.
In each of the following turns, the players can choose between two possibilities: a) Expand the landscape or b) Volcanic eruption.
a) Expand the landscape
The player places the tile directly on the table. At least one side of the tile should touch one or more tiles that are already on the table.
This may result in "gaps" in the landscape.
b) Volcanic eruption
The player places the tile on top of existing tiles.
The following conditions should be met:
- The Volcano field should be placed on an existing Volcano field.
- The Volcano may not have the same direction as the Volcano that is being covered.
- No free spaces may be left under the tile.
Not allowed:
- Volcano is not on top of Volcano
- Volcanoes have the same direction
- There is space left under the tile
Covering
- It is allowed to cover both your own and other players' Huts. This can result in Settlements being split in two. Covered huts are returned to the box.
- It is allowed to cover two or three Volcanoes.
- It is not allowed to cover Towers or Temples.
- It is not allowed to cover a Settlement completely (i.e. at least one building piece of a covered Settlement should remain).
Not allowed:
- Temple is covered
- Settlement is covered completely
Step 2: Place one or more building pieces
General building rules: Building pieces may only be placed on empty fields. You cannot build on a Volcano. It is allowed to connect two of your own Settlements to each other. If a player cannot build, he is eliminated from the game (see Elimination).
A player must place one or more playing pieces from his pool on the landscape. To do so, he must choose one of the following possibilities: a) Build a Hut, b) Build a Tower, c) Build a Temple or d) Expand an existing Settlement.
a) Build a Hut
"Building a Hut" is the only way to start a new Settlement.
The player places one Hut on a level 1 field of his choice.
b) Build a Tower
The player places one Tower on a level 3 or higher field, that is adjacent to one of his own Settlements. No Tower may yet be present in this Settlement.
c) Build a Temple
The player places one Temple on a field on any level, that is adjacent to one of his own Settlements. The Settlement must have a size of at least three fields, and no Temple may yet be present in this Settlement.
d) Expand an existing Settlement
"Expand an existing Settlement" is the only way to place more than one Hut in one turn.
The player chooses one of his Settlements to expand. After that, he chooses one type of terrain (Jungle, Clearing, Sand, Rock or Lake) on which he would like to build.
Now, he occupies every field of that terrain type that is adjacent to the Settlement. For each level of the field, one hut is placed: on a level 1 field one Hut, on a level 2 field two Huts, etc.
Example: The player would like to expand his Settlement. As terrain type, he chooses "Jungle". There are three Jungle fields adjacent to the Settlement: in his turn, the player places one Hut each on the two level 1 fields and three Huts on the level 3 field. He may not build on the Jungle field that is not adjacent to the Settlement.
Limitation
From the possibilities mentioned above, a player may only choose one for which he still has enough building pieces (Temples, Towers or Huts) in his pool, and all the conditions are met before building (so, after building there may be for example two Temples in a Settlement).
Elimination
If a player cannot build: A player must place at least one building piece per turn. If he cannot do this, he is eliminated from the game and has lost. During the remainder of the game, his turn is skipped. The building pieces he has already placed remain on the landscape.
Game End
The game can end in two possible ways:
Regular ending
If no more Volcano tiles can be placed because they have all been used, the game ends immediately. The player who has built the most Temples wins the game. If there is a tie, the most Towers counts as well. If there is still a tie, then the number of Huts built also counts. This includes any Huts that have been returned to the box. Eliminated players are not considered during counting.
Early ending
If a player has placed all building pieces of two of the three types, he immediately wins the game.
Games with ranking
If you would like to determine a player ordering, then follow these steps:
If a player manages to completely build two building types, the game does not end. The player gets the first place, and the others continue play without him. If another player manages to finish before game end, he gets second place, etc.
The first player who is eliminated because he cannot build anymore finishes last. If another player is eliminated he ends one-before-last, etc.
If no more Volcano tiles can be placed, the remaining places are divided among the remaining players based on the number of Towers, Temples and Huts built, like with a regular game end.
Overview
1. Place a Volcano Tile
a) Expand the landscape — Place Volcano tile next to existing tiles.
b) Volcanic Eruption — Place Volcano tile on top of existing tiles.
- Volcano on Volcano that has a different direction
- No free space may be left beneath the tile
- Covered huts are returned to the box
- No covering of Temples or Towers
- No covering of complete Settlements
2. Place building pieces
a) Build one Hut: level 1
b) Build one Tower: adjacent, level 3 or higher
c) Build one Temple: adjacent to size 3 or bigger Settlement
d) Expand existing Settlement:
- on all adjacent fields of one terrain type
- on each field as many Huts as the field's level
Immediate Victory: Placed all pieces of two types.
Value at game end: Temples > Towers > Huts.