Talisman (Second Edition): Le Héraut Citadel #2 Cards
Talisman (Second Edition): Le Héraut Citadel #2 Cards Rulebook
Table of Contents
Table of Contents
Character Cards
Skaven
Card side label: SKAVEN.
- Alignment: Evil (MAUVAIS)
- Start: Ruins (RUINES)
- Printed edge stats: Strength 3, Craft 3 (FORCE 3, HABILETÉ 3)
Special Abilities (COMPÉTENCES SPÉCIALES)
- When you arrive on a "Location" card (carte « lieu ») you may ignore its effects and teleport to another "Location" card in the same region.
- You are not affected by the Leper, but if you meet him he becomes your Follower. Use him against a player you meet or against one of that player's Followers.
- You may fight with 2 weapons (except the Runic Sword or the Holy Lance).
- You are not affected by the Plague, nor by the Siren.
Héraut (Herald)
Card side label: HÉRAUT.
- Alignment: Neutral (NEUTRE)
- Start: City (CITÉ)
- Printed edge stats: Strength 2, Craft 4 (FORCE 2, HABILETÉ 4)
Special Abilities (COMPÉTENCES SPÉCIALES)
- You may remove from the game a Follower belonging to a player who is on the space you arrive on.
- If you have no Follower, you may keep the Follower you would otherwise remove from the game instead.
- You are healed for free at the Castle.
- You are not affected by the Black Knight, nor by the Patrol.
Aventure Cards
Card back label on each: AVENTURE. The card header line reads as printed on the sheet (for example "OBJET 5 OBJET"); the number before each type label is printed on the sheet but its meaning is not explained there.
Clé (Key)
Header as printed: OBJET 5 OBJET. Card name: CLÉ.
Possession card. You may use the Key to open the portal of Power. Roll one die:
- 1-2: the portal opens; go to the Plain of Peril.
- 3-4: the lock holds; roll the die again on your next turn.
- 5-6: the Key is not the right one; place it on the discard pile.
Pillard (Raider)
Header as printed: ENNEMI 2 ENNEMI. Card name: PILLARD. Printed stats: Strength 5, Craft 5 (FORCE 5 HABILETÉ 5).
Enemy card. The Raider attacks by Strength on a die roll of 1 to 3, and by Craft on a die roll of 4 to 6.
Instead of taking a Life, he takes a possession at random. If you have no possessions, he takes a Life from you or kills one of your Followers (your choice).
Hydra
Header as printed: ENNEMI 2 ENNEMI. Card name: HYDRA. Printed stat: Strength 4 (FORCE 4).
Enemy card. A monstrous four-headed hydra occupies the region and attacks everything that passes through it. Place a total of 4 Lives on the Hydra. If it is defeated in combat, it loses one Life. The Hydra dies when its last Life is lost.
Lyre
Header as printed: OBJET MAGIQUE 5 OBJET MAGIQUE. Card name: LYRE.
Magic possession card. When you come into possession of the Lyre, you gain a Spell if your total Craft allows it. The music of the Lyre lets you charm an enemy, or a player who attacks you. Roll one die:
- 1: the opponent attacks you at +1 on its attack roll.
- 2-4: no effect.
- 5-6: you may escape, and the opponent does not attack.