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Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress thumbnail

Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress

Expansion for Sword & Sorcery: Immortal Souls

Sword & Sorcery: Hero Pack – Morrigan: Demon Huntress / Witch Huntress Rulebook

Table of Contents

Table of Contents

  • Hero Sides
  • Rules
  • Legendary Abilities
  • Conditions
    • Bleeding
    • Exhausted

Hero Sides

Morrigan can be played as either of two sides. Each side has its own character background, translated from the sheet.

Demon Huntress. As the Demon Huntress, Morrigan is the only survivor of a demon attack, directed by the Order of Demonologists. A demon hunter found Morrigan, raised her, and fed her boundless hatred of the spawn of Hell. As the Demon Huntress, Morrigan specialises in combat with a magical whip. Thanks to her rigorous mental training, she can withstand the terror of demons, and she loathes them just as much as their summoners.

Witch Huntress. As the Witch Huntress, Morrigan is the only survivor of a plague of undead, led by a Death Knight. A witch hunter found Morrigan, raised her, and made her the terror of all walking dead. Her favourite weapon is the crossbow, loaded with consecrated bolts. Thanks to her mental training she is hardened against the grave-cold of the undead, and she spends every waking moment wiping them from the face of the world.

Rules

All cards of this expansion are marked with the pack symbol. They may be added to the corresponding decks from the base game. The Emporium cards included in this expansion may be used in any Sword & Sorcery Quest.

Legendary Abilities

Legendary abilities are especially powerful powers that are available to heroes from Soulrank VII onward. They can then be selected like other power cards.

Each legendary ability may be used only once per Quest.

Conditions

These new conditions follow the normal rules, with the following additions. Each condition marker has a front side and a back side.

Bleeding

On heroes:

  • At the start of each of the hero's activities, the hero suffers 1 wound. This does not apply to Free Action activities.
  • The marker is flipped in the next Time Phase and removed in the Time Phase after that.
  • The condition therefore lasts 2 Rounds, unless it is removed earlier.

On enemies:

  • At the start of each of the enemy's activations, the enemy suffers 1 wound.
  • The marker is flipped in the next Time Phase and removed in the Time Phase after that.
  • The condition therefore lasts 2 Rounds, unless it is removed earlier.

Exhausted

On heroes:

  • The hero cannot perform Action activities.
  • The marker is discarded at the end of the hero's next Hero Turn.

On enemies:

  • The enemy cannot use any Enemy Powers.
  • The marker is discarded at the end of the enemy's next activation.