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Sword & Sorcery: Galaxy Defenders Monster Set

Expansion for Sword & Sorcery: Immortal Souls

Sword & Sorcery: Galaxy Defenders Monster Set Rulebook

Table of Contents

Table of Contents

  • How to Read the Enemy Sheets
  • ACT1 Enemies
    • Spine Critter
      • Enemy Scroll, Page 1
      • Enemy Scroll, Page 2
      • Enemy Scroll, Page 3
      • Enemy Cards
    • Aracnos
      • Enemy Scroll, Page 4
      • Enemy Scroll, Page 5
      • Enemy Scroll, Page 6
      • Enemy Cards
    • Xeno-Beast
      • Enemy Scroll, Page 7
      • Enemy Scroll, Page 8
      • Enemy Scroll, Page 9
      • Enemy Cards
  • ACT2 Enemies
    • Flying Critter
      • Enemy Scroll, Page 1
      • Enemy Scroll, Page 2
      • Enemy Scroll, Page 3
      • Enemy Cards
    • Diggers
      • Enemy Scroll, Page 4
      • Enemy Scroll, Page 5
      • Enemy Scroll, Page 6
      • Enemy Cards
    • Crimson Nightmare
      • Enemy Scroll, Page 7
  • Wormoon and Alien Queen (Master Enemies)
    • Wormoon
      • Evolution I
      • Evolution II
    • Alien Queen
      • Evolution I
      • Evolution II

How to Read the Enemy Sheets

Each enemy has up to three enemy scroll pages and a set of enemy cards. The scroll pages are printed in the order transcribed here (they are not numbered on the sheet). Each scroll shows, for each activation roll result (0, 1, 2, 3, and +), the action the enemy takes; below that, its abilities; and at the foot, its attacks.

  • Attack rows list the attack name, then the numbers and icons printed on that row, then the effect printed at the right (for example Poison I, Slow, Lethal).
  • Enemy cards show each enemy's stat row: any resistance line (for example All: -1 or Arcane: -1), combat values, a heart value (health), a gold value, and a purple badge. Where the set prints a value under a player-count label (2 3 4 5), the label is shown as printed.
  • Badges and symbols at the top of a scroll or card (coloured rank letters such as B and R, a green circle with a number, a top-right symbol) are described in each section where they appear.
  • Where a card's value could not be matched to its icon from the sheet alone, the value is given as printed with its icon described, rather than assigned a meaning.

ACT1 Enemies

Spine Critter

Monster. Enemy scroll pages 1 to 3, enemy cards 1 to 5.

Enemy Scroll, Page 1

Top badges: green circle 6 (left), green circle 6 (right); top-right symbol: play arrow.

  • Roll 0: If engaged with 2+ heroes: attack them with Spine, otherwise attack with Jaws.
  • Roll 1 and 2: Move to engage. Attack with Jaws.
  • Roll +: Move up to 3 areas toward the closest hero.

Abilities:

  • Feral Senses: Can target any Hidden or invisible hero.
  • Banding I: If enemies control its area: Jaws attack inflicts +1 [purple icon].
  • Acid Blood I: If this enemy dies: all heroes in its area suffer 1 HP.
  • Evil Force: Activate this enemy.

Attacks:

  • Jaws: 2 · [red die] · [lightning icon] · +1 [purple icon]
  • Spine: 2 · [purple icon]

Enemy Scroll, Page 2

Top badges: blue rank badge B (left and right); top-right symbol: play arrow.

  • Roll 0: If engaged with 2+ heroes: attack them with Spine, otherwise attack with Jaws.
  • Roll 1, 2 and 3: Move to engage. Attack with Jaws.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Spine.

Abilities:

  • Feral Senses: Can target any Hidden or invisible hero.
  • Banding I: If enemies control its area: Jaws attack inflicts +1 [purple icon].
  • Acid Blood I: If this enemy dies: all heroes in its area suffer 1 HP.
  • Evil Force: Activate this enemy.

Attacks:

  • Jaws: 1 · [blue die] · 2 · [red die] · [lightning icon] · +1 [purple icon]
  • Spine: 3 · [purple icon]

Enemy Scroll, Page 3

Top badges: red rank badge R (left and right); top-right symbol: play arrow.

  • Roll 0: If engaged with 2+ heroes: attack them with Spine, otherwise attack with Jaws.
  • Roll 1 and 2: Move to engage. Use Howl. Attack with Jaws.
  • Roll +: Move up to 3 areas toward the closest hero. Use Howl. If engaged: attack with Spine.

Abilities:

  • Feral Senses: Can target any Hidden or invisible hero.
  • Howl: Move all Spine Critters within 2 areas to its area.
  • Banding II: If enemies control its area: Jaws attack inflicts +2.
  • Acid Blood II: If this enemy dies: all heroes in its area suffer 2 HP.
  • Evil Force: Activate this enemy.

Attacks:

  • Jaws: 1 · [blue die] · 3 · [red die] · [lightning icon] · +1 [purple icon]
  • Spine: 4 · [purple icon]

Enemy Cards

Each card below shows the front only. Top-row circle numbers are not carried by the text layer and are not transcribed per card; see the scroll pages above for the matching header values.

  • Card 1: no resistance line. Stat row: [blue shield icon]; 5 [gold coin icon]; [heart icon] 4.
  • Card 2: no resistance line. Stat row: [blue shield icon]; [heart icon] 4; [purple badge] 1.
  • Card 3: no resistance line. Stat row: [blue shield icon]; 5 [gold coin icon]; [heart icon] 6. Rank badge B.
  • Card 4: no resistance line. Stat row: [blue shield icon]; [heart icon] 6; [purple badge] 1. Rank badge B.
  • Card 5: resistance Arcane: -1. Stat row: 3 [blue diamond icon] +1 [shield icon]; 8 and 10 with player-count labels 2 3 4 5 printed beneath; [purple badge] 2. Rank badge R.

Aracnos

Monster. Enemy scroll pages 4 to 6, enemy cards 6 to 10.

Enemy Scroll, Page 4

Top badges: green circle 6 (left), green circle 6 (right); top-right symbol: lightning.

  • Roll 0: Attack with Claws. Move away 1 area.
  • Roll 1: Attack with Web. Use Venom Spit. Move away 1 area.
  • Roll 2 and 3: Attack with Web.
  • Roll +: Move up to 2 areas toward the closest hero. Attack the closest hero in L.O.S. within 2 areas with Web.

Abilities:

  • Feral Senses: Can target any Hidden or invisible hero.
  • Seize: If Claws attack deals damage or the enemies control its area: move this enemy and the attacked hero away 1 area.
  • Venom Spit: All Slowed heroes within 1 area become Exhausted.
  • Shadows Strike: If engaged: attack with [crossed swords icon] and move away 1 area.

Attacks:

  • Claws: 2 · [red die] · [lightning icon] · Poison I
  • Web: 1 · [purple icon] · 3 · [blue die] · [green star icon] · Slow

Enemy Scroll, Page 5

Top badges: blue rank badge B (left and right); top-right symbol: lightning.

  • Roll 0 and 1: Move to engage. Attack with Claws.
  • Roll 2 and 3: Attack with Web. Move 2 areas.
  • Roll +: Move up to 2 areas toward the closest hero. Attack the closest hero in L.O.S. within 3 areas with Web.

Abilities:

  • Feral Senses: Can target any Hidden or invisible hero.
  • Grab: If Claws attack deals damage or the enemies control its area: move this enemy and the attacked hero away 1 area, then unless Save, that hero becomes Slowed.
  • Shadows Strike: If engaged: attack with [crossed swords icon] and move away 1 area.

Attacks:

  • Claws: 3 · [red die] · [lightning icon] · Poison I
  • Web: 1 · [purple icon] · 3 · [blue die] · [green star icon] · Slow

Enemy Scroll, Page 6

Top badges: red rank badge R (left and right); top-right symbol: lightning.

  • Roll 0: If engaged with 2+ heroes: use Weaver and attack them with Claws, otherwise attack with Claws and move away 1 area.
  • Roll 1 and 2: Attack with Web. Move 2 areas.
  • Roll +: Move up to 3 areas toward the closest hero. Use Weaver.

Abilities:

  • Quickness: At the end of each Enemy Turn, if this enemy was not activated: activate it.
  • Feral Senses: Can target any Hidden or invisible hero.
  • Kidnap: If Claws attack deals damage or the enemies control its area: move this enemy and the attacked hero away 1 area, then unless Save, that hero becomes Stunned.
  • Weaver: All heroes within 1 area suffer 1 HP and become Slowed.

Attacks:

  • Claws: 1 · 3 · [red die] · [lightning icon] · Poison I
  • Web: 1 · 4 · [blue die] · Slow

Enemy Cards

  • Card 6: resistance All: -1. Stat row: [claw icon] 1. [heart icon] 5. [purple badge] 1.
  • Card 7: resistance All: -1. Stat row: [claw icon] 1. 10 [gold icon]. [heart icon] 5. [purple badge] 1.
  • Card 8: resistance All: -1. Stat row: [claw icon] 1. 10 [gold icon]. [heart icon] 7. [purple badge] 1. Rank badge B.
  • Card 9: resistance All: -1. Stat row: [claw icon] 1. [brown boot icon]. [heart icon] 7. [purple badge] 1.
  • Card 10: resistance All: -1. Stat row: 2 [claw icon] · 1 [blue die] · [green star icon] · [blue shield icon] +1. 10 and 15 with [brown boot icon] (player-count labels 2 3 4 5 printed beneath). [purple badge] 4.

Xeno-Beast

Monster. Enemy scroll pages 7 to 9, enemy cards 11 to 15.

Enemy Scroll, Page 7

Top badges: green circle 6 (left), green circle 6 (right); top-right symbol: lightning.

  • Roll 0: Attack with Iron Cannon. Use Feral Growl.
  • Roll 1 and 2: Use Gunpowder. Attack with Iron Cannon. Move to engage.
  • Roll 3: Attack twice with Iron Cannon.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Giant Claws.

Abilities:

  • Gigantic: This enemy counts as 3 figures for controlling/dominating its area. If K.O.ed: counts as 1 figure.
  • Gunpowder: The next Iron Cannon attack inflicts [critical icon] Critical and [lethal icon] Lethal.
  • Feral Growl: Recharge 1 [recharge icon]. All engaged heroes move away 1 area.

Attacks:

  • Giant Claws: 2 · [purple icon] · 2 · [red die] · [lightning icon] · Bash
  • Iron Cannon: 1 · [purple icon] · 4 · [blue die] · [green star icon] · AoE 0

Enemy Scroll, Page 8

Top badges: blue rank badge B (left and right); top-right symbol: lightning.

  • Roll 0 and 1: Move to engage. Use Stunning Blow. Attack with Giant Claws.
  • Roll 2 and 3: Attack with Steam Cannon. Move to engage. Attack with Giant Claws.
  • Roll +: Move up to 2 areas toward the closest hero. Attack the closest hero in L.O.S. within 2 areas with Steam Cannon.

Abilities:

  • Gigantic: This enemy counts as 3 figures for controlling/dominating its area. If K.O.ed: counts as 1 figure.
  • Rage: If this enemy suffers damage: recharge 1 [recharge icon].
  • Stunning Blow: The next Giant Claws attack inflicts +1 [plus icon], AoE 0 and Stun.
  • Feral Growl: Recharge 1 [recharge icon]. All engaged heroes move away 1 area.

Attacks:

  • Giant Claws: 2 · [purple icon] · 2 · [red die] · [lightning icon] · Critical
  • Steam Cannon: 1 · [purple icon] · 4 · [blue die] · [green star icon] · Blind

Enemy Scroll, Page 9

Top badges: red rank badge R (left and right); top-right symbol: lightning.

  • Roll 0 and 1: Move to engage. Use Killer Instinct. Attack with Giant Claws.
  • Roll 2 and 3: Attack with Acid Cannon. Move to engage. Attack with Giant Claws.
  • Roll +: Move up to 3 areas toward the closest hero.

Abilities:

  • Gigantic: This enemy counts as 3 figures for controlling/dominating its area. If K.O.ed: counts as 1 figure.
  • Primal Fury: This enemy suffers 1 HP in each Time Phase.
  • Bloody Rage: If this enemy suffers damage: roll a [die icon]. If [die icon]: immediately activate this enemy, otherwise recharge 1 [recharge icon].
  • Killer Instinct: The next Giant Claws attack inflicts +1 [plus icon] and AoE 0.

Attacks:

  • Giant Claws: 2 · [purple icon] · 2 · [red die] · [lightning icon] · Lethal
  • Acid Cannon: 1 · [purple icon] · 4 · [blue die] · [green star icon] · Poison I

Enemy Cards

  • Card 11: no resistance line. Stat row: [claw icon] 1 · [green shield icon] 2. 10 [gold icon]. [heart icon] 7. [purple badge] 1.
  • Card 12: no resistance line. Stat row: [claw icon] 1 · [green shield icon] 2. [brown boot icon]. [heart icon] 7. [purple badge] 2.
  • Card 13: no resistance line. Stat row: [claw icon] 1 · [green shield icon] 2. 15 [gold icon]. [heart icon] 9. [purple badge] 1.
  • Card 14: no resistance line. Stat row: [claw icon] 1 · [green shield icon] 2. [brown boot icon] [brown boot icon]. [heart icon] 9. [purple badge] 2.
  • Card 15: no resistance line. Stat row: 2 [green icon] · 4 [green icon] · [blue die] · +1 [shield icon]. 15 and 20 with [icon] (player-count labels 2 3 4 5 printed beneath). [purple badge] 5.

ACT2 Enemies

Flying Critter

Monster. Enemy scroll pages 1 to 3, enemy cards 6 to 10 of the ACT2 set.

Enemy Scroll, Page 1

Top badges: green circle 6 (left), green circle 6 (right); top-right symbol: play arrow.

  • Roll 0: Attack with Claws.
  • Roll 1 and 2: Move to engage. Attack with Bonehead. Use Spread Wings. Move away 1 area.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Bonehead, otherwise use Spread Wings.

Abilities:

  • Primal Instincts: Ignore Slow and Stun effects.
  • Catcher I: If triggered: move this enemy and the attacked hero away 1 area, then unless Save, at the end of the attack, that hero becomes Slowed.
  • Swoop Kill I: If the attacked hero is Slowed: the attack inflicts Critical.
  • Spread Wings: This enemy goes Airborne until the beginning of its next activation.

Attacks:

  • Claws: 1 · 2 · [red die] · [lightning icon] · Catcher I
  • Bonehead: 1 · [purple icon] · 2 · [blue die] · [lightning icon] · Lethal

Enemy Scroll, Page 2

Top badges: blue rank badge B (left and right); top-right symbol: play arrow.

  • Roll 0: Attack with Claws.
  • Roll 1, 2 and 3: Move to engage. Use Sky Charge. Attack with Bonehead. Use Spread Wings. Move away 1 area.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Claws, otherwise use Spread Wings.

Abilities:

  • Primal Instincts: Ignore Slow and Stun effects.
  • Catcher I: If triggered: move this enemy and the attacked hero away 1 area, then unless Save, at the end of the attack, that hero becomes Slowed.
  • Swoop Kill II: If the attacked hero is Slowed: the attack inflicts +1 [plus icon] Critical.
  • Sky Charge: The next Bonehead attack inflicts +1 [plus icon] K.O. Break.
  • Spread Wings: This enemy goes Airborne until the beginning of its next activation.

Attacks:

  • Claws: 1 · 3 · [red die] · [lightning icon] · Catcher I
  • Bonehead: 1 · [purple icon] · 3 · [blue die] · [lightning icon] · Lethal

Enemy Scroll, Page 3

Top badges: red rank badge R (left and right); top-right symbol: play arrow.

  • Roll 0 and 1: Move to engage. Attack with Claws.
  • Roll 2 and 3: Move to engage. Use Sky Charge. Attack with Bonehead. Use Spread Wings. Move away 1 area.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Bonehead, otherwise use Spread Wings.

Abilities:

  • Primal Instincts: Ignore Slow and Stun effects.
  • Catcher II: If triggered: move this enemy and the attacked hero away 1 area, then unless Save, at the end of the attack, that hero becomes Stunned.
  • Stinger: If the attacked hero is Stunned: the attack inflicts [poison icon] Poison II and [critical icon] Critical.
  • Sky Charge: The next Bonehead attack inflicts +1 [plus icon] K.O. Break.
  • Spread Wings: This enemy goes Airborne until the beginning of its next activation.

Attacks:

  • Claws: 2 · 3 · [red die] · [lightning icon] · Catcher II
  • Bonehead: 2 · [purple icon] · 3 · [blue die] · [lightning icon] · Lethal

Enemy Cards

  • Card 6: resistance Blunt: -1. Stat row: 1 [claw icon] · 2 [blue diamond icon] · +1 [lightning icon] [shield icon]. 15 [gold icon]. [heart icon] 7. [purple badge] 1.
  • Card 7: resistance Blunt: -1. Stat row: 1 [claw icon] · 2 [blue diamond icon] · +1 [shield icon]. [brown boot icon]. [heart icon] 7. [purple badge] 2.
  • Card 8: resistance Blunt: -1. Stat row: 1 [claw icon] · 3 [blue diamond icon] · +1 [shield icon]. 20 [gold icon]. [heart icon] 9. [purple badge] 2. Rank badge B.
  • Card 9: resistance Blunt: -1. Stat row: 1 [claw icon] · 3 [blue diamond icon] · +1 [shield icon]. [brown boot icon]. [heart icon] 9. [purple badge] 3. Rank badge B.
  • Card 10: resistance Blunt: -1. Stat row: 1 [claw icon] · 4 [blue diamond icon] · +1 [shield icon]. 13 and 17 with [brown boot icon] (player-count labels 2 3 and 4 5 printed beneath). [purple badge] 4. Rank badge R.

Diggers

Monster - Horde. Enemy scroll pages 4 to 6, enemy cards 1 to 5 of the ACT2 set.

Enemy Scroll, Page 4

Top badges: green circle 6 (left), green circle 6 (right); top-right symbol: lightning.

  • Roll 0: Attack with Jaws. Use Burrowing I.
  • Roll 1 and 2: If there are 2+ heroes in the victim's area: attack them with Poison Spit and use Burrowing I, otherwise move to engage and attack with Jaws.
  • Roll +: Move 1 area toward the closest hero. If engaged: use Acid Blast I. Use Burrowing I.

Abilities:

  • Horde: This enemy uses 2 figures.
  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Burrowing I: Roll a [die icon]. If [burrow icon]: until its next activation, this enemy ignores any attack it defends and cannot be directly targeted by heroes.
  • Swarm Attack I: All attacks performed by this enemy add +1 [plus icon] for each figure in this horde.
  • Acid Blast I: Unless Save, each hero engaged with this enemy suffers Poison I Break.

Attacks:

  • Jaws: 1 · 2 · [blue die] · [lightning icon] · Critical
  • Poison Spit: 2 · 1 · [red die] · [lightning icon] · Poison I

Enemy Scroll, Page 5

Top badges: blue rank badge B (left and right); top-right symbol: lightning.

  • Roll 0 and 1: Move to engage. Attack with Jaws. If engaged with 2+ heroes: use Acid Blast II. Use Burrowing I.
  • Roll 2 and 3: Attack with Poison Spit. Move to engage. Use Burrowing I.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Jaws. Use Burrowing I.

Abilities:

  • Horde: This enemy uses 2 figures.
  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Burrowing I: Roll a [die icon]. If [burrow icon]: until its next activation, this enemy ignores any attack it defends and cannot be directly targeted by heroes.
  • Swarm Attack II: All attacks performed by this enemy add +1 [plus icon] for each figure in this horde.
  • Acid Blast II: Unless Save, each hero engaged with this enemy suffers Poison II Break.

Attacks:

  • Jaws: 1 · 1 · [red die] · [lightning icon] · Critical
  • Poison Spit: 2 · 1 · [red die] · [lightning icon] · Poison II

Enemy Scroll, Page 6

Top badges: red rank badge R (left and right); top-right symbol: lightning.

  • Roll 0: If engaged with 2+ heroes: attack them with Poison Spit and use Acid Blast II, otherwise attack twice with Jaws and use Burrowing II. (The sheet shows a single 0 marker on this row; no separate 1 row is printed.)
  • Roll 2 and 3: Move to engage. Attack with Jaws. Use Burrowing II.
  • Roll +: Move up to 2 areas toward the closest hero. Attack the closest hero in L.O.S. within 2 areas with Poison Spit. Use Burrowing II.

Abilities:

  • Horde: This enemy uses 2 figures.
  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Burrowing II: Roll a [red die icon]. If [lightning icon]: until its next activation, this enemy ignores any attack it defends and cannot be directly targeted by heroes.
  • Swarm Attack III: All attacks performed by this enemy add +1 [plus icon] +1 [plus icon] for each figure in this horde.
  • Acid Blast II: Unless Save, each hero engaged with this enemy suffers Poison II Break.

Attacks:

  • Jaws: 2 · 2 · [red die] · [lightning icon] · Critical
  • Poison Spit: 2 · 2 · [red die] · [lightning icon] · Poison II

Enemy Cards

  • Card 1: resistance All: -1. Stat row: [blue shield icon] [claw icon]. 15 [gold icon]. [heart icon] 6. [heart icon] 6. [purple badge] 1.
  • Card 2: resistance All: -1. Stat row: [blue shield icon] [claw icon]. [brown boot icon]. [heart icon] 6. [heart icon] 6. [purple badge] 2.
  • Card 3: resistance All: -1. Stat row: [blue shield icon] [claw icon]. 20 [gold icon]. [heart icon] 7. [heart icon] 7. [purple badge] 2. Rank badge B.
  • Card 4: resistance All: -1. Stat row: [blue shield icon] [claw icon]. [brown boot icon]. [heart icon] 7. [heart icon] 7. [purple badge] 3. Rank badge B.
  • Card 5: resistance All: -2. Stat row: [blue shield icon] [claw icon]. 10, 10, 13 and 13 with [icon] (player-count labels 2 3, 2 3, 4 5 and 4 5 printed beneath). [purple badge] 4. Rank badge R.

Crimson Nightmare

Monster. Enemy scroll pages 7 to 9, enemy cards 11 to 15 of the ACT2 set.

Enemy Scroll, Page 7

Top badges: green circle 6 (left), green circle 6 (right); top-right symbol: a stylised "M" mark.

  • Roll 0: If wounded: use Venomling I. Attack with Bite. Move away 1 area.
  • Roll 1 and 2: Move to engage. Attack twice with Claws.
  • Roll 3: Move to engage. Attack with Claws.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Claws.

Abilities:

  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Displacer: Can only be targeted by attacks performed at 0.
  • Blood Drinker: If this enemy deals damage: heal 2 HP to self.
  • Venomling I: The next Bite attack inflicts +1 [plus icon] Poison I.
  • Shadows Strike: If engaged: attack with [crossed swords icon] and move away 1 area.

Attacks:

  • Claws: 3 · 1 · [red die] · [lightning icon] · Bleeding
  • Bite: 2 · [lightning icon] · Lethal

Enemy Scroll, Page 8

Top badges: blue rank badge B (left and right); top-right symbol: a stylised "M" mark.

  • Roll 0 and 1: Move to engage. If wounded: use Venomling I. Attack with Bite. Move away 1 area.
  • Roll 2: Move to engage. Attack with Claws. Attack with Bite. Move away 1 area.
  • Roll 3: Move to engage. Attack with Claws. Move away 1 area.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Claws.

Abilities:

  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Displacer: Can only be targeted by attacks performed at 0.
  • Blood Drinker: If this enemy deals damage: heal 2 HP to self.
  • Venomling I: The next Bite attack inflicts +1 [plus icon] Poison I.
  • Shadows Strike: If engaged: attack with [crossed swords icon] and move away 1 area.

Attacks:

  • Claws: 4 · 1 · [red die] · [lightning icon] · Bleeding
  • Bite: 2 · [red die] · [lightning icon] · Lethal

Enemy Scroll, Page 9

Top badges: red rank badge R (left and right); top-right symbol: a stylised "M" mark.

  • Roll 0: If wounded: use Venomling II. Attack with Bite. Move away 1 area.
  • Roll 1 and 2: Move to engage. Attack with Claws. Attack with Bite. Move away 1 area.
  • Roll 3: Move to engage. Attack with Claws. Move away 1 area.
  • Roll +: Move up to 2 areas toward the closest hero. If engaged: attack with Claws.

Abilities:

  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Displacer: Can only be targeted by attacks performed at 0.
  • Blood Drinker: If this enemy deals damage: heal 2 HP to self.
  • Venomling II: The next Bite attack inflicts +2 [plus icon] Poison II.
  • Shadows Assault: Use Venomling II. Move to engage. Attack with Bite.

Attacks:

  • Claws: 3 · 2 · [red die] · [lightning icon] · Bleeding Break
  • Bite: 3 · [red die] · [lightning icon] · Lethal

Enemy Cards

  • Card 11: resistance Arcane: -1. Stat row: 1*Hero · [green icon]. [brown boot icon]. [heart icon] 7. [purple badge] 2.
  • Card 12: resistance Arcane: -1. Stat row: 1*Hero · [green icon]. [brown boot icon]. [heart icon] 7. [purple badge] 3.
  • Card 13: resistance Arcane: -1. Stat row: 1 [claw icon] · 1*Hero · [green icon]. [brown boot icon]. [heart icon] 9. [purple badge] 3. Rank badge B.
  • Card 14: resistance Arcane: -1. Stat row: 1 [claw icon] · 1*Hero · [green icon]. [brown boot icon] [brown boot icon]. [heart icon] 9. [purple badge] 4. Rank badge B.
  • Card 15: resistance All: -1. Stat row: 2*Hero · [green icon]. 15 and 25 with [icon] (player-count labels 2 3 4 5 printed beneath). [purple badge] 5.

Notes on Crimson Nightmare cards: the stat row on cards 11 to 14 carries "1Hero" as printed; the "" is read as printed and its meaning (a per-hero value) is not spelled out on the sheet.

Wormoon and Alien Queen (Master Enemies)

The two Master Enemy sheets each have a front (Evolution I) and a back (Evolution II). The Evolution I side is on the -F files; the Evolution II side is on the -B-EN files, which carry readable rules text, so both are transcribed. Each sheet is headed "Monster - Evolution I" or "Monster - Evolution II". Each sheet carries the keyword Vengeful at the top.

Wormoon

Evolution I

Top badges: purple circle P (left and right).

  • Roll 0: If engaged with 2+ heroes: attack with Stings and move away 1 area, otherwise attack with Bite.
  • Roll 1: If there are 2+ heroes in the victim's area: use Call The Swarm and attack with Stings, otherwise move to engage and attack with Bite.
  • Roll 2: Attack with Stings. Move 1 area. Use Burrowing I.
  • Roll +: Move up to 2 areas toward the menacing hero. Use Call The Swarm. Use Burrowing I.

Abilities:

  • Rock Skin: This enemy counts as 4 figures for controlling/dominating its area and ignores Bash, K.O. and Poison effects.
  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Worm Evolution: When the Wormoon reaches 0 HP, the heroes gain Treasures and Soul Points, then flip this card to the Evolution II side (removing all wounds, Body Conditions, and tokens), then this enemy gains +1 [icon].
  • Burrowing I: Roll a [die icon]. If [burrow icon]: until its next activation, this enemy ignores any attack it defends and cannot be directly targeted by heroes.
  • Call The Swarm: If able: activate the highest Rank Monster - Horde enemy in play, otherwise spawn one Monster - Horde enemy in the Wormoon's area.

Attack block (as printed):

  • Bite: 2 · 2 · 2 · -1 [icon] · Poison II · Critical. Resistance line: [blue shield icon] All: -2. Value: 2 [icon].
  • Stings: 4 · 1 · 1 · AoE 0 · Poison I · Lethal
  • Stat line: 20 and 35 (player-count labels 2 3 4 5 printed beneath); [purple badge] 8.

Icon note: the Bite and Stings rows print die-colour icons between their numbers; they are not legible in the text layer, so each number is given in print order.

Evolution II

Top badges: purple circle P (left and right).

  • Roll 0: If Stomach is empty: attack with Bite, otherwise attack with Quills and move away 1 area.
  • Roll 1: If there are 2+ heroes in the victim's area: attack with Quills, otherwise move to engage and attack with Bite.
  • Roll 2 and 3: Attack with Quills. Move 1 area.
  • Roll +: Move up to 2 areas toward the menacing hero. If engaged: attack the engaged hero in its area with Bite, otherwise move 1 area toward the menacing hero.

Abilities:

  • Rock Skin: This enemy counts as 4 figures for controlling/dominating its area and ignores Bash, K.O. and Poison effects.
  • Feral Senses: This enemy can directly target any Hidden or invisible hero.
  • Swallow: When triggered, if the Wormoon's Stomach is empty: the attacked hero is Swallowed. Place his figure on the Stomach circle and pass the Menace token [Menace icon] to the closest hero, if any. Unless he is the last hero in play, the Swallowed hero cannot regain the Menace token. The Swallowed hero cannot be targeted by other heroes or enemies and suffers 3 HP in each Time Phase. During his turn, the Swallowed hero forfeits all Action and Movement activities. He can only perform 1 Combat activity against the Wormoon (he is considered to be in its area). He remains inside the Stomach until death or until he rolls a [icon] result on a Hit roll. If this occurs: place the hero figure back in the Wormoon's area.

Attack block (as printed):

  • Bite: 1 · 2 · 1 · All: -1 · Swallow · Lethal
  • Quills: 2 · 2 · 1 · AoE 1 · Lethal · Bash
  • Stat line: 30 and 45 (player-count labels 2 3 4 5 printed beneath); [purple badge] 16.

Alien Queen

Evolution I

  • Roll 0: If wounded: attack with Poison Breath and move away 1 area, otherwise attack with Razor Claw.
  • Roll 1: Use Feral Brooding. Attack with Razor Claw. Move away 1 area.
  • Roll 2: Use Feral Brooding. Move 1 area. Attack with Poison Breath.
  • Roll +: Move up to 2 areas toward the menacing hero. Use Feral Brooding.

Abilities:

  • Chitin Armor: This enemy counts as 4 figures for controlling/dominating its area and ignores Poison effects.
  • Survival Instinct: At the beginning of each Time Phase, if the Alien Queen is wounded: she heals 1 HP for each Alien Egg within 1 area of her and then discards those Alien Eggs.
  • Queen Evolution: When the Alien Queen reaches 0 HP, the heroes gain Treasures and Soul Points, then flip this card to the Evolution II side (removing all wounds, Body Conditions, and tokens), then this enemy gains +1 [icon].
  • Feral Brooding: If there are fewer than 3 Alien Eggs in play: place 1 Alien Egg in the Alien Queen's area (use a [token icon] token in case of a missing figure), otherwise discard all Alien Eggs. All heroes in the same area with one or more discarded Alien Eggs suffer Poison II.

Attack block (as printed):

  • Razor Claw: 1 · 4 · 1 · All: -2 · [icon] 1*Hero · Critical · -1
  • Poison Breath: 2 · 2 · 2 · AoE 0 · Poison II · AoE 1
  • Stat line: 25 and 40 (player-count labels 2 3 4 5 printed beneath); [purple badge] 10.

Evolution II

  • Roll 0: If engaged with 2+ heroes: attack with Double Claws and move away 1 area, otherwise attack with Sharp Fangs. Use Feral Brooding.
  • Roll 1, 2 and 3: Move to engage. Attack with Double Claws. If engaged with 2+ heroes: move away 1 area and use Feral Brooding, otherwise attack with Double Claws.
  • Roll +: Move up to 2 areas toward the menacing hero. Use Feral Brooding.

Abilities:

  • Chitin Armor: This enemy counts as 4 figures for controlling/dominating its area and ignores Poison effects.
  • Cannibalism: At the beginning of any of its activations, if the Alien Queen is wounded: it heals 2 HP for each Alien Egg in its area and then discards those Alien Eggs.
  • Hate: All attacks performed by this enemy inflict: +1 [plus icon] if the Menace token is at Level 1; +2 [plus icon] if the Menace token is at Level 2.
  • Feral Brooding: If there are fewer than 3 Alien Eggs in play: place 1 Alien Egg in the Alien Queen's area (use a [token icon] token in case of a missing figure), otherwise discard all Alien Eggs. All heroes in the same area with one or more discarded Alien Eggs suffer Poison II.

Attack block (as printed):

  • Sharp Fangs: 1 · 2 · 1 · All: -1 · +1 [icon] · Lethal · Bleeding
  • Double Claws: 2 · 1 · 3 · Critical · Perform an extra attack. Once per Turn.
  • Stat line: 40 and 60 (player-count labels 2 3 4 5 printed beneath); [purple badge] 23.
  • Enemy Scroll, Page 8
  • Enemy Scroll, Page 9
  • Enemy Cards