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Switch 16

Switch 16 Rulebook

Table of Contents

Table of Contents

  • Object
  • Number of Players
  • Contents
  • Set-Up
  • Game Play
  • Taking a Risk
  • Switch Die
  • Blocked Deck
  • Switching
  • Continued Play
  • Winning the Game
  • Alternate Game
  • Tips

Object

Be the first player to discard your 16 cards from the deck, by rolling the numbers needed on the dice.

Number of Players

2-4 Players

Contents

Game Board, 4 sets of cards, 5 number dice, 1 switch die, label sheet, 'Block' chip, instructions.

Set-Up

Place the game unit in the middle of all the players. Each player takes a deck of the same colour cards, making sure they are in order of progression (with the 1 on top and the 16 on the bottom), and then places the deck in one of the four cavities on the outer edge of the game unit.

The 5 numbered dice, the 'Switch Die', and the 'Block Chip', are all placed within reach of all the players. Players each roll one die. The player with the highest roll of the die goes first.

Game Play

The first player takes three numbered dice and the 'Switch Die', and rolls them in the game unit arena. The player then looks to see if they can discard cards from their deck based on the dice rolled. The player must roll a die or any combination of dice, equivalent to the value of the card on the top of their deck, in order to discard it. A player may discard as many cards as they can, according to the roll of the dice. The only requirement is that the cards are discarded in order.

Example 1: If the player rolls 1, 3, and 4, the player may only discard card number 1 (as there is no 2).

Example 2: If the player rolls 1, 2, and 4, the player may discard cards 1, 2, 3 (combination of die 1 and 2), 4, 5 (combine die 1 and 4), 6 (combine die 4 and 2), and 7 (combine dies 1, 2, 4).

If a player's first roll of their turn cannot produce the required number to match the card number on top of their deck, their turn is over, and the player to the left goes.

If a player is able to discard one or more cards from their deck, they simply remove the cards in order and place them upside down in a discard pile next to the game unit.

At this point the player may end their turn and pass the dice to the player on their left or they may elect to TAKE A RISK and roll the die again.

Taking a Risk

A player may decide to roll the dice a second or more times but if they fail to roll the number showing on their top card, their turn is over and they face the following penalty:

A) If their top card is between 2 and 8 the player must return all cards to the deck and start again from number 1.

B) If their top card is between 9 and 16, the player must return cards to the deck back to number 8.

As players progress through the deck, they increase the number of numbered dice they throw based on the number of dice shown on the card at the top of their deck (at card 7, players may begin throwing 4 numbered dice, and 5 dice from card 12).

If a player is throwing 4 dice and they fail to roll the number shown on their top card, they must return all of their cards back to card 1.

On their next turn, they will need to start with 3 numbered dice as shown on their top card.

Switch Die

Any time a player rolls the dice, they also roll the 'Switch Die'. If anything other than a blank shows up on the 'Switch Die', the following actions are taken:

Green switch: Any time a player rolls the 'green switch' they may exchange their deck with any other player. They simply announce with whom they wish to switch. The decks and discard piles are switched between the two players. The player's turn is now over, and the two players now control the new decks in front of them.

If the player does not wish to switch, the switch die is ignored and the player evaluates the numbered dice as usual.

Red switch: Any time a player rolls the 'red switch' they must immediately exchange decks and discard piles with the player who has the lowest top card value.

After exchanging decks, the player's turn is over. If more than 1 player has equally the lowest top card, the player who rolled may choose which player they wish to switch with. If there is no other player with a top card lower than the player who rolled, the player keeps their deck and their turn is over.

Block: If the player rolls the 'block' on the switch die, they have possession of the 'block chip' and may place it at any time on another players deck to block them from discarding any cards from their pile.

Alternatively they may hold onto it to block a player from switching decks with them if the opposing player rolled a 'green switch'. The chip does not protect the owner of the Chip should they roll a 'red switch'. If the owner of the Chip should roll a 'red switch' during their turn, they must obey the rules of the 'red switch', but they still maintain possession of the Chip.

Note: A player may place the 'Block Chip' on an opponent's deck, even while that player is in the process of removing cards from their deck.

Blocked Deck

If a player's deck is blocked (has the 'Block Chip' on it), they may not discard any cards from their deck until the 'Block Chip' is removed by another player or they roll a 'Block' on the 'Switch Die'. On their turn, if the player rolls the 'Block', the Chip is removed from the top of their deck and they now take possession of it. In the same turn they took the 'Block Chip' off, if the roll of the dice allows them to remove cards from their deck, they may do so after removing the Chip.

If the dice do not allow them to remove any cards, then they just unblock their deck, take possession of the Chip, and play continues to the next player.

Switching

If a deck with the 'Block Chip' on it is switched either with a 'Red' or 'Green' Switch, the Chip goes with the deck and that deck remains 'Blocked'.

Continued Play

Play continues clockwise with each player in turn, rolling as many dice as shown on the top card of the deck they control, switching amongst other players when possible, trying to discard the number 16 card from the deck they control. If any of the dice should land outside the arena when the player rolls, the player simply rolls that/those dice again.

Winning the Game

The first player to roll the right combination of dice to discard the number 16 card from the deck they control is the winner.

Alternate Game

When a player reaches 16, they record 16 points, and all the other players record the highest number in the discard pile they control. If a player controls a deck with the number 1 still on top, they receive no points. Play continues as above, recording each player's points once someone reaches 16. When a player reaches a total of 100 points, they are declared the winner.

Tips

In any of your turns, after rolling the dice for the first time in this turn, and if you are unable to discard any card you do not return all your discarded cards back to the playing board. Only if you are taking a risk of rolling more than once in the same turn and unable to discard, then you must return already discarded cards back.

When you discard cards, you must discard one by one, thus leaving a short time window for your opponent to play a 'Block'.

Use the 'Block Chip' in a clever way, for example, when an opponent rolls the combination that will allow him to get rid of his last cards.

It is recommended not to take a risk of rolling the dice again in the same turn if you discarded only the card number 1 or 2.