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Survive: Escape from Atlantis! – Dolphins & Dive Dice Mini Expansion thumbnail

Survive: Escape from Atlantis! – Dolphins & Dive Dice Mini Expansion

Expansion for Survive: Escape from Atlantis!

Survive: Escape from Atlantis! – Dolphins & Dive Dice Mini Expansion Rulebook

Table of Contents

Table of Contents

  • Challenge #5: Dolphins and Diving Creatures!

Challenge #5: Dolphins and Diving Creatures!

The below rules will be called Challenge #5 to correspond to both the original Challenge Rule 5 as well as the numbered Challenges that are contained in the current edition of rules of Survive: Escape From Atlantis! – 30th Anniversary Edition.

  1. When playing with this mini-expansion (the "Challenge #5"), do not use the red Creature Die. Instead, use the two blue Dive Dice, and of course, the four Dolphin tokens. Place the red Creature Die in the box.

  2. During step 3 of each player's turn ("Remove a Terrain tile" step), when the Terrain tile selected to be removed from the island has this image on it: (image of a Whale with a "3" arrow on the Terrain tile), instead of using the standard rule for this Terrain tile from the base game of Survive: Escape From Atlantis!, do the following:

    a. Immediately reveal the tile to all players. (In other words, consider this tile a green outlined "Play Immediately" tile.)

    b. Take a Dolphin token from off the board and place it on the sea space that had been occupied by the Terrain tile.

    c. Remove the Terrain tile from the game. (Do NOT keep it in your "hand" of tiles).

  3. During step 4 of each player's turn ("Roll the die and move a creature"), roll both blue Dive Dice (instead of the red Creature Die). All Sea Creatures, including the Dolphins, will be moved using the blue Dive Dice. The blue Dive Dice can be interpreted as follows:

    a. The first of the Dive Dice has symbols that indicate whether you may move a Sea Serpent, Shark, Whale, Dolphin, or an unoccupied Boat. The Starfish symbol is "wild", which indicates that you may move your choice of one Sea Serpent, Shark, Whale, Dolphin, or unoccupied Boat.

    b. The second of the Dive Dice has numbers and one letter (1, 1, 2, 2, 3, and "D"). This die controls the maximum distance that Sea Creature or unoccupied Boat that you rolled with the first of the Dive Dice can now move.

  4. After rolling the two blue Dive Dice, select and move one of the indicated Sea Creatures or unoccupied Boats (or your choice if "Starfish" was rolled) in this manner:

    a. If a number was rolled on the second of the Dive Dice, move the chosen Sea Creature or unoccupied Boat on the first of the Dive Dice up to the number of sea spaces you rolled, OR

    b. If a "D" was rolled on the second of the Dive Dice, then move the chosen Sea Creature or unoccupied Boat to any unoccupied sea space on the game board. In this case, the Sea Creature has dived to this space or the unoccupied Boat has to this space due to the wind and turbulent waters surrounding Atlantis!

drifted

NOTE:

  • You may never move an occupied Boat using the Dive Dice, even if you control the Boat.

  • If a Sea Serpent, Shark, or Whale (or Giant Squid, if using that mini-expansion as well) enters a sea space occupied by something it could attack (as per the "Roll the die and move a creature" / "Using a Die Result" section of the base game rules), the Sea Creature's move ends, and the attack commences as per the usual rules.

  • The Dolphins are the good guys! Here is how they are used:

    a. When a Swimmer moves into a sea space occupied by a Dolphin that is not protecting another Swimmer already, that Swimmer is safe from attack by all Sea Creatures. Place Swimmer against the Dolphin token as an indication.

    b. When a Dolphin moves into a sea space occupied by one or more Swimmers, one of the Swimmers is safe from attack by all Sea Creatures.

    c. A Dolphin can only protect one Swimmer at a time. Normally the first Swimmer to join the Dolphin is the protected one. If you move a Dolphin into a sea space with multiple Swimmers, you choose the protected one, placing the Swimmer against the Dolphin token as an indication.

    d. Several Dolphins could be in the same sea space, each protecting a different Swimmer.

    e. Beware! If the Dolphin is moved away from your protected Swimmer by another player and a Sea Creature that attacks Swimmers is in the same sea space as this now unprotected Swimmer, the Swimmer is removed from the game.

    f. A Dolphin may share a sea space with other Creatures and with Boats.

    g. When you move a protected Swimmer during step 2 ("Move your Explorer and/or Ship tokens"), you may move the Dolphin along with it (but only one sea space per turn as per the rules on moving Swimmers). Dolphins cannot end movement in Boats or on Land.

    h. When you select to move a Dolphin with the Dive Dice, and that Dolphin is in a sea space with multiple Swimmers, you can use that move to switch the protection of that Dolphin to another Swimmer in that sea space, instead of moving the Dolphin to another space.