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Super Striker

Super Striker Rulebook

Table of Contents

Table of Contents

  • How to Kick
  • Tactics
  • The Teams
  • The Pitch
  • Giving Up the Ball
  • Goals
  • The Goal Area
  • Super Striker Goalkeeper
    • Playing with the "throwing goalkeeper"
  • Assembling the Goal
  • Care
  • The Penalty Area
  • Penalty Kicks
  • Free Kicks
  • Playing Time

How to Kick

Hold on to the player and press his head down as shown in the drawing. The strength of the shot can be varied by pressing harder or lighter. If you want a high ball, place the player close to the ball. By shooting at the ball from different angles, or with the inside or outside of the boot, many surprising shots can be achieved, and the ball can be directed wherever you wish.

Tactics

Try crossing from player to player, from zone to zone. Hold one player with one hand and shoot, and with the other hand hold a player ready to receive the ball. A possibly strong defence can be passed by playing the ball off the side wall (banden). See Fig. 2. Fig. 3 shows a quick pass, which can lead to a goal.

On a penalty kick, try to fool the goalkeeper by shooting with the outside or inside of the boot, so that he goes to the wrong side.

You will quickly become familiar with all the forms of shot in this fast and enjoyable game.

The Teams

From two to ten people can take part. Each team consists of 2 attackers, 2 defenders and 1 goalkeeper. See Fig. 4.

The Pitch

The pitch is divided into 8 zones as shown in Fig. 5. The players are moved around the pitch by hand. Except for "dead ball" shots, a player may shoot at the ball in his own zone as many times as he wants, but the ball must not be pushed while dribbling.

Before the ball is given up, the players line up as shown in Fig. 5. The red team has 2 attackers in the attacking zone on the black-and-white team's half and 2 defenders in the defensive zone on their own half.

Players may not leave their zones during play. However, it is allowed to pull one defender back from the defensive zone to the penalty area, to help during the opponent's attack or at a free kick. An attacker may only leave his zone to take a penalty kick.

Players may be anywhere within their own zone, positioning themselves to receive the ball, or in position to intercept the opponent's crosses.

Zones shown in Fig. 5: Målfelt (goal zone), Straffesparkfeltet (penalty area), Angrebsfelt (attacking zone), Forsvarsfelt (defensive zone).

Giving Up the Ball

The ball is put into play from the centre and must be kicked outside the centre circle to be in play. At the start of the match, lots are drawn to decide which team must give up the ball.

Goals

A goal can be scored from any place on the pitch, except from the shot with which the ball is given up. The ball must be completely over the goal line for a goal to be awarded.

The Goal Area

If the ball comes to rest in the goal area, the goalkeeper must throw the ball back.

Super Striker Goalkeeper

Place the ball in the goalkeeper's arms and turn the control arm hard to the right or left. See Fig. 6 and Fig. 7.

Playing with the "throwing goalkeeper"

Hold the control arm between the thumb and the other fingers. Press the index finger down on the grooved part on top of the control arm, and move the control arm from side to side, whereby the goalkeeper throws himself from side to side. (Figure caption: "press".)

Assembling the Goal

  1. Insert the goalkeeper into its place in the holder, as shown in drawing 1.
  2. Fix the goal's base plate under the edge of the playing board.
  3. Lift the net at the back of the goal, and push the goalkeeper in between the net and the goal's lower frame. Then hang the net back in place over the two pegs.
  4. Place the goal's two rear legs in the holes in the base plate.
  5. Lay the playing board on a flat surface. A table top is best.

Care

Always put the playing board and the other accessories back in the box after use, so that they are protected when you are not playing with your Super Striker. That way you get the longest possible enjoyment from the game.

The Penalty Area

Only an attacker may stay in the penalty area, and only if he is to shoot either a penalty kick or a free kick.

If the ball comes to rest "dead" in the penalty area, a defender is pulled back to shoot the ball out of the area and into play. He must immediately be pulled back to his own zone afterwards. He may use only two shots to get the ball into play. If he cannot get the ball out with the two shots, a free kick is awarded. The free kick is taken by the opponent from the spot where the ball now lies "dead". See Fig. 8.

Penalty Kicks

A penalty kick is awarded for "hand" in the penalty area. There is "hand" if a defender touches the ball with his hand, or if the ball strikes his hand. The goalkeeper may not move before the ball is shot. A penalty kick must be taken even if playing time has run out.

Free Kicks

A free kick is awarded for "hand" outside the penalty area, if the ball is shot over the side wall (banden) and off the pitch. The free kick is taken by the nearest defender from the place where the offence was committed. At a free kick, opponents may not be closer to the ball than their own height. See Fig. 9.

If a ball goes into the goal after "hand", a goal is awarded. [Note: the right-hand edge of this line is cut off in the photograph; the words after "dømmes der" are not legible and "mål" is inferred from the sentence.]

Playing Time

The playing time is agreed in advance. It is normal to play a 20-minute match in two halves, and the playing time for cup matches may be extended, e.g. 2×5 min. [Note: the right-hand edge of this section is cut off in the photograph; the end of the playing-time sentence is not legible.]