Super Meow
Super Meow Rulebook
Table of Contents
Table of Contents
Goal of the Game
Be the first to find Super Meow. To do this, buy items (cards) that will allow you to attract him (with delicious cat food) and dress him up (with his impressive red cape).
When you have in front of you a Cat card and a Cape card, you win the game!
Contents and Setup
Game Box (Drawer)
Take the drawer out of the box, empty its contents, and turn it over. Now it's the market. Place it in the middle of the table.
Market Cards and the Bank
Form a pile for each of the card types listed below. Place each pile faceup next to its illustration on the market or the bank.
- 10 two-coin cards
- 10 three-coin cards
- 4 Mouse cards
- 8 Cat Food cards
- 8 Cat cards
- 8 Cape cards
- 1 Super Meow card
Game Box (Sleeve)
Take the game box sleeve and stand it up so that the opening is on top and the players can see the trash can.
Note: In these rules, trash can always means the game's trash can!
Bank Tile
Place this tile next to the market, as shown above. This is now the bank.
Player Cards (4 Colors)
Everyone takes a Player card and places it in front of themselves. Unused cards are placed in the trash can.
Starting Cards (4 Colors)
Everyone takes the 4 Starting cards that match the color of their Player card. Unused cards are placed in the trash can.
Everyone shuffles their 4 Starting cards and places them facedown to the left of their Player card. This pile is called your backpack.
If you find it hard to identify colors, the shapes on the cards can help you.
Then everyone takes the top two cards of their backpack and places them facedown above their Player card. These two cards are called your hand.
Note: In these rules, the word hand always means the play area and not anyone's real hands.
The area to the right of your Player card is called the washing machine.
Playing a Turn
Everyone takes turns playing, starting with the first player, then the player to their left, and so on. The first player is whoever best imitates a cat's "meow".
1. Reveal Your Hand Cards
On your turn, flip your two hand cards faceup. These are the two cards that you can use during your turn.
2. Perform an Action
Using the two cards in your hand, you can perform one of the following actions:
- buy a card
- throw away a card
- use a Mouse card
- pass your turn
Buy a Card
You can buy one card from the market or the bank. To do so, you will need to pay for it using cards in your hand.
The price of each card is indicated on the market (in coins or in cat food) or the bank (in coins).
Take whichever card you buy and place it faceup in your washing machine.
Example: With 4 coins in your hand, you buy the Cat Food card and place it directly in your washing machine.
If you have 4 coins in your hand, but want to buy a card that costs 3 coins, you can do that! The cards in your hand show you the maximum amount you can spend to buy a card.
Throw Away a Card
You can throw away one of the two cards in your hand.
If you throw away one of your Starting cards (recognizable by their color), place it in the trash can. This card is no longer needed for the rest of the game.
IMPORTANT: the Starting card with the crossed-out trash can symbol cannot be thrown away.
If you throw away a card you bought at the market or the bank, place it back on its pile.
Throwing away cards helps you keep only the best cards in your backpack.
Use a Mouse Card
If you have a Mouse card in your hand, you can steal a card from another player.
- Choose one of the two cards from any other player's hand and flip it faceup.
- Place the chosen card, faceup, in your washing machine.
- Put the Mouse card you just used at the market back on the pile of Mouse cards.
- The player who had a card stolen replaces it with another one by taking a card from their backpack and placing it facedown in their hand.
IMPORTANT: the Starting card with the crossed-out trash can symbol cannot be stolen. If you choose a card with this symbol, your Mouse card cannot steal it. Put the Mouse card you just used at the market back on the pile of Mouse cards.
You can only use one Mouse card per turn, even if you have two in your hand.
Pass Your Turn
If you cannot or do not want to perform any of the three actions above, pass your turn.
3. Place Your Cards in the Washing Machine
Once you have performed your action, take the cards in your hand and place them faceup in your washing machine.
Take the top two cards of your backpack and place them facedown in your hand.
If you don't have enough cards in your backpack, shuffle the cards from your washing machine and place them facedown in your backpack.
Once you have finished your turn, the player to your left begins their turn.
IMPORTANT notes about your backpack and washing machine:
- The cards in your backpack are facedown. You cannot look at them.
- The cards in your washing machine are faceup. You can look at them anytime.
For a better shuffle, spread the cards on the table and mix them up as if they were in a washing machine.
End of the Game
The game ends as soon as someone starts their turn by revealing a Cat and a Cape. That player takes the Super Meow card: they found the superhero feline and won the game!
Overview of a Turn
- Reveal your hand cards
- Perform an action: buy a card; throw away a card; use a Mouse card; pass your turn
- Place your cards in the washing machine