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Super Fantasy Brawl: Force of Nature

Expansion for Super Fantasy Brawl

Super Fantasy Brawl: Force of Nature Rulebook

Table of Contents

Table of Contents

  • Taze
    • [TAZ02] Rodeo
    • [TAZ03] Charge
    • [TAZ04] Momentum
    • [TAZ05] Bludgeon
    • [TAZ06] Finishing Blow
    • [TAZ07] Rush
  • Loralei
    • [LOR02] Clairvoiance
    • [LOR03] Grasping Vines
    • [LOR04] Healing Rain
    • [LOR05] Intervention
    • [LOR06] Nature's Wrath
    • [LOR07] Winding Paths
  • Nevamor
    • [NEV02] Dark Envoy
    • [NEV03] Nightmare
    • [NEV04] Guiding Light
    • [NEV05] Murder of Crows
    • [NEV06] Soul Reave
    • [NEV07] Grim Harvest

Taze

HP 9 · Defense 0

Level-up: When Taze would Dash, he may deal 1 damage to an adjacent Enemy instead.

[TAZ02] Rodeo

Red, skill. Movement 2.

May move through Enemies. Enemies moved through suffer 2 damages.

[TAZ03] Charge

Yellow, attack. Movement 1, Strength 1.

↶ Dash 3. This attack gains +1 strength for each hex dashed.

[TAZ04] Momentum

Blue, reaction. Movement 0, Defense 1.

↷ Dash 1.

[TAZ05] Bludgeon

Blue, attack. Movement 2, Range 1-2, Strength 2.

↷ Stun.

[TAZ06] Finishing Blow

Red, attack. Movement 0, Strength 3.

↶ Dash 2. If the target is Bloodied, this attack ignores defense.

[TAZ07] Rush

Yellow, skill. Movement 2.

Taze or an Ally may Dash 2.

Loralei

HP 4 · Defense 2

Level-up: During your Upkeep Phase, draw 2 additional cards.

[LOR02] Clairvoiance

Blue, skill. Movement 3.

Draw 1. Plan 5.

[LOR03] Grasping Vines

Red, skill. Movement 1, Range 1-2.

Place the target adjacent to Loralei. This may target Loralei's Allies.

[LOR04] Healing Rain

Yellow, skill. Movement 3.

Discard up to 4 cards. Heal your Champions 1 for each of their cards discarded.

[LOR05] Intervention

Blue, reaction. Movement 0, Defense 1.

↷ If no damage was dealt, the target may Heal 3.

[LOR06] Nature's Wrath

Red, attack. Movement 1, Range 3-4, Strength 3.

This attack ignores the defense of the target.

[LOR07] Winding Paths

Yellow, attack. Movement 2, Range 1-2, Strength 2.

↷ Swap the target's location with another Enemy Champion.

Nevamor

HP 8 · Defense 1

Level-up: Enemies adjacent to Nevamor cannot be targeted by an opponent's Reactions.

[NEV02] Dark Envoy

Blue, attack. Movement 2, Range 2-3, Strength 1.

↷ Plan 2.

[NEV03] Nightmare

Blue, skill. Movement 1.

Swoop 4. Enemies swooped through suffer 1 damage and Fear 1.

[NEV04] Guiding Light

Yellow, skill. Movement 2.

Place one of Nevamor's Allies adjacent to Nevamor. That Ally gains +1 strength until the end of the turn.

[NEV05] Murder of Crows

Red, reaction. Movement 0, Defense 1.

↷ If Nevamor is within 2 hexes of the attacker, ignore any other ↷ effects, and end all other lasting effects.

[NEV06] Soul Reave

Yellow, attack. Movement 2, Range 1-2, Strength 2.

Lifesteal.

[NEV07] Grim Harvest

Red, attack. Movement 2, Strength 2.

This attack gains +2 strength if the target has no Allies within 2 hexes.