Super Fantasy Brawl: Force of Nature
Super Fantasy Brawl: Force of Nature Rulebook
Table of Contents
Taze
HP 9 · Defense 0
Level-up: When Taze would Dash, he may deal 1 damage to an adjacent Enemy instead.
[TAZ02] Rodeo
Red, skill. Movement 2.
May move through Enemies. Enemies moved through suffer 2 damages.
[TAZ03] Charge
Yellow, attack. Movement 1, Strength 1.
↶ Dash 3. This attack gains +1 strength for each hex dashed.
[TAZ04] Momentum
Blue, reaction. Movement 0, Defense 1.
↷ Dash 1.
[TAZ05] Bludgeon
Blue, attack. Movement 2, Range 1-2, Strength 2.
↷ Stun.
[TAZ06] Finishing Blow
Red, attack. Movement 0, Strength 3.
↶ Dash 2. If the target is Bloodied, this attack ignores defense.
[TAZ07] Rush
Yellow, skill. Movement 2.
Taze or an Ally may Dash 2.
Loralei
HP 4 · Defense 2
Level-up: During your Upkeep Phase, draw 2 additional cards.
[LOR02] Clairvoiance
Blue, skill. Movement 3.
Draw 1. Plan 5.
[LOR03] Grasping Vines
Red, skill. Movement 1, Range 1-2.
Place the target adjacent to Loralei. This may target Loralei's Allies.
[LOR04] Healing Rain
Yellow, skill. Movement 3.
Discard up to 4 cards. Heal your Champions 1 for each of their cards discarded.
[LOR05] Intervention
Blue, reaction. Movement 0, Defense 1.
↷ If no damage was dealt, the target may Heal 3.
[LOR06] Nature's Wrath
Red, attack. Movement 1, Range 3-4, Strength 3.
This attack ignores the defense of the target.
[LOR07] Winding Paths
Yellow, attack. Movement 2, Range 1-2, Strength 2.
↷ Swap the target's location with another Enemy Champion.
Nevamor
HP 8 · Defense 1
Level-up: Enemies adjacent to Nevamor cannot be targeted by an opponent's Reactions.
[NEV02] Dark Envoy
Blue, attack. Movement 2, Range 2-3, Strength 1.
↷ Plan 2.
[NEV03] Nightmare
Blue, skill. Movement 1.
Swoop 4. Enemies swooped through suffer 1 damage and Fear 1.
[NEV04] Guiding Light
Yellow, skill. Movement 2.
Place one of Nevamor's Allies adjacent to Nevamor. That Ally gains +1 strength until the end of the turn.
[NEV05] Murder of Crows
Red, reaction. Movement 0, Defense 1.
↷ If Nevamor is within 2 hexes of the attacker, ignore any other ↷ effects, and end all other lasting effects.
[NEV06] Soul Reave
Yellow, attack. Movement 2, Range 1-2, Strength 2.
Lifesteal.
[NEV07] Grim Harvest
Red, attack. Movement 2, Strength 2.
This attack gains +2 strength if the target has no Allies within 2 hexes.