Super Dungeon: Uzumaki
Super Dungeon: Uzumaki Rulebook
Table of Contents
Table of Contents
Hero: Uzumaki (Explore)
Uzumaki, Kitsune Hero (card front)
Affinity: green crystal
Printed values:
- Movement Points 6 and Action Points 3 (grey stones, top right)
- Hearts 5 (red heart, bottom right)
- Magenta flask icon with 1 (bottom right, unlabelled)
- STR 3 (blue die)
- ARM 2 (red die), with the defense icon (blue shield)
- WILL 2 (red die)
- DEX 2 (blue die) and 1 (red die), with a bow-and-arrow icon marked 3 beside the label
Abilities:
Quick Strike and Surefoot (printed on the ability bar; full text on the card back)
Actions:
- Storm of Daggers (red 1 badge): [bow-and-arrow icon], Sweep 1.
- Charisma (blue 1 badge): [skull icon], Wave 2, WILL vs. WILL, Compel 2.
- Ancestor's Blessing (blue 1 badge with a flask icon): All Heroes roll their WILL. The Hero that rolls the highest removes all wound tokens. Reroll ties.
Uzumaki, Kitsune Hero (card back)
Quick Strike: After a model with Quick Strike destroys an enemy, its controller rolls [green die icon with 1]. On a roll of [heart icon with a small numeral that reads as 8] the model may immediately make a basic offensive action without spending an action point.
Surefoot: A model with Surefoot treats difficult terrain squares as open squares. All non-blessing tile effects in those squares are ignored.
While most Kitsune distrust outsiders and prefer to stay in their loamy, fern-shrouded forests, Uzumaki is often the first to greet travelers and offer them warding runes and medicines in exchange for stories of the world beyond.