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Super Dungeon: Tengu

Expansion for Super Dungeon ArenaExpansion for Super Dungeon ExploreExpansion for Super Dungeon Explore: Forgotten King

Super Dungeon: Tengu Rulebook

Table of Contents

Table of Contents

  • Mini-Boss: Tengu
    • Tengu (Explore Mini-Boss)
    • Tengu (Arcade Mini-Boss)
  • Mini-Boss Card Back: Tengu (Explore Card Back, 1 of 3)
  • Mini-Boss Card Back: Tengu (Arcade Card Back, 2 of 3)

Mini-Boss: Tengu

Tengu (Explore Mini-Boss)

Tengu Mini-Boss (card title: TENGU)

Keywords: Fly, Hubris

Stats:

  • STR: 2
  • ARM: blue 1, green 1
  • WILL: white 1, red 2
  • DEX: 3
  • Printed badges: 6 and 3 (top right); 7 (heart, life) and 4 (skull, bottom right)

Curses:

  1. The Curse of Gold (red 2 badge): [wand icon] 6, +1 WILL if the target has two equipped items it suffers Bane; if it has more than two equipped items it suffers Bane and Fire.
  2. The Curse of Coin (red 2 badge): STR attack (sword icon); the target suffers one additional wound for each coin on its card.
  3. The Curse of Drink (blue 1 badge, SUPER): Wave 8, WILL vs. DEX. Heroes must discard all potion tokens.

Transcription notes: the "[wand icon] 6" glyph in The Curse of Gold is a blue wand/ranged icon with a 6 printed next to it, and is transcribed as printed (it matches the RNG 6 icon on the Arcade card). The red and blue numbered badges beside each Curse are transcribed as printed; the card does not spell out what the numbers mean.

Tengu (Arcade Mini-Boss)

Tengu Mini-Boss (card title: TENGU)

Keywords: Fly, Hubris

Stats:

  • STR: 1
  • ARM: 3
  • RNG: 6 (ranged icon)
  • Printed badges: 6 and 3 (top right); 7 (heart, life)

Curses:

  1. The Curse of Gold (red badge): If the target has two equipped items it suffers Bane; if it has more than two equipped items it suffers Bane and Fire.
  2. The Curse of Coin (red badge): The target suffers one additional wound for each coin spent this game.

Mini-Boss Card Back: Tengu (Explore Card Back, 1 of 3)

Bane: A model suffering Bane discards the highest result rolled anytime it makes a defense roll.

Fire: A model suffering Fire suffers one wound during its upkeep.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Hubris: When making a Melee Attack, a model with Hubris gains +1 STR for every equipment card equipped on its target.

For centuries, the Tengu have bartered or traded their magical and martial skill to the competing clans of Kagejima. Sometimes they do so for gold, for more offerings at their shrines, or for shiny baubles. Other times the requests are more unusual, such as whispers of love from a beautiful woman, the first wail of a newborn, or thirty stems of saffron.

Mini-Boss Card Back: Tengu (Arcade Card Back, 2 of 3)

Bane: A model suffering Bane discards the highest result rolled anytime it makes a defense roll.

Fire: A model suffering Fire suffers one wound during its upkeep.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Hubris: When making a Melee Attack, a model with Hubris gains +1 STR for every equipment card equipped on its target.

For centuries, the Tengu have bartered or traded their magical and martial skill to the competing clans of Kagejima. Sometimes they do so for gold, for more offerings at their shrines, or for shiny baubles. Other times the requests are more unusual, such as whispers of love from a beautiful woman, the first wail of a newborn, or thirty stems of saffron.