Super Dungeon: Masterclass – Witch Exterminator
Super Dungeon: Masterclass – Witch Exterminator Rulebook
Table of Contents
Table of Contents
Hero Card: Witch Exterminator (Human Hero)
Front of card.
Witch Exterminator – Human Hero – Witch Exterminator, 1 of 1
Keyword line: Potion Master, Stingy, Stocked
Hero stats (as printed): STR 2, ARM 3, WILL 2, DEX 1 / 1. The two grey tokens at the top right show 6 and 2, and the red and magenta tokens at the bottom right show 5 and 3. These four unlabelled values are not legible enough to assign names to [illegible].
Actions:
- Brew Potion [blue 1 action icon]: [potion icon]. This model gains one potion token.
- Rat Bomb [red 1 action icon]: [ranged attack icon] 3, Burst 1, [red +1 WILL icon], [Poison icon].
- Corrosion Bomb [red 1 action icon]: [ranged attack icon] 3, [red +1 WILL icon], [Bane icon], [Hex icon].
- Vortex Bomb [blue 1 action icon]: [ranged attack icon] 3, Burst 2, Artillery, Pull 1.
Back of card.
Keyword Abilities
Artillery: An action with Artillery may target any square within range, even if no model occupies the square.
Bane: A model suffering Bane discards the highest result rolled anytime it makes a defense roll. (Arcade: A monster suffering Bane reduces its ARM by [shield icon] 1.)
Hex: A model suffering Hex discards the highest result rolled anytime it makes an offense roll. (Arcade: A monster suffering Hex reduces its STR by [shield icon] 1.)
Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.
Potion Master: A model with Potion Master may drink one additional potion during its activation.
Stingy: A model with Stingy may not share its potions with friendly Heroes.
Stocked: A model with Stocked begins the game with its maximum number of potions.
Card Notes
- Bane, Hex and Poison are shown with their icons on the card back; the icons are reproduced here in brackets as the scan renders them.
- The Arcade text for Bane and Hex refers to monsters and gives the reduction as a shield-icon value of 1.