Super Dungeon: Karura
Super Dungeon: Karura Rulebook
Table of Contents
Table of Contents
Hero: Karura
Karura (Tanchyo Hero)
Stats:
- STR 3 (sword icon)
- ARM 3 (shield icon)
- WILL 2
- DEX 3
- Unlabelled grey tokens at top right: 5 and 3
- Unlabelled red token at lower right: 5
- Unlabelled magenta token at lower right: 1
Keyword line: [yellow V icon] Fly, Saboteur
Abilities:
- From The Sky (red 1): [sword icon], Pounce.
- Snares (blue 1): [blue banner with up-arrow icon], STR vs DEX, [black Immobile icon].
- Inventor's Muse (blue 1): [blue banner with up-arrow icon], Improved Critical.
Keywords (card back)
The back of the Karura card prints the following keyword rules.
- Immobile: A model affected by Immobile may not move during its next activation.
- Improved Critical: This model's critical hits inflict an additional wound.
- Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
- Pounce: Choose an enemy model anywhere within five squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.
- Saboteur: Models with Saboteur may achieve criticals against Spawning Points.