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Super Dungeon: Karura

Expansion for Super Dungeon Explore

Super Dungeon: Karura Rulebook

Table of Contents

Table of Contents

  • Hero: Karura
    • Karura (Tanchyo Hero)
  • Keywords (card back)

Hero: Karura

Karura (Tanchyo Hero)

Stats:

  • STR 3 (sword icon)
  • ARM 3 (shield icon)
  • WILL 2
  • DEX 3
  • Unlabelled grey tokens at top right: 5 and 3
  • Unlabelled red token at lower right: 5
  • Unlabelled magenta token at lower right: 1

Keyword line: [yellow V icon] Fly, Saboteur

Abilities:

  1. From The Sky (red 1): [sword icon], Pounce.
  2. Snares (blue 1): [blue banner with up-arrow icon], STR vs DEX, [black Immobile icon].
  3. Inventor's Muse (blue 1): [blue banner with up-arrow icon], Improved Critical.

Keywords (card back)

The back of the Karura card prints the following keyword rules.

  • Immobile: A model affected by Immobile may not move during its next activation.
  • Improved Critical: This model's critical hits inflict an additional wound.
  • Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares. All non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.
  • Pounce: Choose an enemy model anywhere within five squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.
  • Saboteur: Models with Saboteur may achieve criticals against Spawning Points.