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Super Dungeon Explore: Super Ninja Ambush!

Expansion for Ninja All-StarsExpansion for Super Dungeon ArenaExpansion for Super Dungeon ExploreExpansion for Super Dungeon Explore: Forgotten King

Super Dungeon Explore: Super Ninja Ambush! Rulebook

Table of Contents

Table of Contents

  • Elemental Affinity (Reference Card Not Available)
  • Shared Keywords
  • Heroes
    • Hidden Shrine Infiltrator (Human Hero)
    • Hidden Shrine Master (Human Hero)
    • Hidden Shrine Mystic (Human Hero)
  • Monsters and Minions
    • Bone Head (Undead Skeleton Minion)
    • Chunin (Ninja Elite)
    • Kaiken (Ninja Minion)
    • Kunoichi (Ninja Elite)
    • Madoushi (Ninja Elite)
    • Yajiri (Ninja Minion)
  • Spawning Points
    • Elemental Shrine (Paired Spawning Point)
  • Mini-Bosses
    • Oni (Oni Mini-Boss)

Elemental Affinity (Reference Card Not Available)

Several cards in this set use the rule "Elemental Affinity". Its text is printed on each card that has it:

Elemental Affinity: At the beginning of the game, a model with Elemental Affinity must choose one element from the Elemental Affinity card. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that spawning point gain the chosen element's abilities. Paired spawning points must choose the same element.

The Elemental Affinity card lists the elements and their abilities. That card is not included in this transcription, so the individual element abilities are not given here. Each card's element marker (the coloured crystal or shield beside its ability panel) is recorded in its entry below as printed.

Shared Keywords

These keyword definitions are printed on the card backs in this set.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares, and all non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Immune: Status Effects: Printed on the Elemental Shrine card (see that entry).

Heroes

Hidden Shrine Infiltrator (Human Hero)

Stats (front): STR 2, ARM 3, WILL 2, DEX 2. Printed badges: 6 and 3 (top). Life 5. Potion 1. Element marker: green crystal. Keywords: Elemental Affinity.

Abilities:

  1. Crane (red 2 badge): [missile icon], Lance 8, Pull 3.
  2. Squid (blue 1 badge): [blue banner icon], Aura 2, Stealth.
  3. Benevolence (green potion 1 badge): Wave 1, Heal 2. Benevolence affects all models in the area effect, friendly and enemy.

Card back:

Elemental Affinity: At the beginning of the game, a model with Elemental Affinity must choose one element from the Elemental Affinity card. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that spawning point gain the chosen element's abilities. Paired spawning points must choose the same element.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

*Note: Players may use any small-based, Ninja All-Stars Ronin or Hero model they wish to represent this Hero.

Hidden Shrine Master (Human Hero)

Stats (front): STR 2, ARM 3, WILL 3, DEX 3. Printed badges: 7 and 3 (top). Life 5. Potion 1. Element marker: yellow crystal. Keywords: Elemental Affinity.

Abilities:

  1. Tiger (red 2 badge): [sword icon], [red badge] +1 STR, Pounce.
  2. Ogre (blue 1 badge): Wave 1, Push 1.
  3. Valor (blue potion badge): [blue banner icon], [grey +1 token icon].

Card back:

Elemental Affinity: At the beginning of the game, a model with Elemental Affinity must choose one element from the Elemental Affinity card. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that spawning point gain the chosen element's abilities. Paired spawning points must choose the same element.

Pounce: Choose an enemy model anywhere within 5 squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.

*Note: Players may use any small-based, Ninja All-Stars Ronin or Hero model they wish to represent this Hero.

Hidden Shrine Mystic (Human Hero)

Stats (front): STR 2, ARM 3, WILL 2 blue and 1 red, DEX 3. Printed badges: 6 and 3 (top). Life 5. Potion 1. Element marker: red crystal. Keywords: Elemental Affinity.

Abilities:

  1. Monkey (red 2 badge): [blue staff icon], Wave 1, [red spike icon].
  2. Fox (blue 1 badge): [missile icon] 6, WILL vs WILL, Compel 3.
  3. Wisdom (blue potion badge): [skull icon], [missile icon] 3, Burst 2, [starburst icon].

Card back:

Elemental Affinity: At the beginning of the game, a model with Elemental Affinity must choose one element from the Elemental Affinity card. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that spawning point gain the chosen element's abilities. Paired spawning points must choose the same element.

*Note: Players may use any small-based, Ninja All-Stars Ronin or Hero model they wish to represent this Hero.

Monsters and Minions

Bone Head (Undead Skeleton Minion)

Stats (front): STR 3, ARM 1, WILL 2, DEX 1. Printed badges: 6 and 1 (top). Life 1. Skull 1. Element marker: yellow crystal.

Abilities: None printed in the ability panel. The panel is headed by the keyword below.

Keywords: Bone Pile.

Card back:

Bone Pile: When a model with Bone Pile is destroyed replace it with a Bone Pile token. If all Bone Piles are already on the dungeon map move the Bone Pile furthest from the Heroes to the new square.

Chunin (Ninja Elite)

Stats (front): STR 2 blue and 1 red, ARM 3, WILL 3, DEX 3. Printed badges: 6 and 3 (top). Life 3. Skull 2. Element marker: yellow crystal. Keywords: Stealth.

Abilities:

  1. Precision Strike (red 2 badge): [sword icon], Wave 2, [red spike icon].
  2. Elemental Master (blue 1 badge): [blue banner icon]. The Chunin may choose a different Elemental Affinity.

Card back:

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Kaiken (Ninja Minion)

Stats (front): STR 3, ARM 1, WILL 2, DEX 3. Printed badges: 6 and 1 (top). Life 1. Skull 1. Element marker: yellow crystal. Keywords: Stealth.

Abilities:

  1. Back Strike (red 1 badge): [sword icon], [blue +1 badge] STR if the target of Back Strike did not activate during the previous Hero Turn.

Card back:

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Kunoichi (Ninja Elite)

Stats (front): STR 3, ARM 0, WILL 1 blue and 1 red, DEX 2 red. Printed badges: 8 and 1 (top). Life 1. Skull 1. Element marker: green crystal. Keywords: Stealth.

Abilities:

  1. Wind in the Forest (red 1 badge): [sword icon], Pounce.

Card back:

Pounce: Choose an enemy model anywhere within 5 squares and line of sight. Place the model with Pounce adjacent to this target, then make the offense roll as normal.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Madoushi (Ninja Elite)

Stats (front): STR 2, ARM 1, WILL 2, DEX 3. Printed badges: 6 and 2 (top). Life 2. Skull 2. Element marker: red crystal. Keywords: Stealth.

Abilities:

  1. Poisoned Weapons (blue 1 badge): [blue banner icon], Aura 3, All Ninja gain [poison icon].
  2. Wind Walk (blue 2 badge): [blue house icon], Wave 3, Move Madoushi and all ninja in the area up to 3 squares, using the rules for Fly. Ninja moved by Wind Walk must end their move within 3 squares of the same Madoushi.

Card back:

Fly: A model with Fly treats difficult terrain, chasm, and structure squares as open squares, and all non-blessing tile effects in those squares are ignored. Structure squares do not block line of sight to or from models with Fly.

Poison: A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Yajiri (Ninja Minion)

Stats (front): STR 2, ARM 0, WILL 2, DEX 3. Printed badges: 6 and 1 (top). Life 1. Skull 1. Element marker: green crystal. Keywords: Stealth, Wind of Blades.

Abilities: None printed in the ability panel. The keywords are the only front-face text.

Card back:

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

Wind of Blades: A model with Wind of Blades may spend all of its movement points to make a single Missile Attack basic offensive action.

Spawning Points

Elemental Shrine (Paired Spawning Point)

Stats (front): ARM 1. Life 4. No printed badges or skull value in the source. Keywords: Elemental Affinity, Hidden, Stealth.

Spawning Pool (printed on the front):

  • 2x Elemental Shrine (Spawning Point)
  • 1x Chunin
  • 1x Madoushi
  • 2x Kunoichi
  • 2x Yajiri
  • 3x Kaiken

A printed START marker sits beside the pool.

Card back:

Immune: Status Effects.

Elemental Affinity: For each model with Elemental Affinity choose one element from the Elemental Affinity card at the beginning of the game. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that spawning point gain the chosen element's abilities. Paired spawning points must choose the same element.

Hidden: Models spawned from a spawning point with Hidden may be placed anywhere on the tile, instead of only within 2 squares.

Stealth: Actions targeting a model with Stealth reduce their Range by 3, to a minimum of 1.

*Note: Players may use any small-based, Ninja All-Stars Shrine or Clan models to represent this spawning point's models.

Mini-Bosses

Oni (Oni Mini-Boss)

Stats (front): STR 3, ARM 2, WILL 3, DEX 2. Printed badges: 6 and 3 (top). Life 6. Skull 4. Element marker: red crystal. Keywords: Elemental Affinity. Printed badge: a "SUPER" banner on the ability panel.

Abilities:

  1. Disaster (red 3 badge): [sword icon], Wave 3. A model wounded by Disaster must choose one random status effect token and place it on its card.
  2. Devour (red 2 badge): [sword icon] 2, [red badge] +1 STR. If Devour inflicts a wound, remove one wound token from Oni.
  3. Deceive (blue 1 badge): [missile icon] 6, WILL vs WILL, Compel 3.

Card back:

Elemental Affinity: At the beginning of the game, a model with Elemental Affinity must choose one element from the Elemental Affinity card. That model gains the chosen element's abilities. If the model is a spawning point, all models spawned from that spawning point gain the chosen element's abilities. Paired spawning points must choose the same element.

*Note: Players may use any large-based, Ninja All-Stars Ronin or Oni model they wish to represent this Mini-Boss.