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Super Dungeon Explore: Kasaro To thumbnail

Super Dungeon Explore: Kasaro To

Expansion for Super Dungeon Explore

Super Dungeon Explore: Kasaro To Rulebook

Table of Contents

Table of Contents

  • Kasaro To Monster Card

Kasaro To Monster Card

Name: Kasaro To (printed on the card as KASARO TO) Type: Ogre Mini-Boss Platform: 16-Bit (yellow 16 BIT badge, bottom right of the card, per base rulebook card anatomy)

Stats (as printed):

  • Grey stone 6 (Movement Points, per base rulebook card anatomy)
  • Grey stone 3 (Action Points, per base rulebook card anatomy)
  • Attack: grey 1, red 3 (grey die reads as grey in the photograph)
  • Armor: red 2
  • Will: blue 3
  • Dex: blue 2
  • Hearts: red 5
  • Skull Points: grey skull stone 4 (per base rulebook card anatomy)

Banner: BERSERK, TOUGH

Abilities (as printed):

  • (red 1 icon) Crippling Smash: (green +1 icon) ATT, Massive Damage
  • (red 2 icon) Serpent Coil: Immobile, Weak
  • (blue 1 icon) Zealotry: Augment, Aura 2, (blue +1 icon) ATT
  • (blue 1 icon) Snare: Pull 5

Card notes:

  • The card's name is printed in capitals as KASARO TO; the title above follows the BGG listing.
  • The keywords Massive Damage, Immobile and Weak are printed on the card but are not defined in the base rulebook text in this repository; they are transcribed as printed and their full effects are not given here.
  • Berserk, Tough, Augment, Aura and Pull are defined in the base rulebook.
  • No other rules text is printed on the card.