Super Dungeon Explore: Iron Golem
Super Dungeon Explore: Iron Golem Rulebook
Table of Contents
Table of Contents
Iron Golem Mini-Boss Card
Crystal Heart
When a model with Crystal Heart enters play, place one crystal token on its card. The model gains the abilities of the corresponding crystal until it is destroyed:
- Amethyst - Dark Radiance: All offense rolls and defense rolls made against a model with Dark Radiance reduce the result by 1 star.
- Citrine - Predator: When an enemy model moves out of a square that is adjacent to a model with Predator, the model with Predator may immediately make a Melee Attack against that model.
- Emerald - Charge: When a model with Charge uses a Lance area effect, after resolving all other effects of the Lance, the model may be placed in any unoccupied square that was affected by the Lance for free.
- Ruby - Fire icon, Fueled by Fire: A model with Fueled by Fire adds +1 to all offensive rolls for each enemy model suffering Fire.
- Sapphire - Defender: Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.
The Ruby entry's name carries a flame icon, which corresponds to the Fire status effect. The card prints no other legend for it.
Stat Card
Printed name and type: Iron Golem, Construct Mini-Boss. The card is marked Super.
Attribute banners, top to bottom:
- STR: a sword icon marked 2 (printed at the banner's top left, no legend), then dice faces 2 and 2. The first face is a blue die; its colour is partly obscured by glare, and the second is a red die.
- ARM: a shield icon, then a red die face 3.
- WILL: a blue die face 1.
- DEX: a blue die face 1.
Top right: a grey stone with 6 and a grey stone with 3. The card prints no text label for either.
Bottom right: a red heart with 6 (Hearts, 6) and a grey skull with 4 (Skull Points, 4). Per the base rulebook, a monster is worth the skull points shown on its card.
Ability bar: a blue Sapphire crystal icon and the heading CRYSTAL HEART. The ability text is on the Crystal Heart card above.
Abilities and Unique Actions
Each entry is a numbered marker, then the name and text as printed:
- (blue marker) Shield Wall: a blue banner icon (no legend printed on the card), Aura 2, +1 ARM.
- (red marker) Sword Toss: a sword icon, Lance 8.
- (red marker) Hard Hit: a sword icon marked 1, +2 STR.
The card does not print what the numbered markers mean, nor label the three entries as abilities or actions. Lance and Aura are defined in the base rulebook (Lance X: a straight line of squares from the user's base, length X; Aura X: every square within X squares of the user, remaining in play until the user's next upkeep).
Shield Wall's blue banner icon has no printed legend on this card, and the base rulebook does not define it in the passages checked, so it is transcribed as an unlabelled icon.
Von Hulf's Sword Treasure Card
Treasure card name: Von Hulf's Sword. The card shows a sword illustration and a green shield icon marked +1 ARM. A yellow gem graphic appears on the card's right edge; the card prints no text naming it.
Text:
Defender: Models without Defender that are adjacent to a friendly model with Defender cannot be targeted by offensive actions.