Super Dungeon Explore: Dragonback Peaks – Tile Pack
Super Dungeon Explore: Dragonback Peaks – Tile Pack Rulebook
Table of Contents
Table of Contents
Tile Effects
Each Tile Effects card gives the rule for one tile effect. The Blessing and Structure rules are printed on several cards and are repeated here as printed.
Difficult Terrain (Tile Effect card)
Difficult Terrain
Each square of difficult terrain a model enters costs two movement points. If a model does not have enough movement points to move into a square with difficult terrain, it may not do so.
If any part of a large based model enters a square of difficult terrain, the move costs two movement points. Do not count squares a large model already occupies.
Goddess (Tile Effect card)
Models that end their activation adjacent to a Goddess structure may remove one wound token.
Blessing: A tile effect with Blessing bestows a positive effect, specified on the tile effect's card, to models within the tile. Blessings only affect Hero, elite and minion models.
Structure: Models cannot draw line of sight across or move through structures.
Lava (Tile Effect card)
A model which enters one or more Lava squares suffers [fire icon] at the end of the current activation.
Secret Passage (Tile Effect card)
When a model enters a Secret Passage square immediately place it in any other unoccupied Secret Passage square in the dungeon.
A large model must be able to be placed in the new location or Secret Passage has no effect.
Sentinel (Tile Effect card)
Models that are adjacent to a Sentinel structure add [defense bonus icon] to all defense rolls.
Blessing: A tile effect with Blessing bestows a positive effect, specified on the tile effect's card, to models within the tile. Blessings only affect Hero, elite and minion models.
Structure: Models cannot draw line of sight across or move through structures.
Spawn Location (Tile Effect card)
When playing Arcade Mode, spawning points are placed in Spawn Location squares.
Structure (Tile Effect card)
Structure
Models cannot draw line of sight across or move through structures.
Kodama Creep: Fire Flower
The Fire Flower card carries two sides for each mode. The front of each card gives the creep's stats and ability icons. The back gives the rules for its abilities.
Fire Flower, Kodama Creep (Classic card front)
Affinity: yellow crystal
Printed values:
- Movement Points 3 and Action Points 1 (grey stones, top right)
- Hearts 1
- Skull Points 0 (grey skull, beside the hearts)
- STR 1 (sword icon)
- ARM 1 (white star), with the defense icon
- WILL 1 (shield icon)
- DEX 3 (shield icon), with a bow-and-arrow icon marked 4 beside the label
Ability icons on the bar: [fire icon], [fire icon with a red cross], Insignificant, Wind of Blades
Fire Flower, Kodama Creep (Classic card back)
Fire: A model suffering Fire suffers one wound during its upkeep.
Insignificant: If a Hero is on the same dungeon tile as a monster with Insignificant, the monster may be activated in addition to any other monsters that are activated during the Consul Turn. A model may not draw a loot card for destroying a model with Insignificant.
Wind of Blades: A model with Wind of Blades may spend all of its movement points to make a single Missile Attack basic offensive action.
Fire Flowers are primitive by kodama standards, but it is a foolish Hero who underestimates these fire-spitting carnivores. Congregating in vast fields atop molten rock, fire flowers soak up the fiery heat to fuel their furnace-like fire chambers. When prey nears the entire field of flowers vomits forth a raining shower of fire, barbecuing their delicious meal to a perfect charbroil.
Fire Flower, Kodama Creep (Arcade card front)
Affinity: yellow crystal
Printed values:
- Movement Points 3 and Action Points 1 (grey stones, top right)
- Hearts 1
- STR 2 (white star)
- ARM 1 (white star), with the defense icon
- RNG 4 (labelled RNG, with an arrow icon)
Ability icons on the bar: [fire icon], [fire icon with a red cross], Insignificant
Fire Flower, Kodama Creep (Arcade card back)
Fire: A model suffering Fire suffers one wound during its upkeep.
Insignificant: If a Hero is on the same dungeon tile as a monster with Insignificant, the monster may be activated in addition to any other monsters that are activated during the Consul Turn. A model may not draw a loot card for destroying a model with Insignificant.
Fire Flowers are primitive by kodama standards, but it is a foolish Hero who underestimates these fire-spitting carnivores. Congregating in vast fields atop molten rock, fire flowers soak up the fiery heat to fuel their furnace-like fire chambers. When prey nears the entire field of flowers vomits forth a raining shower of fire, barbecuing their delicious meal to a perfect charbroil.