Super Boss Monster: Kickstarter Pack
Super Boss Monster: Kickstarter Pack Rulebook
Table of Contents
Table of Contents
Bosses
Terry Tunacat, Haunted Costume
Boss. Treasure: Cleric (ankh icon). 555 XP. Code SBMKS004.
Level Up: For the rest of the game, once per turn, you may move your Minion before building a room.
Feaster, Ravenous Rabbit
Boss. Treasure: Fighter (sword icon). 331 XP. Code SBMKS005.
Level Up: [Minion icon]: Choose an opponent's dungeon. The last room in that dungeon deals 2 damage this turn.
Oculus, Orb of Destruction
Boss. Treasure: Mage (book icon). 343 XP. Code SBMKS006.
Level Up: [Minion icon]: Take a random room card from an opponent's hand. Give them a card from your hand.
Belladonna, Rightful Ruler
Boss. Treasure: Cleric (ankh icon). 945 XP. Code SBMKS007.
Level Up: [Minion icon]: While your Minion is here, you may discard a spell card to cancel a played spell.
Kirax, Red-Eyes Gold Dragon
Boss. Treasure: Thief (money bag icon). 1M XP. Code printed as SBMKSHOLO.
Level Up: [Minion icon]: Gain [Cleric treasure icon], [Fighter treasure icon], [Mage treasure icon], and [gun icon] until end of turn.
Paper Croak, Two-Dimensional Tyrant
Boss. Treasure: Fighter (sword icon). 222 XP. Code SBMKS001.
Level Up: For the rest of the game, whenever your Minion visits an action spot in your own dungeon, that room has +2 damage until end of turn.
Unnamed Swan Boss, Horrible Nuisance
Boss. Treasure: Thief (money bag icon). 605 XP. Code SBMKS002.
Level Up: For the rest of the game, no Minion may visit a Landmark your Minion is in.
The Narrator, Unreliable Author
Boss. Treasure: Mage (book icon). 1001 XP. Code SBMKS003.
Level Up: For the rest of the game, once per turn, if you have no cards in hand, you may draw 5 room cards and 2 spells.
Spells
Sandstorm
Spell (hammer icon).
Draw a room card. Build it in your dungeon immediately (following normal build rules), or discard it.
Adulthood!
Spell (axe icon). Code SBMKS010.
Immediately Level Up. (You may only Level Up once.)
OR, if you are already Leveled Up, draw a spell card and a room card.
Disaster
Spell (hammer icon). Code SBMKS011 (partly cut off at the card edge).
Every other player may discard any number of cards from their hand. If more than one player discards cards, whoever discards the fewest (or ties for the fewest) must destroy a room in their dungeon.
Firebolt
Spell (axe icon). Code SBMKS012.
Deal a hero in your dungeon +1 damage for each room in your dungeon they haven't entered.
Easter Egg
Spell (axe icon). Code line cut off at the card edge.
Search the spell deck for any card and put it into your hand, then, shuffle Easter Egg back into the spell deck.
Epic Hybrid Heroes
Each card is an Epic Hero, which is gold, and each has two treasure types. The star icon is the player-count icon, and the blood-drop icons give the Wound value. No hero card carries a code line.
Adults
Epic Hybrid Hero. Treasure: Cleric (ankh icon) and Thief (money bag icon). Health 13. Wounds: 2 (two blood-drop icons).
This Hero is lured to a dungeon with a Minion at an action spot in that dungeon. If tied, this Hero will choose the dungeon with the highest combined Cleric and Thief treasure.
Mirror Monk
Epic Hybrid Hero. Treasure: Fighter (sword icon) and Thief (money bag icon). Health 3. Wounds: 2 (two blood-drop icons).
This Hero is lured to the dungeon with the highest combined Fighter and Thief treasure.
When entering your dungeon, this hero gains Health equal to the total base damage of all rooms in your dungeon.
Owl Brothers
Epic Hybrid Hero. Treasure: Fighter (sword icon) and Mage (book icon). Health 13. Wounds: 2 (two blood-drop icons).
This Hero is lured to the dungeon with the highest combined Fighter and Mage treasure.
If your Minion is in the Stadium or Library, this hero takes no damage from your dungeon.
Shorelings
Epic Hybrid Hero. Treasure: Cleric (ankh icon) and Mage (book icon). Health 13. Wounds: 2 (two blood-drop icons).
This Hero is lured to the dungeon with the highest combined Cleric and Mage treasure.
This hero ignores +1 damage counters in your dungeon.
Icon Key
This key covers only the icons that appear on the cards in this pack. The treasure types, the Minion, the Health, the Wound and the player-count icons are named in the Boss Monster 2 base rulebook. The picture-to-treasure mapping is read from the Hero texts on these cards, which name the treasure types their icons show. Icons the base rulebook does not name are described by their picture.
- Minion icon (meeple): the Minion the card's ability refers to.
- Treasure icons: ankh = Cleric, sword = Fighter, book = Mage, money bag = Thief. Epic Hybrid Heroes carry two of these.
- Gun icon: a ray-gun picture. It is not a treasure type named in the base rulebook; it appears only on Kirax's Level Up.
- Heart with a number: damage. A heart with +1 or +2 adds that much damage to the room or hero it names.
- Heart with a plus on Mirror Monk's ability text: a Health gain, as printed on the card.
- Star: the player-count icon. Boss Monster 2 Heroes with the star are always included.
- Blood-drop icons: the Wound value of the Hero.
- Hammer and axe icons (spells): the spell-type icons printed on each spell card.