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Super 3

Super 3 Rulebook

Table of Contents

Table of Contents

  • Components
  • Description
  • Summary
  • Notes on the Source

Components

  • A moulded plastic game board: a three-by-three grid of boxes, each box containing holes arranged in a three-by-three grid.
  • Pegs.
  • Two six-sided dice.

Description

The moulded plastic game board consists of boxes arranged in a three-by-three grid. Each box has holes also in a three-by-three grid. Each box has been assigned a number from three to eleven, inclusive. The object for each player is to win any five boxes or three boxes in a row: orthogonally or diagonally.

Each box's holes are numbered as follows:

  • Top row: 3, 4, 5
  • Middle row: 6, 7, 8
  • Bottom row: 9, 10, 11

The same numbering is repeated in all nine boxes of the board.

On one's turn, the two six-sided dice are thrown. The player must place a peg in any hole that has a number which matches the total thrown on the dice. A throw of twelve gives the player the freedom to peg any hole. A throw of seven lets a player peg any box's centre hole. A throw of two lets one remove an opponent's peg. A player wins a box by getting three in a row or any five holes.

Summary

  • Win any five boxes or three in a row horizontally, vertically or diagonally.
    • A player wins a box by getting three in a row or any five holes.
  • Throw pair of dice and peg hole of same number anywhere on the board or:
    • 2 to remove an opponent's peg OR 12 to peg any hole.

Notes on the Source

The source sheet is brief and does not state the following; nothing has been added to cover them:

  • which player moves first;
  • whether a peg may be placed in a hole that is already occupied;
  • how a won box is marked or whether it can be affected later;
  • how a player who cannot legally peg on a throw takes their turn;
  • how the game ends in a tie, or whether a box can be won by a player who has already won five boxes.