Super 3
Super 3 Rulebook
Table of Contents
Table of Contents
Components
- A moulded plastic game board: a three-by-three grid of boxes, each box containing holes arranged in a three-by-three grid.
- Pegs.
- Two six-sided dice.
Description
The moulded plastic game board consists of boxes arranged in a three-by-three grid. Each box has holes also in a three-by-three grid. Each box has been assigned a number from three to eleven, inclusive. The object for each player is to win any five boxes or three boxes in a row: orthogonally or diagonally.
Each box's holes are numbered as follows:
- Top row: 3, 4, 5
- Middle row: 6, 7, 8
- Bottom row: 9, 10, 11
The same numbering is repeated in all nine boxes of the board.
On one's turn, the two six-sided dice are thrown. The player must place a peg in any hole that has a number which matches the total thrown on the dice. A throw of twelve gives the player the freedom to peg any hole. A throw of seven lets a player peg any box's centre hole. A throw of two lets one remove an opponent's peg. A player wins a box by getting three in a row or any five holes.
Summary
- Win any five boxes or three in a row horizontally, vertically or diagonally.
- A player wins a box by getting three in a row or any five holes.
- Throw pair of dice and peg hole of same number anywhere on the board or:
- 2 to remove an opponent's peg OR 12 to peg any hole.
Notes on the Source
The source sheet is brief and does not state the following; nothing has been added to cover them:
- which player moves first;
- whether a peg may be placed in a hole that is already occupied;
- how a won box is marked or whether it can be affected later;
- how a player who cannot legally peg on a throw takes their turn;
- how the game ends in a tie, or whether a box can be won by a player who has already won five boxes.