RulesPal
Chat
Rulebook
Summoner Wars (Second Edition): The Skyspear Avians Faction Deck thumbnail

Summoner Wars (Second Edition): The Skyspear Avians Faction Deck

Expansion for Summoner Wars (Second Edition)

Summoner Wars (Second Edition): The Skyspear Avians Faction Deck Rulebook

Table of Contents

Table of Contents

  • Units
    • Ava (Summoner)
    • Sairook (Champion)
    • Gilford (Champion)
    • Rath (Champion)
  • Commons
    • Aerie Diver (Common)
    • Aerie Sage (Common)
    • Aerie Sentinel (Common)
    • Aerie Steward (Common)
  • Events
    • Sky Assault
    • Battle Song
    • Gathering Song
    • Aerie Gate
  • Deck Composition
  • Card Notes
  • Gaps and Notes

Units

Ava (Summoner)

Summoner Unit • Skyspear Avians

  • Life: 10
  • Strength: 3 (Ranged)

Flight. When this unit moves, it may move 1 extra space and through cards.

Take to the Skies. At the start of your Move Phase, friendly Aerie units within 2 spaces of this unit gain Flight until the end of your turn.

Sairook (Champion)

Champion Unit • Skyspear Avians

  • Cost: 5 magic
  • Life: 6
  • Strength: 3 (Ranged)

Aerie Captain. While on the battlefield, this unit has the abilities of every friendly Aerie unit on the battlefield.

Gilford (Champion)

Champion Unit • Skyspear Avians

  • Cost: 5 magic
  • Life: 7
  • Strength: 3 (Ranged)

Flight. When this unit moves, it may move 1 extra space and through cards.

Bully. After this unit moves, it may target any number of adjacent enemy units. Force each target 1 space.

Rath (Champion)

Champion Unit • Skyspear Avians

  • Cost: 6 magic
  • Life: 7
  • Strength: 4 (Melee)

Prepare. Instead of moving this unit, you may boost it.

Prey. Once per turn, during your Attack Phase, you may spend 1 boost to place this unit adjacent to a damaged enemy common or champion.

Commons

Aerie Diver (Common)

Common Unit • Skyspear Avians

  • Cost: 1 magic
  • Life: 2
  • Strength: 2 (Melee)

Dive In. This unit may be summoned on a space within 2 spaces of your summoner.

Sudden Strike. After summoning this unit, you may add 1 damage to an adjacent enemy unit.

Aerie Sage (Common)

Common Unit • Skyspear Avians

  • Cost: 1 magic
  • Life: 3
  • Strength: 1 (Ranged)

Strong. This unit has +1 strength.

Aerie Support. Friendly adjacent Aerie units have Strong.

Aerie Sentinel (Common)

Common Unit • Skyspear Avians

  • Cost: 2 magic
  • Life: 4
  • Strength: 3 (Melee)

Stalwart. This unit cannot be forced, moved through, or attacked through by effects on cards your opponent controls.

Aerie Steward (Common)

Common Unit • Skyspear Avians

  • Cost: 2 magic
  • Life: 5
  • Strength: 2 (Ranged)

Worthy. When this unit attacks, if it is adjacent to your summoner, Special = Ranged.

Events

Sky Assault

Standard Event • Attack Phase • Skyspear Avians

  • Cost: 0 magic

ACTIVE. Friendly ranged units with Flight have this ability:

Aerial Shot. This unit may attack through units.

Battle Song

Standard Event • Attack Phase • Skyspear Avians

  • Cost: 0 magic

ACTIVE. Friendly units within 2 spaces of your summoner have this ability:

Blitz. The first time this unit attacks on a turn, it has +1 strength during that attack.

Gathering Song

Epic Event • Summon Phase • Skyspear Avians

  • Cost: 0 magic

ACTIVE. Your summoner has this ability:

Gather the Flock. Once per turn during your Summon Phase and once per turn during your Magic Phase, you may place up to 2 friendly commons adjacent to this unit.

Aerie Gate

Standard Event • Structure • Build Phase • Skyspear Avians

  • Cost: 0 magic
  • Life: 3

After you summon a unit adjacent to this gate, you may force that unit 1 space unless it was already forced by an Aerie Gate.

Deck Composition

The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for Ava, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).

Starting Setup: 1 x Aerie Sage, 1 x Aerie Steward.

Card Notes

  • The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
  • The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
  • Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.

Gaps and Notes

  • Source. The source is a card reference sheet (two pages, one image per card design), not a rules document. Card text was read from the card images at their printed resolution.
  • Special symbol on Aerie Steward. The first symbol in Worthy is a black claw-shaped mark that is not one of the attack icons on these cards. It is transcribed as "Special", identified by elimination: the sword is Melee and the bow is Ranged, and the base rulebook lists Melee, Ranged and Special as the three die faces. This is a judgment call and should be checked against a physical card.
  • Ranged symbol on Sky Assault. The symbol in "Friendly ... units with Flight" is transcribed as the Ranged bow icon, matching the bow on the card's own Aerial Shot effect. This is also read from the image and should be checked against a physical card.
  • Header icons. The small coloured symbols in each card's header bar (faction and type glyphs) are not transcribed. The faction is given in each type line ("Skyspear Avians").