Summoner Wars (Second Edition): The Filth Faction Deck
Summoner Wars (Second Edition): The Filth Faction Deck Rulebook
Table of Contents
Table of Contents
Units
The Demagogue (Summoner)
Summoner Unit • The Filth
- Life: 12
- Strength: 4 (Ranged)
Flesh Harvest. After a friendly unit within 3 spaces of this unit is destroyed, boost this unit.
Mutagist. During your turn, you may spend 3 boost to retrieve a Mutant unit from your discard pile, reveal it, and add it to your hand.
Commons
Malignant Cultist (Common)
Common Unit • The Filth
- Cost: 0 magic
- Life: 2
- Strength: 2 (Ranged)
Enlightening Sacrifice. After this unit is destroyed, draw 1 card.
Fetid Cultist (Common)
Common Unit • The Filth
- Cost: 0 magic
- Life: 2
- Strength: 2 (Melee)
Empowering Sacrifice. After this unit is destroyed, boost your summoner.
Anointed Cultist (Common)
Common Unit • The Filth
- Cost: 0 magic
- Life: 4
- Strength: 2 (Melee)
Forsaken. After this unit is destroyed, your opponent gains 1 magic.
Tentacle Mutant (Common)
Common Unit • Limited • The Filth
- Cost: 2 magic
- Life: 5
- Strength: 2 (Melee)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Reach. This unit may attack cards that are diagonal to it or up to 2 clear straight spaces away.
Spew Mutant (Common)
Common Unit • Limited • The Filth
- Cost: 2 magic
- Life: 4
- Strength: 3 (Ranged)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Splatter. After this unit moves, add 1 damage to each enemy unit within 2 clear straight spaces.
Bursting Mutant (Common)
Common Unit • Limited • The Filth
- Cost: 2 magic
- Life: 4
- Strength: 3 (Ranged)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Burst. After this unit is destroyed, add 1 damage to each enemy card that was within 2 spaces of it.
Horror Mutant (Common)
Common Unit • Limited • The Filth
- Cost: 2 magic
- Life: 4
- Strength: 3 (Melee)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Demonic Visage. While this unit has 2 or fewer damage, adjacent enemy units have -1 strength.
Winged Mutant (Common)
Common Unit • Limited • The Filth
- Cost: 2 magic
- Life: 5
- Strength: 2 (Melee)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Flight. When this unit moves, it may move 1 extra space and through cards.
Champions
Incanter Mutant (Champion)
Champion Unit • The Filth
- Cost: 3 magic
- Life: 5
- Strength: 3 (Melee)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Vile Oration. Friendly 0-cost units within 2 spaces of this unit have +1 strength.
Bestial Mutant (Champion)
Champion Unit • The Filth
- Cost: 3 magic
- Life: 5
- Strength: 3 (Melee)
Mutate. When paying costs to summon this unit, you must also destroy a friendly Cultist or Mutant unit. Replace the destroyed unit with this unit.
Fetch. After this unit attacks and destroys an enemy unit, add 2 boost to your summoner.
The Abomination (Champion)
Champion Unit • The Filth
- Cost: 7 magic
- Life: 11
- Strength: 1 (Melee)
Malleable. Once per turn, during your turn, you may choose a Mutant unit in your hand and place it under this unit. If you do, remove 1 damage from this unit. This unit has +1 strength for each Mutant unit under it, and has the base abilities of those units.
Events
Volatile Flesh
Epic Event • Attack Phase
- Cost: 0 magic
You may retrieve a Mutant unit from your draw pile, reveal it, and add it to your hand.
You may summon a Mutant unit, reducing its cost by 1.
Shield of the Hopeful
Standard Event • Magic Phase
- Cost: 0 magic
Active. When a friendly 0-cost unit is being attacked, add 1 damage to it for each Special rolled, instead of each Melee or Ranged rolled.
Horrify
Standard Event • Magic Phase
- Cost: 0 magic
Active. Enemy commons and champions cannot end a move adjacent to your summoner or attack while adjacent to it.
Zeal
Standard Event • Summon Phase
- Cost: 0 magic
Boost your summoner.
Active. After a unit is destroyed during your turn, you may force your summoner 1 space.
Deck Composition
The card reference sheet prints the following group labels. Starting Setup is printed as a list of cards with a count for each. Events are printed under the label "Events (2x)" and Commons under "Commons (4x)". The sheet prints no count for the Champions group, and no separate count for The Demagogue, the summoner. Deck limits are set by the base rulebook (Deck Restrictions).
Starting Setup: 1 x Tentacle Mutant, 1 x Malignant Cultist.
Card Notes
- The sheet shows one image per card design. Duplicate copies of the same card are not reproduced.
- The sheet does not reproduce the Summoner Wall cards, and none are listed for this faction.
- Card text is transcribed as printed. The sheet's Plaid Hat copyright box is not reproduced.
Gaps and Notes
- Source. The source is a card reference sheet (three pages, one image per card design), not a rules document. Card text was read from the card images at 300 dpi.
- Special symbol. Shield of the Hopeful refers to the black jagged mark that is neither the sword (Melee) nor the bow (Ranged). It is written as "Special", matching the convention used across the other Summoner Wars faction decks in this app.
- Attack-type symbols. The strength symbol on each card is read from the image: the sword is transcribed as Melee and the bow as Ranged. The bow appears on Malignant Cultist, Spew Mutant, Bursting Mutant and The Demagogue; the sword on the other units. This is read from the images and should be checked against a physical card.
- Event text layout. Volatile Flesh is printed with two separate paragraphs and no "Active" label; both are transcribed as printed.
- Header icons. The small coloured symbols in each card's header bar (faction and type glyphs) are not transcribed. The faction is given in each type line ("The Filth"). The "Vile Oration" heading carries a small ornament in the printed title, which is not transcribed.